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  1. #11
    Player
    Saphirro's Avatar
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    Sep 2015
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    31
    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    all the FF series was based on choosing right attack per fight. As was mentioned above the fire shouldnt do any dmg to fire type enemies. Did u ever try to dry water with another water ? This is what i liked at FF now im disappointed. But they wont chance elemental damage because they cant even add multi-preview feature. And you are not crying japanese They dont care about west coz we are minority.
    (1)

  2. #12
    Player
    DarkmoonVael's Avatar
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    Feb 2014
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    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    So out of interest, how would you give tanks mechanics to deal with that are not tank swaps? This is just out of interest as i see no problem with tank swaps being required in this game, so are interested in how raids could deal with involving tanks in mechanics specifically for tanks if tank swaps were not part of it.

    Also wih the elemental issues you point out. If they introduced elemental strengths and weaknesses into the game that matter, the game would have to be fundementaly redesigned to accomadate this. WHM are the ones who have access to wind water and earth elements in game, BLM having fire, ice and lightning. BLM would be useless vs ifrit in its current design and also useless against shiva.

    Also all Final Fantasy entries in the series always change how mechanics work in the game, how elements work and how the various classes work. 9 and 10 had the WHM who were also the only ones who could summon primals. 7 and 8 had no class designations (except maybe tenuously the limit breaks in 8 giving some class division). 12 doesnt have the traditional summons or classes at all, anyone can do anything. 10 anyone could eventually use any kind of magic in the game.

    Final Fantasy entries have always changed their own in game rules and lore per entry in the series. Same with 14, it has developed its own set of rules and lore within the Final Fantasy Universe.
    (1)

  3. #13
    Player
    Saphirro's Avatar
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    Sep 2015
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    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    Final Fantasy entries have always changed their own in game rules and lore per entry in the series. Same with 14, it has developed its own set of rules and lore within the Final Fantasy Universe.
    But it never changed element damage/resist in all the series. Ofc they will have to think way around for some dmg classes. Or they will have to change rotation. No big deal, SE should first think about core aspects of FF.

    I dont agree with your statement "BLM would be useless vs ifrit" since it would take extra dmg from ice/water attacks. Lets say 200% dmg with infinite mp would be op. VS shiva 3stacks of AF + 200% damage would give you enough to swap your stance to regen mp and swap back to deal dmg again. There is no issue in adding small filler spells that use non aspected spells from other classes - ACN ruin.
    (0)

  4. #14
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Spartacus_Owen View Post
    I knew I was going to get comments like the ones you all are posting none of your arguments have any merit..... Just because you are a casual player doesn't mean the ones of us who are not shouldn't have a challenge and yall should be able to get almost the same gear we get?
    Sorry but fighting for claim over an enemy isn't challenging. Fighting said enemy might be challenging, but even back when I was playing 11, it was a zerg fest 90% of the time. And I hate to break it, but SE isn't stupid. They remade 14 to cater to the players. They realised most of its playerbase is quite older, so obviously they toned down the silly things 11 had, 24hr NM pops, and things of that nature, because realisticly, we just don't have the time anymore.

    On a side note, when 14 was originally released, it was what you wanted, super hardcore. It was very much like FF11, but you know where 1.0 is now? In the trash. If you don't like how it is now, then don't play it anymore. The game has been out for 3 years, and we're 1 expansion in, do you think its going to change?
    (1)
    Last edited by Nyghtmarerobu; 10-15-2015 at 12:27 AM. Reason: Character Limit

  5. #15
    Player
    Tyla_Esmeraude's Avatar
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    Aug 2013
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    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    OP you should just really ignore the comments some people in this community make. You know how they are, any type of suggestion that involves making the game a better experience is replied with the "You want another FFXI" bandwagon or the rather old excuse of having no time because work and family that has no relation of making the game feel more like a Final Fantasy and not like every other generic MMO out there. I don't know what it is that they have to make their comments be known in every single thread like this. Perhaps they feel threatened that SE might actually listen and make this game a better experience for all players rather than just part of it. People like you and me are the type that really love games for what they are capable of being and not just because they are a source of entertainment. We love the craftsmanship behind and we view games in a deeper way. There is a lot of people in the playerbase who think the same way we do. I loved FFXI even with its faults (and I aknowledge them, I don't defend it blindly), it gave the player a great experience and that's how it kept people for a long 10 years. 14, in comparison, while I think it's beautifully crafted, it's missing a soul. Nowhere in my time of playing 11 I ever felt like quitting the game, but here, only 2 years in and I already considered quitting many times and many other people feel the same way.

    There is also misinformation in those comments, like the one stating FFXIV 1.0 failed because it was hardcore. Not the first time it's been clarified in other threads. We all know why it failed and it wasn't because it was super hardcore. Hint: unfinished product. Does it really need to feel like Final Fantasy? Well of course, that's why it's called Final Fantasy XIV and not something else, so yes, it should. Even with all the jobs and monsters in the lore, it still doesn't feel like Final Fantasy, because it feels like just any other generic MMO out there precisely because they copied everything from other games. FF14 is not its own game (more like a blender mix from other games with no identity of its own) and it honestly doesn't give its own feeling. That's one of the reasons people have quit since 2.0.

    OP, people like you and me look for the best interest of the franchise as a whole and not just ourselves. We want the game to prosper. I completely understand you. The first Final Fantasy wouldn't have given us a great experience that made the series popular if it hadn't been crafted with so much love that it had an identity and soul of its own. It would've been just another Dragon Quest copy at the time and people wouldn't have taken it seriously. While it took elements from DQ they worked on them as a base and added their own so they came up with something that had its own feeling and identity.

    I actually encourage people with the same mindset to keep on posting your thoughts and suggest a change. Better to have tried even if failed than stay silent and regret having done nothing later. I've just learned to ignore same old comments and arguments from the people on the other side on the fence, since when we have tried to reason with them they just completely defend the game blindly with misinformed arguments, always attacking FFXI even if it is not mentioned at all and come up with other arguments with no real substance when one confronts them about the faults and end just attacking you with a "no, you" type of comments. Edit: Ah forgot to add, the "if you don't like it, leave" type of comments, too. Just ignore and keep on sharing your thoughts, you are never going to change their stance, just like they will never change yours, even if they try to shut you up and censor you with what I mentioned earlier in this paragraph.

    To finalize, yes Fire should heal Ifrit. :P
    (5)
    Last edited by Tyla_Esmeraude; 10-15-2015 at 02:03 AM.

  6. #16
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
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    Limsa
    Posts
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    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Comments are out of order...

    Quote Originally Posted by Tyla_Esmeraude View Post
    You know how they are, any type of suggestion that involves making the game a better experience is replied with the "You want another FFXI" bandwagon
    I didn't start this, but if your gonna compare the two games, then expect arguments from the other side using it as a comparison as well.

    Quote Originally Posted by Tyla_Esmeraude View Post
    Perhaps they feel threatened that SE might actually listen and make this game a better experience for all players rather than just part of it.
    I don't feel threatened by this at all. Is it not better to cater to the majority of people rather than the minority?

    Quote Originally Posted by Tyla_Esmeraude View Post
    Nowhere in my time of playing 11 I ever felt like quitting the game, but here, only 2 years in and I already considered quitting many times and many other people feel the same way.
    I would say this is more due to lack of content rather than disliking the game as a whole.I find people get bored more easily. 11 Had a lot of side content, and a lot of time sink in it. It was hard to quit because you always had a lot left to do, and just not enough time to do it.

    Quote Originally Posted by Tyla_Esmeraude View Post
    14, in comparison, while I think it's beautifully crafted, it's missing a soul.
    I would beg to differ. I Feel like its been made with just as much love and care as any older Final Fantasy game. I fail to believe that you don't think this game has a soul, but maybe you're not looking at the bigger picture. I log in and see a world brimming with life. People taking on quests and exploring a world full of wonders.

    Quote Originally Posted by Tyla_Esmeraude View Post
    Does it really need to feel like Final Fantasy? Well of course, that's why it's called Final Fantasy XIV and not something else, so yes, it should.
    Yeah, it should feel like a Final Fantasy, but I don't know what you're looking for to make it feel that way. I think it has enough to be called Final Fantasy. Every game made with the title has had recurring themes, and this game is no different.

    Quote Originally Posted by Tyla_Esmeraude View Post
    OP, people like you and me look for the best interest of the franchise as a whole and not just ourselves. We want the game to prosper.
    And you're saying we don't want the same goals? I want the game to do well, and be around for a long time to come. But changing the game, and losing people that already love the game, is that fair or right?
    (3)
    Last edited by Nyghtmarerobu; 10-15-2015 at 02:52 AM. Reason: Character limit / spelling

  7. #17
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tyla_Esmeraude View Post
    Nowhere in my time of playing 11 I ever felt like quitting the game, but here, only 2 years in and I already considered quitting many times and many other people feel the same way.
    Let me just say I agree with your entire post. And yeah I am the same way...never once did I consider quitting FFXI, the most I would do is try another game for a couple weeks, or play Lineage 2 but I ALWAYS went back to XI and was never gone for more than a few weeks. With XIV, it happens all the time...not to mention all my friends quit long ago...

    So many people have quit XIV and have 0 intentions of coming back that I personally know. The PF is very empty on my server as is the zones. I also say people who feel the same way keep posting. It might make no difference seeing as the only responses we get from devs now on here has to do with fluff content, but it's worth a shot.
    (1)

  8. #18
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nyghtmarerobu View Post
    But changing the game, and losing people that already love the game, is that fair or right?
    But people are leaving. Have you wondered why they always talk about "registered" accounts rather than subscribed? It's simple, because the player base is thinning with every month. Yoshida himself admitted that people return only for the first few weeks of new patches.

    The expansion too didn't help much. In fact I feel betrayed with it since I quitted the game during the initial release of patch 2.3 and returned for the expansion. When I payed for the expansion which was more expensive than the ARR copy I got in December 2013, I expected an extreme overhaul of the game with airships and stuff being involved in battle but guess what I literally bought a "big" patch not an expansion.
    (2)

  9. #19
    Player
    Iromi's Avatar
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    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yaichiro View Post
    snip
    I can't tell you how many people have said this, but its exactly true. The expansion seems like nothing but a big patch. It didn't change much of anything or introduce anything new...and as a result people are leaving. I remember when Yoshida said something like oh, its okay to take a break and come back...well, people dont seem to be coming back anymore. Everyone I know could care less about 3.1 and have no intentions of coming back.
    (1)

  10. #20
    Player Iagainsti's Avatar
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    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Spartacus_Owen View Post
    I can not stand the Tank swapping mechanic drives me nuts to the point I don't want to tank anymore.
    I'd like to point out FFXI, since you compare a lot to this game, had tank swaps, even in the old pre-book leveling party style; 6 player parties, you used to bring two tanks. It gave the healer 2 HP pools to save from /rest constantly. I never played EQ myself, but I'd imagine that also had a similar system.
    (0)

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