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  1. #19
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    There are a few factors here that haven't been addressed in the original post (maybe someone did in the thread, I didn't read it all though) I feel should be mentioned, too.

    DPS is a much, much more complicated job that healing or tanking. Be it melees with their positionals, or rangeds with their timers and procs. Tanks generally have easy rotations and a few oh-shit-buttons. Getting in position and facing the mob away from the group is a matter of taking a step or two in the right direction and from there on, it's smooth sailing.

    Healing is relaxing. No rotations whatsoever, no timers that trash your output if you can't keep them running. No procs that gimp you if you don't use them, no positional requirements apart from "don't hug the tank (duh)". I heal stuff when I feel like doing a dungeon at the end of the day, but am too tired to juggle timers on my BLM.

    It is way, way easier to be an acceptable tank or healer than being a mediocre DPS.

    That said, the second point is queue times. You don't kick the tank after you just waited for an hour to get a group, as doing so spells the end of the run. You just stand there and wait for them to stabilize their aggro, or you underperform deliberately, but you normally don't complain - I've seen so many tanks rage and leave, sometimes without even a proper reason, I normally just think what you wrote above about bad DPS - I'll probably not see that guy again, so let's just get over with it.

    This really is NOT a DPS problem. You just don't see so many tanks or healers perform bad because a) there's 200% DPS in the group and b) because their standards are so low.
    (2)
    Last edited by kazeandi; 10-22-2015 at 12:52 AM.