To generate a better idea of a dragoon vs monk rotation. Disclaimer: It is not meant to scare off anyone and think that dragoon is "complex", it's rotation is simply not very flexible.
Dragoon rotation from the
how to dragoon per second" topic:
HT - ID - DI - [BOTD] - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH
HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH
HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - [BOTD] - FT - 4TH - [GK]
HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]
HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]
-> Repeat
Monk rotation in a nutshell:
Dragon Kick -> Twin Snakes -> Snap Punch/Demolish
Bootshine -> True strike -> Snap Punch/demolish
insert Touch of Death anywhere if it's about to fall off
Use snap punch over Demolish if there's still time left on Demolish
Insert oGCDs anywhere