Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Dotsusama View Post
    A token system is a not a quality of life change.
    Token systems - whether in endgame content or otherwise - avoid or lessen burnout. Avoiding burnout is very much a quality of life change.
    (2)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  2. #2
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by _slowpoke_ View Post
    Avoiding burnout is very much a quality of life change.
    I'll agree to leave the "QoL or not QoL" point aside because whether or not it is it just detracts from the main point.

    How will giving the player the gear they want, faster, avoid burnout? They will just find something else that they want. Once they reach the same sort of probability wall, demand they demand THAT content be made easier / given to them sooner, etc, and the cycle begins anew. Given RNG insurance for EX primals. Raids. Desynthesis!

    ...no.

    I have my eye on a particular glamour piece from Brayflox (I still don't have the Cavalry Skirt...) I queue up normal mode and help players that were there as part of roulette, or were leveling. It's not that much faster than running it solo and I'm not the only person to benefit.
    (0)