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  1. #27
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    You do actually manage to talk around everything, you have an amazing skill there. We can use the standard definition to define it, that's what adictionary is for, as I said, there's no talking around that fact. Again, let me reiterate, a fact. There is nothing stopping someone from making that argument, and there is no way to counter that argument reasonably and that's why they follow through with a different one entirely, such as that buying generated gil will cause inflation and ruin the economy. This does not apply to glamour items, there is nothing to ruin but people's special snowflake status.
    https://debate.uvm.edu/dcpdf/wsdcdefiningandcases.pdf

    I really wanted to have a discussion with you in the most elegant sense, but I can work with your clunky definition of convenience. If you asked me on any day of the week in any month of the year: Paying to skip an entire series of fates and quest is not convenience, you're paying for the rewards and skipping the content. This recommendation of putting the gear on the cash shop is not an xp boost or a currency boost to help you through the content, it's buying your way out of doing the content completely.

    Can I just pay for my alex savage mount with cash? There is no game benefits tied to it. Could I buy all the primal mounts with cash? They have no meaningful effect on gameplay, Its just for convenience sake. What about the high allagan casting gear? That has no impact on the end game now, I am just buying the convenience. Gil is not the only argument to be made, I can pick any vanity item and make the same argument. Lesser panda? Furniture? Chocobo dye feed? Anything can fall on that flimsy definition of convenience, with the exception of alex savage gear.

    Pay to win: Paying for an item that would put you above other players in terms of stats, gaining an advantage over everyone who does not have that item. Paying for a boost to obtain said item would also be considered pay to win in my book, and almost everyone else's (see ArcheAge).
    Since meaning and satisfaction are subjective in an mmo (the whole reason I wanted to get to a definition we both agree on), people who value vanity gear and items above all else would see buying glamour as an advantage over someone who earns it. Without an objective definition within the context of this game, I am free to place the goal posts where ever I like and start the discussion from there, such as saying some people consider glamour end game content. So, you could be selling a person's end game content on the mog station. Who are you to tell another player that their end game was not infringed upon by the mog station? How is that not selling an advantage if a player really loves glamour but are strapped for cash? Are only privileged players with extra income allowed to get another opportunity at the gear? What about younger players who don't have a credit card? If their parents say no, they are disadvantaged in contrast to people who can pay in cash.

    Pay for convenience: This is the stuff you see in many MMOs, WildStar included. You can pay for boosts to speed up your leveling. Leveling is a minor part in any MMO thus you do not have any meaningful advantage. This is given to us for free in the form of an armoury bonus. Pay for convenience equates to paying for anything to bypass a time wall, while remaining fair to everyone and not impacting the game in any major way. As I said, xp boosts, cosmetics, etc.
    So, the promo event is a time wall? Are all quest chains a time wall? How does a quest chain equate to xp boost or pve/pvp currency boosts? You examples of convenience, such as a karma booster from GW2, is not even comparable to glamour. How is it fair to the people who put in the time and were subbed during that month? They were around and did the work. How does slipping the visa out of your wallet equate to the effort put in by the loyal player who participated back then? You're not interested in fairness, if you want it to be fair, then the entire outfit should cost close to $40 bucks: 2 hrs at federal minimum wage + the price of a subscription. But, my guess is that you're not really interested in fairness. Fairness to you is everyone gets a trophy or ribbon and anything else, anything distinct or something that highlights individualistic endeavor are just being a "special snow flake." It's a straw man argument made to completely ignore any real concept of fairness.

    Quote Originally Posted by Noxifer View Post
    *cough* The FFXIII event rewards are dyeable already.
    then modify the new set to glow or something.
    (0)
    Last edited by zosia; 10-13-2015 at 01:16 PM.