I would welcome this to a degree, as that would put a dent on stance-swaps while MTing (something I want to very much see be tossed into the void to never return).
It'd bring the 3 tanks closer in personal DPS since with slashing debuff PLD and DRK are supposedly around 10% behind WAR. This would however also call for Unchained to be redesigned since it'd serve no purpose if your suggestion was implemented, and that would potentially cause problems if it were turned into yet another DPS booster for WAR.
I'll contest this. Deliverance, Fel Cleave and Decimate are there to give WAR an answer to Sword Oath while off-tanking. My guess is something in the way abilities are programmed required Deliverance/Defiance be off-GCD so as to not lose stacks (since losing 5 stacks of Abandon/Wrath when swapping is a much stiffer penalty than interrupting combos and losing some MP). The way Equilibrium works also hints to this, since it's a self-heal in Defiance (turning it into a decent recovery cooldown while tanking) and TP recover in Deliverance (to help TP upkeep while off-tanking).The issue right now is that as Freyyy has stated, Warriors are designed to stance dance because they have a kit that allows access to different moves in different stances. Stance swapping is accessing different parts of the toolkit. A Fel Cleave is -far- more damage than an Inner beast both due to the potency AND the damage down of Defiance. Equilibrium has both uses. I guess steel cyclone/decimate is fairly similar. But in general, Warriors have been designed with the dancing in mind.
If the job were truly designed around stance dancing, the cooldowns on Deliverance and Defiance would be 2.5s instead of 10s. You'd also have more diverse abilities per stance instead of essentially DPS versions of Inner Beast and Steel Cyclone. It's pretty clear the devs felt WAR not having access to something akin to Wrath stacks while off-tanking was a bit of a waste, and it was corrected with the HW skills.
Looking at PLD and DRK, one can see they were designed to stay in Shield Oath/Grit while tanking and going Sword Oath/Darkside-only while off-tanking/DPSing.Paladins and Dark Knights -seem- like their stances are merely a "role designation" from the view of the devs - they're either in "I'm tanking something" or "I'm the OT and just DPSing at the moment" modes, as they're so much clunkier to toggle and they don't have anywhere near as much impact in the skill use. They're purely a "do I want 20% damage or 20% less damage taken" toggle that doesn't flow with their abilities, but the player base has minmaxed to the point where they're using a clunky kit in an optimal way that -probably- wasnt how the devs intended the class to be played.
This sounds like a good idea.What if, for example, they hugely buffed the threat and damage of Shield Swipe and made it apply the Slashing Down Debuff.... but you could only use the skill in Shield Oath? Something like that so paladins and drks feel like actually being in their tanking stance isnt for the most part an entirely negative thing.



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