Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 140
  1. #21
    Player
    Devilbringer's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Naquadria Tribal
    World
    Shiva
    Main Class
    Monk Lv 100
    yes i would, i played 2 years TERA online (love the combat in Shandra Manaya Hardmode ) ( i played since cbt a Warrior Tank, evasion tank <3 best)
    i miss the action combat, so i wait for Bless online ( its similiar to Tera online and it has an action combat system)
    (1)

    "I´ll try it your way for once
    Remember what we used to say?
    JACKPOT!"

  2. #22
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    After playing Type-0 three playthroughs in a row, I feel like FFXIV gameplay is wayyyy too slow (I main Rem in Type-0).

    I'm fine with faster paced FFXIV combat, as long as it doesn't cause any more latency issues.
    (1)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kassiekane View Post
    As the title suggests.

    -Pretty much every melee attack is aoe to some degree
    -Ranged dps actually have to aim
    -Animation locks on every skill (because we all love animation locks)
    -Every class/job has a self heal, and dodge/block ability that you can use every 5-10 seconds

    Would anyone prefer this over the traditional combat we have now?
    This sound like 1.0 during beta

    Animation-Lock
    Every class can equip heal spells/skills once learned
    Featherfood for everyone (even if not all 10 seconds)
    Have to face the target directly to do a hit (before auto-turn came ingame) or have target-lock on
    (0)
    Last edited by Felis; 10-08-2015 at 01:43 AM.

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    You know, I have to say that the MMORPG market is pretty well replete with games that cater to the kind of gameplay that the OP and others seem to wish for.

    FFXIV is one of the few, if not the only, games to offer a slower paced, more structured/strategic approach. Given that situation, I have to ask why FFXIV should change when what you apparently desire is available in so many other games already.

    FFXIV is what it is, many people came to this game because of that. Changing such fundamental things in the game would alienate many players. Hell, just the gameplay changes in HW caused some players problems, and they were just skill adjustments.
    (6)

  5. #25
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kosmos992k View Post
    You know, I have to say that the MMORPG market is pretty well replete with games that cater to the kind of gameplay that the OP and others seem to wish for.

    FFXIV is one of the few, if not the only, games to offer a slower paced, more structured/strategic approach. Given that situation, I have to ask why FFXIV should change when what you apparently desire is available in so many other games already.

    FFXIV is what it is, many people came to this game because of that. Changing such fundamental things in the game would alienate many players. Hell, just the gameplay changes in HW caused some players problems, and they were just skill adjustments.

    What exactly do you mean by "structured/strategic"? FFXIV is no more strategic than WoW in terms of combat, when I'm literally waiting on my next ability to be ready it isn't what I'd call strategic. I don't have to adapt my rotation to something else unless there's 4+ mobs, slow =! strategic.... Maybe in Savage content? I don't know, but that's 1% of the overall content. No one's asking for them to change it, I don't think they could even if they wanted to, but combat in the Witcher 3 on Death March is a hell of a lot more strategic than FFXIV. FFXIV's combat seems like easy mode WoW combat pre skill squish.
    (6)

  6. #26
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Colorful View Post
    What exactly do you mean by "structured/strategic"?
    I'm not going to argue with you regarding this. Real time action combat is fundamentally different from what we have right now. What we have now is a halfway house between action combat and turn based combat, though it leans more heavily towards action. However, the changes that the OP outlines seem to me to create a combat system that's little more than button mashing.

    If you can't see how target and skill selection, buff and debuff selection and the general flow of the combat system in FFXIV is more structured and strategic than button mashing where all melee skills are also AoE, then there's really nothing to discuss.
    (6)

  7. #27
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I prefer slower paced and more traditional rpgs. I actually prefer 1.23s combat the most and I loved the combat in XI also.

    Though I have to say a FFXIII battle system (without the auto battle button and the paradigms) in a multiplayer setting with traditional job roles and stuff would be kinda fun.
    (1)

  8. #28
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kosmos992k View Post
    I'm not going to argue with you regarding this. Real time action combat is fundamentally different from what we have right now. What we have now is a halfway house between action combat and turn based combat, though it leans more heavily towards action. However, the changes that the OP outlines seem to me to create a combat system that's little more than button mashing.

    If you can't see how target and skill selection, buff and debuff selection and the general flow of the combat system in FFXIV is more structured and strategic than button mashing where all melee skills are also AoE, then there's really nothing to discuss.
    Oh of course, every action game is a simple game of button mashing without regard of anything else, right? You're right, there really is nothing to discuss with someone who considers anything even remotely fast to be "button mashing".
    (4)

  9. #29
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Colorful View Post
    Oh of course, every action game is a simple game of button mashing without regard of anything else, right? You're right, there really is nothing to discuss with someone who considers anything even remotely fast to be "button mashing".
    It is what it is. The OP describes a real time (with animation locks) action combat system where all melee attacks are also AoE, has Ranged attackers face their targets (aiming) and homogenizes all jobs with self heal and dodging skills. It sounds a lot like games such as GW2. If that's your thing, have fun, it exists already. FFXIV is combat system is good as it is, it needs no modification to be more reaction time and action based.
    (6)

  10. #30
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kosmos992k View Post
    It is what it is. The OP describes a real time (with animation locks) action combat system where all melee attacks are also AoE, has Ranged attackers face their targets (aiming) and homogenizes all jobs with self heal and dodging skills. It sounds a lot like games such as GW2. If that's your thing, have fun, it exists already. FFXIV is combat system is good as it is, it needs no modification to be more reaction time and action based.
    I wouldn't consider Guild Wars 2 to be action based, or even remotely close to being action based. It feels like they tried to innovate on the traditional MMO combat but failed miserably and yet somehow managed to turn it into a successful game, I guess that's what happens when you have no subscription fee. ESO for example, it went from being known as one of the worst MMOs and a terrible Elder Scrolls games, to being alright because they removed the sub fee.

    I don't know if you've tried out WildStar, but I've just gotten into it and the game is far more complex than FFXIV, while innovating on the MMO combat in the right way. Every ability is an AOE, yes, but you have to manage resources on several classes (Stalker and Warrior both, those are the ones I've tried), manage buffs, stuns actually have a use in early game, and if you don't utilize them it results in a wipe, etc. It is very twitch based in the way AoEs are handled, but it's twitch based while retaining the depth of a traditional MMO. It does not have an animation lock though, because no one loves those. I do love FFXIV's combat (at times), but it's far from being the most strategic game out there, hell I'd hardly call it strategic, more like a game of memorization.
    (2)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast