I'm totally on board with this and think it's pretty much perfect, but I have a few things to address:
EDIT: Nevermind on these two points because it's no different from requiring a WAR right now for Slashing Resistance Down and Damage Down. I wasn't thinking.
-First, the idea here is that Damage Down continues to stack with STR and INT Down, right? So wouldn't this new setup require a WAR in a serious raid group? This may be a level of min/maxing that doesn't matter, and besides, it's a good thing to encourage Job diversity because that makes everything more interesting and fun.
-Second, do you mean to replace Storm's Eye's debuff with STR Down or add the effect to the current Slashing Resistance Down debuff? If this was a replacement, then, considering a Ninja never wants to use Dancing Edge (godawful design flaw), DRK would never be taken on min/maxing raids because you'd need PLD for Slashing Resistance Down & Damage Down and WAR for STR Down & INT Down. Again, could be an irrelevant level of min/maxing.
-Third, it'd be fun to also add 4s of Pacification on Reprisal to really hammer in that it's the Spirits Within equivalent. Removing the reactionary component would additionally do that, but it would ruin the theme and name. Oh well.
-Fourth, a lone PLD or DRK would have a very slight, if questionable, edge. Is the point of this to make up for DPS stance discrepancies with WAR?
-Fifth, and least importantly, this could increase a WAR's DPS a very tiny bit because now they have no reason to ever use Storm's Path on an enemy with no magic damage or when a MNK is present. But this is probably irrelevant because raid damage is almost exclusively magic and an infrequent 20 Potency (270 vs. 250 Potency) is nothing anyway. Could make the same argument about a Ninja infrequently gaining 60 Potency (260 vs. 320) when they don't have to use Dancing Edge.
As for a fourth tank Job being added to the game: They could just give it a single weaponskill that applies STR & INT Down in one to have it match WAR, and then it's 2:2 for types of tank debuffs. After that, yeah, they'll probably just remove stat reduction debuffs and move to Damage Down debuffs globally, which is what WoW did. I don't know if they should do that, but I think it's likely.
Speaking of that, has there ever been any math done to calculate how much damage reduction STR or INT Down is? Does STR Down really reduce physical damage dealt by the enemy by 10%? Is all physical/magical damage really controlled by STR/INT respectively? Well, that second theory is impossible to answer conclusively, but it's something to consider.
Anyway, I think your ideas are all great in the end, and they would be interesting to see.

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