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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Ok but what if you're at the level cap?
    (0)

  2. #2
    Player
    Adualion's Avatar
    Join Date
    Apr 2015
    Location
    Gridonga
    Posts
    16
    Character
    Adualion Aelstrom
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Ok but what if you're at the level cap?
    I wouldn't find it unreasonable to be able to kill an enemy at the level cap, but should we really be able to kill an entire force of enemies like this? I found this to be dismaying as I had killed bahamut yet was stopped by a few simple guards in the 2.0 storyline. Either I'm the strongest guy around, or I'm not. The overworld is a giant pushover compared to dungeons, trials, or raids. I think we should have a harder time in the overworld and it should increase our rewards for exploring. I also find it hard to change, considering gatherers have to travel and entire map to gather certain items.
    (1)

  3. #3
    Player
    Maikeru's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Ceyl Fukuro
    World
    Mateus
    Main Class
    White Mage Lv 90
    Yeaaaah... I'm all down for more open world danger but... you see... my experience with this community (Actually, it's more like a thing everywhere) is:

    1) SE introduces hard content. People demand nerf.
    2) SE introduces easy content. People want hard content.

    HW tried to bring some sense danger back and some relevancy to the new overworld map. They first failed when FATEs weren't profiteable and hunts only lasted for a bit until people got all their things upgraded and/or the upgrade elements were added to the LAW store. This expansion surely looks like an empty box, like when 2.0 was released (We actually have more things to do compared to these dark times). Granted, not all the content is appealing to everybody, but I'm sure, as the next patches go live, the dev. team will start to shape their world to make it more "relevant" for everybody, depends on what you consider "relevant", that's it.

    HW maps are way bigger and it saddens me to see them so empty... however, I'm not a game developer at all, so I can't come up with ideas that could bring them back to life. So, I put my faith on the users with a nice vision for that subject and the dev. team themselves, as they gather or create ideas to revamp the current system.
    (14)

  4. #4
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Maikeru View Post
    Yeaaaah... I'm all down for more open world danger but... you see... my experience with this community (Actually, it's more like a thing everywhere) is:

    1) SE introduces hard content. People demand nerf.
    2) SE introduces easy content. People want hard content.

    HW tried to bring some sense danger back and some relevancy to the new overworld map. They first failed when FATEs weren't profiteable and hunts only lasted for a bit until people got all their things upgraded and/or the upgrade elements were added to the LAW store. This expansion surely looks like an empty box, like when 2.0 was released (We actually have more things to do compared to these dark times). Granted, not all the content is appealing to everybody, but I'm sure, as the next patches go live, the dev. team will start to shape their world to make it more "relevant" for everybody, depends on what you consider "relevant", that's it.

    HW maps are way bigger and it saddens me to see them so empty... however, I'm not a game developer at all, so I can't come up with ideas that could bring them back to life. So, I put my faith on the users with a nice vision for that subject and the dev. team themselves, as they gather or create ideas to revamp the current system.
    This person has the right of it. SE has set all of us up for a strict Action:Reward system. At the very best, they can attempt to slow things down slowly so that more content is relevant. As it stands, players will balk at anything that gets in the way of efficiency. Case in point?

    Exhibit A:
    Crystal Tower series; no longer relevant and no one bothers despite the fact that it's beautifully done
    3.0 Hunts; I see TONS of A and S marks out now, just.... being alive. Not relevant not being done.

    SE could spend months of overworld content and it will just get over looked because we are bent on getting some meaningful measure of power from it.
    Chocobo Racing, Triple Triad, Gardening, Personal Rooms and the impact on furniture, 2.0 Hunts and subsequently 3.0 hunts all left behind.

    And even instances: 1st and 2nd Coil (possibly 3rd, but i cant find a DF group for T9), CT.

    The biggest challange that SE has now is finding a way, when moving forward with 3.0 to make content last. As it stands, if it isn't ilvl related, the majority won't touch it.
    (5)
    Last edited by Xairos; 10-12-2015 at 06:54 AM.

  5. #5
    Player
    Adualion's Avatar
    Join Date
    Apr 2015
    Location
    Gridonga
    Posts
    16
    Character
    Adualion Aelstrom
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Xairos View Post
    This person has the right of it. SE has set all of us up for a strict Action:Reward system. At the very best, they can attempt to slow things down a slowly so that more content is relevant. As it stands, players will balk at anything that gets in the way of efficiency. Case in point?
    The problem with this system is that right at a patch launch/expansion launch tons of people are engaged with the content, and then slowly everyone stops playing until the next patch. I'd rather have a consistent and growing community than one that just comes back for patches.
    (4)

  6. #6
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Adualion View Post
    The problem with this system is that right at a patch launch/expansion launch tons of people are engaged with the content, and then slowly everyone stops playing until the next patch. I'd rather have a consistent and growing community than one that just comes back for patches.
    You are right. I admit that i'm right there at 100% because I love the rush of a new patch, but yeah, it needs to last a bit longer and it needs not to undermine all the old content. But I don't know how they can do it.
    (1)

  7. #7
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    Beautiful Crystal Tower, Chocobo Breeding and Racing, Triple Triad, Gardening, Housing, Hunts, Coils, Crafts
    people complain there is nothing to do yet they all overlook this aspect of the game, but as u all said everything is forgoten if it is not related to an ilvl and if it is not relevant for your raiding progression, they need to do something with them to make people want to do them, they are actually adding a lot of stuff to do in the game, a lot more than any other mmorpg i have played, the problem is a lot of people are not interested, except me i guess and some other folks, i do think void ark, airship adventures and 2 new dungeons will be a lot more interesting for the raiding community of the game,
    (1)

  8. #8
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xairos View Post

    The biggest challange that SE has now is finding a way, when moving forward with 3.0 to make content last. As it stands, if it isn't ilvl related, the majority won't touch it.
    I don't see this as an issue, honestly. SE did a very successful job of keeping 2.0's content relevant throughout the whole of 2.0, whether this was by making you go back to it for relics or adding new loot like ponies.

    Obviously 2.0 content has been left behind because we're in 3.0 now and I am sure they plan to keep all 3.0 content in circulation as much as they can the same way they did 2.0.
    (3)

  9. #9
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I wouldn't consider 3.0's content to be "hard", or at least convincingly challenging...

    Sure it's difficult to beat right now, but people are already killing the first savage floor "The Oppressor" without seeing more than 10% of the fight (before the first jump).. Why? Because it's on a formula where ilvl plays the only relevant part in how difficult any piece of content can and will be... It's garbage that people mistake for hard because it adds both {time before ilvl cap is met} and {number of lockouts before one can comfortably participate in end-game content}. It's an illusion to represent "difficulty" when in reality the average player can't look past how much time it will take before they can partake in clearing the given content...

    1) SE introduces hard content. People demand nerf.
    2) SE introduces easy content. People want hard content.

    It's irrelevant...
    I'm talking about making the game great, not catering to empty minded complaints.
    (3)

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Adualion View Post
    snip.
    I meant in regards to more EXP. I have zero reason to want to fight trash outside as a WHM ilvl 200 and I rather they stay out of my way.
    (1)

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