Gonna preface this by saying that, while I saw a 17% enrage with another group (due to a hundred billion deaths), my static is still barely past adds because of latency issues and real life nonsense allowing for less-than-ideal raid time.
Never hold any cooldowns. Always pop everything as it comes up, if you're going for optimal dps in any given encounter.
The very rare exceptions to this rule include situations such as A1S - near the end of the first phase before he jumps, you can hold your very last PS+Jump and SSD to use under the following B4B, since they're the last ones you'll get before he jumps and they'll be back when he lands if you use them soon enough into B4B, so you don't take a pps loss. Even if they're not back *immediately*, you'll still manage 2 PS+Jump and 2 SSD on the next phase, which will similarly mean you haven't lost any casts and gained pps by having an extra PS+J and DFD and SSD under B4B.
In my limited experience with this, I think it's better to pop everything immediately. It'll all come back sooner and - even if you miss the last one or two GCDs of B4B because of it - you'll get net gains out of the potential for more casts of B4B and more casts of Jump. If you're more comfortable holding it, it's also worthwhile to note that you should *at least* be hitting Leg Sweep and Jump (without PS, if you wanna hold that for the burst), since both will be back to use during the burst that you start after ferrofluid.1) What do you do with transition to the last phase? The consensus in my team is to use all cds+litany+pots as soon as Pepsiman becomes targetable, but I'm reluctant to do so, because I feel like magnets after the cascade disturb the burst too much. So what I do currently is I still cast litany for my team mates on transition, but delay all of my personal cooldowns until after magnets (so I'm using them during and after protean).
I've been pulling ~1100 (no pots, flint caviar hq) through the end of add phase using just HT+TTT4 with Jump and PS/Jump flowing on CD. I hold SSD the entire phase and only use it in the last set of 4 if necessary for a stun. I'll pop DFD if it'll hit multiple targets*. I ONLY use Geirskogul in a situation where I can hit more than one target with it; otherwise I just maintain BotD using essentially HT>TTT4>TTT4 repeatedly (It might be better to just maintain a normal BotD+gsk rotation here and just carry it into phase transition, because there's no downtime between Adds phase and Final phase). The lack of Phleb gives you a nice grace period on HT runoff which is useful for traversing the field to chase Gears and Pistons.2) I read previous posts and saw that this question was asked a few times already, but I still would like to again confirm this: during add phase the most seem to agree that going with HT+TTT(4?) is the best way? So never Chaos Thrust rotation and never Phleb? And what to do with BoTD? Keep it during the entire phase for buffed Jump and 4th and use Geir only if add is about to get away?
Hitting DFD on multiple targets with HT buff v hitting DFD on one target with HT+B4B+IR+BL+Dis:
Base 817 crit - 16% critrate, 156% crit damage.
240*1.15*x
x=2 > 552 | crit adjust: 601.4592
x=3 > 828 | crit adjust: 902.1888
240*1.15*1.3*1.1 = 394.68
16%+10%+15%=41% crit rate with buffs.
394.68*0.59+394.68*1.56*0.41 = 485.2985
So getting DFD on CD earlier is beneficial, so long as it'll hit more than 1 target - ideally 3+ since that makes your 0-crit multi-target higher potency than a crit single-target full buffed.
I could only give tricks for P1+2 and I'd need to see/know how you handle those to let you know anything that I do differently; would also need to know what your dps looks like at the end of hands to know if I even do anything better, since I average around 1350-1400 without potions, and I've heard of/seen people doing more, though I'm really unsure how much of that was due to RNGesus, gear, and Ninja presence.Any other tip you have for me, be it re my gear or useful tricks for either A3S or A4S - I'd much appreciate those.