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  1. #10
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hioki View Post
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?
    You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
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    Last edited by Nyghtmarerobu; 10-12-2015 at 08:15 AM. Reason: character limit