Large scale leves weren't made for parties. They're just normal levels with mobs getting more spongy.
Large scale leves weren't made for parties. They're just normal levels with mobs getting more spongy.
Pretty much what this guy said. You're playing to work at Walmart.Well depending on what you are referring to: (in no particular order) FFXI, EQ, AC, SWG (pre-NGE). I would think UO and DAOC might qualify too. That's a few. Obviously more out there and depends on what you are wanting as to which would apply. The solo part depends on what you want to do. The problem lies in that MMOs are now really just instant gratification with glowy things and big numbers. The risk vs reward and immersion is significantly less than it was once. If it is too hard, it won't make money (comparedly speaking). Everyone needs their loot and they need it sooner rather than later.


Nope, open world because useless after level 59.
MMOs are not really made to last these days. You want a modern example of how a game is made to last: Play Adventure Mode (Diablo) Seasonal.
Last edited by Nektulos-Tuor; 10-12-2015 at 02:14 PM.


I'd love to have a relevant open world PvP zone with meaningful risk vs. reward mechanics in play. It won't happen because FFXIV isn't the type of game to have open world content beyond simplistic questing and gathering.


I want SWG style pvp where its Opt-in but happens anywhere in the world. However it wouldn't work in this game. There are no two factions. less we can play garleans



Last edited by Felis; 10-12-2015 at 03:21 PM.

Beautiful Crystal Tower, Chocobo Breeding and Racing, Triple Triad, Gardening, Housing, Hunts, Coils, Crafts
people complain there is nothing to do yet they all overlook this aspect of the game, but as u all said everything is forgoten if it is not related to an ilvl and if it is not relevant for your raiding progression, they need to do something with them to make people want to do them, they are actually adding a lot of stuff to do in the game, a lot more than any other mmorpg i have played, the problem is a lot of people are not interested, except me i guess and some other folks, i do think void ark, airship adventures and 2 new dungeons will be a lot more interesting for the raiding community of the game,
My idea is expand on the Leve system and start to add max level ones that scale in difficulty and, of course rewards, from solo upto raid difficulty.
Would be fun partaking in or just coming across a party battling a raid difficulty Leve and spectating.
I grew up in DAoC and came of age in vanilla WoW. I thought those were as good as it got - the industry prefers you, though. There's more of your lot than mine, so it's only natural.
I guess I'm trying to say good is relative. I guess I'm trying to say FFXIV is adequate, and that further investment of resources to develop solo content can only happen at the cost of resources being taken from the development of compelling group oriented content. So when I say you're poisoning the waters, really, what I mean is that by asking for more solo content, you're asking for content that dilutes the entire purpose of the MMORPG: to play with others.
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