Quote Originally Posted by Alahra View Post
Not this old canard again. Having more HP does decrease the burden of healing, assuming a rhythm in which the healer caps off the tank and then does something else (usually DPSing). A higher HP total means the healer has more time for other tasks, whether DPSing, avoiding mechanics, or healing other members of the party before needing to refocus attention on tank healing. That makes the healer's job (healing) easier.
"This old canard?" A cure hits me for about 4k hp right now. In order to give a healer even one extra GCD to dps, I'd then need to have 4000 more HP, right? Anything less and there's a chance I could die. I'm already running melded accessories and STR spec; even if I spec'd full vit and had BiS 210 fending accessories (which I couldn't just do overnight due to not having the drops, pages, esos and gobcoats to obtain them) - I don't think it's even possible for me to have 4000 more HP.

And even if I did that, that gives a healer all of what, exactly? One extra GCD for a stone 3 that could miss in savage? Meanwhile, I lose how much STR and how much damage on every single one of my GCDs?

That's why VIT isn't a trade off and why the STR meta is a no brainer.