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  1. #1
    Player
    Zeviand's Avatar
    Join Date
    Oct 2014
    Posts
    67
    Character
    Zeviand Imperiosus
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JackFross View Post
    1. Messes with the current *beautiful* rotation, making things wonky and gross.
    What beautiful rotation? The one that clips CT every rotation? I for one would welcome some sort of 5th move that triggers the GCD that isnt complete crap and doesn't destroy our TP so our dots tick longer. I personally am not a big fan of how they assigned fang and w.thrust to 2 different levels. My biggest gripe is clipping my DoTs and the simplicity of our rotation compared to 2.0. After playing vanilla for so long, i kind of expected our rotation to be as challenging as before. Feels like its missing something. I still enjoy the heck out of DRG though so I won't complain too much.
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  2. #2
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zeviand View Post
    What beautiful rotation? The one that clips CT every rotation?
    The rotation flows incredibly nicely. The only change I'd ever want to see is an extension of Disembowel and Chaos Thrust by ~6 seconds to make it worthwhile to go back to the old days again. In fact, that would actually be an interesting change. If we got an alternative third hit to the FT combo which can only be used under BotD and extends the duration of Disembowel and Chaos Thrust by x seconds at a somewhat lower potency than FT - say 310-320 so it'd still be a gain over hitting a CT combo. THAT is an adjustment I could get behind, though it would make the rotation fairly boring/trite, and if FaC continues to be at 56 as a flank skill, the new one would wanna be Rear, which wouldn't change anything, anyway, aside from slotting neatly into section 4 of the gross things I'd rather not see list (as a GCD, rather than oGCD, but the concept is the same).

    That said, the rotation isn't as gorgeous as it was pre-3.0, sure, but you're only clipping 1-2 (1.8-ish) ticks of Chaos Thrust on each re-application. I think that, with the added complexity of Geirskogul (which a good majority of Dragoons I encounter in DF AND PF groups still are woefully bad with), the simpler rotation *is* really nice. Adding a tenth hit under each HT would produce a dead zone during which HT and Phlebotomize both would fall off just before re-applying them, even in standstill, unless you boost your skill speed to ungodly levels to account for this. And that's the real reasoning behind me saying it would ruin the beautiful rotation we have currently. If your skill speed is already low enough that HT isn't buffed by HT, injecting a new skill would cause you to have two hits every HT that don't get the 15% buff. That, to me, would be ugly.

    I used to be very whiny about CT being clipped by the new rotation, too, until I hit 60 and got Geirskogul. Now I just whine about how tiny the difference is between two Dragoons who do everything the same aside from Geirskogul use. D;
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