Results -9 to 0 of 24

Threaded View

  1. #9
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    For simplicitys sake I agree with you.

    Accuracy will never go away, even with your little scheme and scenarios. You still need X amount to hit the monster or to be at the right amount to make it so you can hit something. But what it really feels like its boiling down to is, you can't be asked to look up information about your class, and what accuracy caps are for certain fights. There was ways to make the butterzone of accuracy, and be within a few points for each encounter. You can always make multiple sets of gear for various encounters to squeeze out more dps with the minimum accuracy needed. Stop being lazy.

    http://ffxiv.ariyala.com/

    This is a great site for people who want to min max the gear they have, or would like to find out a best in slot set for their job, based around what they need per encounter. Lets not needlessly try to change things that need not be changed.
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?

    You can still optimize for the encounters we have if you really feel the need to.
    (0)
    Last edited by Hioki; 10-12-2015 at 08:12 AM.