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  1. #291
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    A cooldown is a cooldown, you should use it regardless.
    Multiple members of your group are underperforming - apart from "getting good", what helped us alot for the DPS during the first 3 minutes was - emphasize the WHM solo healing most of the first 3 minutes.. The SCH should be able to put out 500+ dps, some groups like to give the SCH dps down here since the WHM has better single target for the 2xhands. The warrior should be able to deliverance pretty much all the 2xhand phase and the DRK can drop GRIT, this gives you more single target dps and allows the SMN and everyone else to multidot/aoe more.

    I looked for the slowest kill I could find on fflogs with a similar group set-up (12:52) and isolated the first 3 minutes, you can see how far behind you guys are comparatively. (7,590 dps vs 6,651 dps).
    http://www.fflogs.com/reports/QLRB9m...7&end=14310609
    (0)
    Last edited by enil; 10-09-2015 at 10:52 AM.

  2. #292
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by enil View Post
    A cooldown is a cooldown, you should use it regardless.
    Multiple members of your group are underperforming - apart from "getting good", what helped us alot for the DPS during the first 3 minutes was - emphasize the WHM solo healing most of the first 3 minutes.. The SCH should be able to put out 500+ dps, some groups like to give the SCH dps down here since the WHM has better single target for the 2xhands. The warrior should be able to deliverance pretty much all the 2xhand phase and the DRK can drop GRIT, this gives you more single target dps and allows the SMN and everyone else to multidot/aoe more.
    Scholar is usually around 450-500 or more; that run he happened to be doing dps out of Cleric in P1 and so he ended up super low. Thanks for the advice, though, I passed it on, link and all!~ C:

    I also found that I need to work on my geirskoguls. I generally get like 7; even in that video I probably got 7 maybe 8 (haven't gone back to count) when I should be hitting 9...
    (0)

  3. #293
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I streamed our runs last night but need to go back and edit, unless you want to sit through 3 hours of decent runs and random wipes mixed together lol

    I didn't realize the HP drops during adds, so ours is 72% when the hands merge and 68% or so when he comes back to human form. I guess each wave of adds drops it down a bit. Seems like we have quite a bit of damage to make up as well :/

    Is 69% that minimum point, kinda like a1s if you don't get to 60% before split you're likely to hit enrage?
    (0)

  4. #294
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    69% is comfortable to clear the fight without worrying about enrage. It's apparently possible at 71%-ish, but it's a LOT tighter.

    And yeah, all the adds in phase 3 are spawned from the Living Liquid's HP pool, so every add you kill is damage dealt to the boss.


    //I think it's mostly just an indication of how your team handles mechanics in terms of dps output, which helps to indicate how you'll do in the final phase in terms of clearing in time.
    (0)
    Last edited by JackFross; 10-09-2015 at 11:43 PM.

  5. #295
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Here's a video of one of our more decent attempts. Not my best but was the only I saw where we got to 71%

    https://youtu.be/r0wgqKsHuPU

    I know there's a few things I can do, such as not hold B4B until equal.. EJ back after 2nd wash away (hard to do this quick and accurately on controller). I've got to where I pretty much can hit positionals during the stack phase which helps a lot, tighten up GK usage in that phase.

    I tried to use potions in the opener on a few attempts but kept messing up my jump/sluice timing. Will have to figure out a better place to use them.

    Oh, another thing is, after 2nd wash away.. Since we were having problems before with % differences I drop Dis-CT to make sure there wasn't any dots messing us up on equal. I'm sure it's a loss but honestly once I stopped doing that we stopped wiping on it.. If it's that big of a deal I can go back to at least IDC with no Phleb, but I'd need to tell the group in case we start wiping again lol
    (0)
    Last edited by whiskeybravo; 10-10-2015 at 12:47 AM.

  6. #296
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Not to be overly critical, but it's what I tell my group, too. If you wipe to Equal Concentration because Chaos Thrust is ticking on the wrong hand, someone isn't pulling their weight, and it isn't necessarily the dragoon. Once when we wiped to it, everyone was really confused and I mentioned I swapped over a GCD too late - I hit LS+FT on the wrong hand just after EC casted. But like. No buffs; it was about 3000-ish damage. That was apparently enough to make us fail.

    That's bad. The group around you needs to step it up if numbers that small in the wrong direction cause you to fail the check this late in gear progression.

    When you're looking at doing upwards of 9000 raid dps to the EC hand in 20s, that's 180,000 damage you can be pumping out - at least. If a swing of 3k here or there fucks that up, the group needs to get better. There's no more polite way to put it.

    Also, don't worry about the not-holding-b4b thing. The difference that makes to your overall dps is likely not gonna be noticed. Yeah, it's more to NOT hold it, but your second B4B won't be full duration, and the first one won't get 2-3 gsk on double hands nor will it get dfd on double hands. So like... without running numbers for it, I can't see it being too huge a gain to use it on CD compared to saving it for EC/double hands. I didn't even notice a (significant) gain when I stopped holding it, tbh.
    (0)

  7. #297
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Yea :/ after talking a bit about it (Dervy drive-by on my vid lol) I think some of our probs with dots before might not have been the dots only. Like, there were probably other things causing us to not make it and the dots just didn't help. So we are going to try double-dotting again along with some other things Dervy mentioned and see if that helps get the % down.

    It's just kind of misleading, like how we can make it past that, make it past adds and into the last phase with dps still being "low" by comparison. SE please give us more DPS checks xD
    (0)

  8. #298
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Most classes will fire off a nearly full opener on Equal Concentration by holding a few buffs for it (since they're buffs you likely won't use during adds anyway, so you don't take a hit). Something important to note is that a lot of players can blow Faust up and then fail the dps checks on Oppressor and hit enrage. Just think about it. If you had the dps to clear Faust, how is your dps too low to clear Oppressor? Yet it happens. It's because "anyone" can do the opener/that initial burst. The skill of playing any DPS class is in how you adjust your playstyle to the mechanics of the fight at hand.

    You burst EC down. "Anyone" can do that. It doesn't mean your dps for the rest of P2 is where it could/should be.

    A3 is a marathon haha;;; being able to get those quick bursty moments down (EC, Gaols) doesn't necessarily mean your dps is high enough to clear the fight before enrage hits. But learning to keep your dps high WHILE still downing those checks is the tricky part of the fight. What you should hold and when to start holding it, what you shouldn't, etc.


    - anyone meaning people who know the basics of how the class works and can parse well on a dummy.
    (1)
    Last edited by JackFross; 10-10-2015 at 05:01 AM.

  9. #299
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    On Normal, every pulse from the Waterspout, which is what creates the adds, consumes 1% of its HP. Is it the same on Savage?
    (0)

  10. #300
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Teiren View Post
    On Normal, every pulse from the Waterspout, which is what creates the adds, consumes 1% of its HP. Is it the same on Savage?
    Spawning adds consumes Living Liquid's HP in Savage too, yes
    (0)

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