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  1. #24
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    No, I do not believe it to be true. It really bothers me when people mark anything as pay to win, do you not understand what that term means? I think you do. Pay for convenience is a very different thing than pay to win, now, these borders can overlap, but that would apply to buying items to increase the drop rate for Savage gear, not whatever this case. It took me time to level a cooking class to level 5 and craft 200+ fish for myself and a few friends, not two hours, but time. These items will be available in the cash shop next year, where is the difference there?Testing would take what, an hour or two? Manually trigger the events and make sure it works, putting them into the Mogstation would be effortless. There is a difference there, but that does not null the argument. People would rather have new crafting gear sets rather than old recycled dungeon sets, but they went with recycled sets to save time. It's not "this or that", it's "this or nothing".
    Well, first you would have to define what convenience is generally. What is convenience to some is not to others. If someone's end game is RP and glamours, then we are not talking convenience. ARe little back and forth over P2W is just semantics until we outline what some of these words actually mean.

    You are assuming how long it would take to test this, and if they encountered any bugs (and they probably would with the latest version) it might take an entire day or more. I don't honestly know since I don't work for them.

    I don't even use the sets in any of my glamour, they just sit in my storage collecting dust. I have no special snowflake attachment to these events or items. It's just ridiculous that people demand a dev team to look back for a handful of players when the entire mentality of these forums is much more collectivist in nature. Any dev time should go to pleasing the masses and not the minority right?

    That one day spent rehashing an old event content for the small portion that really "need" these items could be spent on developing something else that ALL players could benefit from, like a hair style.
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    Last edited by zosia; 10-13-2015 at 09:08 AM.