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  1. #1
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    My' Waifu
    World
    Tonberry
    Main Class
    Warrior Lv 90

    Solo and Open World Relevancy

    Can we get some relevant open world content?
    Can we get some solo content?
    Can we get anything to break away from the current weekly cap monotony?

    Grinding the same set of dungeons for over two years was cool and all, but I'm sure most of us are tired of feeling like Walmart associates when in-game...

    #JustGehennaThings I guess....
    (29)

  2. #2
    Player
    Adualion's Avatar
    Join Date
    Apr 2015
    Location
    Gridonga
    Posts
    16
    Character
    Adualion Aelstrom
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I'm sick of not having a sense of adventure in the open world as well. FFXI had a couple of things right, and one of them was needing to party up to explore the areas that held hard enemies. I'm not asking for sneak/invis/deodorize, but I'd really like the open world to engage me in the exploration. I would not be able to number the amount of times where I made a group to specifically run around in the dangerous areas of a place just for the fun of it. It was really fun for me to try to explore an area with some friends when I could be killed by an enemy.
    (14)

  3. #3
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    My' Waifu
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Adualion View Post
    I'm sick of not having a sense of adventure in the open world as well. FFXI had a couple of things right, and one of them was needing to party up to explore the areas that held hard enemies. I'm not asking for sneak/invis/deodorize, but I'd really like the open world to engage me in the exploration. I would not be able to number the amount of times where I made a group to specifically run around in the dangerous areas of a place just for the fun of it. It was really fun for me to try to explore an area with some friends when I could be killed by an enemy.
    My point exactly..

    I want to be able to tackle any relevant content with a particularly low number of people or even by myself (if mechanics allow it obviously). I'm not asking to change the obvious intentional progression block they've created (weekly cap/lockout), but to allow me the satisfaction of being an individual and otherwise stagnant game.
    (5)

  4. #4
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gehena View Post
    My point exactly..

    I want to be able to tackle any relevant content with a particularly low number of people or even by myself (if mechanics allow it obviously). I'm not asking to change the obvious intentional progression block they've created (weekly cap/lockout), but to allow me the satisfaction of being an individual and otherwise stagnant game.
    I thought setting undersized and then going into Brayflox Normal was exciting. But seeing as how there's no reason to do it because of no rewards (not even xp or gil from the mobs), was a turn-off. I bet if they allow gil and xp to be gained from undersized, I know I, myself, would still run the low level dungeons.
    (6)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #5
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Adualion View Post
    I'm sick of not having a sense of adventure in the open world as well. FFXI had a couple of things right, and one of them was needing to party up to explore the areas that held hard enemies. I'm not asking for sneak/invis/deodorize, but I'd really like the open world to engage me in the exploration. I would not be able to number the amount of times where I made a group to specifically run around in the dangerous areas of a place just for the fun of it. It was really fun for me to try to explore an area with some friends when I could be killed by an enemy.
    Yes! In FFXI, going alone something gave me fear on the inside. In FFXIV, I do not have that fear.
    (8)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #6
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I don't want that back >_>. Keep it as is, but do add some kind of variety of events.
    (2)

  7. #7
    Player
    Adualion's Avatar
    Join Date
    Apr 2015
    Location
    Gridonga
    Posts
    16
    Character
    Adualion Aelstrom
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Twilite View Post
    I don't want that back >_>. Keep it as is, but do add some kind of variety of events.
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    (16)

  8. #8
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    My' Waifu
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Adualion View Post
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    last I recall MMOs were suppose to emulate a sense of the danger of venturing alone... Believe it or not something as simple as "a sense of danger" can further enhance your gaming experience.
    (8)

  9. #9
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Adualion View Post
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    What does it matter? You're just gonna fly over it all anyway, or run through it on your chocobo and then make a forum thread complaining about Heavy and how we can't avoid encounters effectively.
    (2)

  10. #10
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I think we will be getting some in 3.1 if I'm not mistaken with the island adventures and relic quest (possibly open world content?)
    (0)

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