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  1. #11
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I had this in my post up there, but it works better as a separate post:

    I'm starting to think the problem isn't how the stances are designed off or on-GCD but rather that they don't affect survivability ENOUGH. If Shield Oath/Grit/Defiance all had their %'s increased to something like 35%-40% from the current 20%, that would allow the devs to dramatically increase damage dealt by monsters that are supposed to be hitting a tank. This way, tank stances would be absolutely necessary and used almost always appropriately. In other words, the off-GCD/on-GCD thing wouldn't matter because you wouldn't be swapping nearly as often. In fact, I think this is what happened in WoW, though very gradually.

    So yeah, this is my final feedback on what I think should happen: Widen the gap between tank/non-tank stances to allow the intentionally hard parts of the game to be designed so that tanks have to actually tank when they're supposed to. Then again, many would be against that because the current game design apparently lets people get by with active swapping which feels smart and fun when executed well, so they would have to shore up tank stance gameplay if they did this...ugh, I don't know.

    Anyway, back on topic: All the front page changes still seem great and common sense to me.
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    Last edited by Teiren; 10-08-2015 at 10:30 PM.