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  1. #31
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Colorful View Post
    I don't know if you've tried out WildStar, but I've just gotten into it and the game is far more complex than FFXIV, while innovating on the MMO combat in the right way. Every ability is an AOE, yes, but you have to manage resources on several classes (Stalker and Warrior both, those are the ones I've tried), manage buffs, stuns actually have a use in early game, and if you don't utilize them it results in a wipe, etc. It is very twitch based in the way AoEs are handled, but it's twitch based while retaining the depth of a traditional MMO. It does not have an animation lock though, because no one loves those. I do love FFXIV's combat (at times), but it's far from being the most strategic game out there, hell I'd hardly call it strategic, more like a game of memorization.
    I haven't tried out Wildstar, however I'm not a fan of twitch mechanics, my 50 year old fingers don't have quite the same sharp reflexes they did when I was younger. I come from the world of turn based JRPGs, and so yes, I agree that FFXIV is hardly the most strategic system of combat around, but then it's not a turn based strategy game, so I can't fault it. It is however about as actiony as I really want in a game these days. If I could have my wishes with regard to the combat system, we'd first require an overhaul of the skills and skill system, and then have a fully turn based combat system implemented on top of that. But that's pie in the sky these days, only niche market games really offer fully turn based systems, which is fine, I'll enjoy them there. But FFXIV provides a kind of halfway house where people that prefer turn based can coexist with people that prefer action because the systems global cooldown helps provide some of that structure and time that turn based players liked and allows more time to consider actions making it more strategic than most action combat systems.

    If my previous posts made it sound like I was putting down twitch/action systems, I apologize, because I'm really not. It's a case of horses for courses, people that like twitch/action systems have options, people that prefer the more turn based solutions have (fewer) options.

    FFXIV hits a spot that caters to both groups without necessarily being perfect for either, it works.
    (5)

  2. #32
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I would prefer slower tactical combat personally. So my answer is no.

    Not to say I like the current combat right now either.
    (4)

  3. #33
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    SKill.... That's EVERYTHING that should matter in a battle combat. And skill is a mix of knowledge, reaction time, perceptions, dexterity and good hand-mind coordination. In FFXIV the skill feels like it's just... Perception and MEMORY... You know how to use your class, you do the same skills all the time one after another (So called, rotations) We don't have to really addapt to anything...

    I won't say names but there's a game said to be release this november in europe and america that has a really nice combat system... I have been and still always for FFXIV... But after seeing the battle action of that mmorpg... Gosh... I really wish FFXIV would be like that, so... Reactive... You can improve your skills with skill tree and give it a REAL customization of your combat, react to attacks countering, create status like grapple, knockdown, airborne... Use skills in defense of those, or that chain with those...

    Our combat system right now is... Almost not reactive, really, it's just memorize. Only job I'm seeing a bit interesting to play right now after meeting with that game is DRG 60 (Because RNG positionals, you don't always memorize-do, you have to pay attention and act. )

    And I'm sorry but here I have to point out, again, one of the WORST cons of FFXIV...

    We... LACK of... CUSTOMIZATION...


    I have thousand times expressed my worry about the fact that our skills are too rigid, too... Meh. The dev team is so worried about the balance and stuff that they can't foresee a lot of skill trees and thus, they don't even dare to try with giving us players a way to customizate our battle form...

    I'd really like to have the option to choose the way we fight, to change our skills, not only to reduce a cooldown like in PvP, but, more. To choose to make a skill of area but lowering damage, to choose to reduce its cost... To chose to add an additional effect to it.. Transform an area skill into a one target but more powerful, those things... We totally lack customization, we lack it since the very moment we create our character.

    PS: Stills FFXIV has a place on my heart and I still play it, especially because in PvP I can let out all my rage and kill a lot I people, no, errh... I mean, especially because I enjoy neverreap spam! It's not like I totally love to kill people at all.




    Secret PS: You can laugh at my English, I know it's not good stuff, I know really that it's even worse when I try to write a long message in three minutes in a language that is not my native.
    (2)
    Last edited by l---------------l; 10-08-2015 at 03:12 AM.
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  4. #34
    Player
    morruin's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Celetin Hinitin
    World
    Odin
    Main Class
    Conjurer Lv 70
    Absolutely not
    (4)

  5. #35
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    I would much rather have action combat to be honest. The combat now is sooooo boring, idk how it ever got approved. I mean every encounter is the SAME rotation ever time. Trash mobs for melee classes work the same as bosses, same rotation. It makes me sleepy just playing melee classes. Not sure how ANYONE can find this combat "fun" honestly. I play WHM now and prey people do not dodge aoe's just to break stuff up a bit. We just need more control over stuff, why can a PLD not block @ will? Why leave it up to RNG? Seems silly to me.
    (1)

  6. #36
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    not a fan , but i would play it if is done well of course
    (0)

  7. #37
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    My FC mates and I were running Unsynced Keepers to help one of us with desynth drops, honestly Unsynced feels more like Diablo 3 to me since no one needs to really tank and a quick medica say every 30 secs really takes care of that. At one point we had 3 packs and even the healer was DPS/tanking/healing thorugh 2 mobs on them.
    (0)

  8. #38
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DeceptionsWrath View Post
    I would much rather have action combat to be honest. The combat now is sooooo boring, idk how it ever got approved. I mean every encounter is the SAME rotation ever time. Trash mobs for melee classes work the same as bosses, same rotation. It makes me sleepy just playing melee classes. Not sure how ANYONE can find this combat "fun" honestly. I play WHM now and prey people do not dodge aoe's just to break stuff up a bit. We just need more control over stuff, why can a PLD not block @ will? Why leave it up to RNG? Seems silly to me.
    Because it's a traditional RPG, you get stats and Rng, been like this since tabletop; only difference is the comp rolls the dice for you.
    (2)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DeceptionsWrath View Post
    We just need more control over stuff, why can a PLD not block @ will? Why leave it up to RNG? Seems silly to me.
    Because people also complained about manualy clicking on the shield skill to block during 1.x

    (5)
    Last edited by Felis; 10-08-2015 at 04:06 AM.

  10. #40
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    Because people also complained about manualy clicking on the shield skill to block during 1.x

    People have no problem holding up a shield in Dark Souls or Eso. It didn't work here because the combat system. Why would it make sense holding a shield up when most other skills are auto attack or GCD.

    Screw speed, bring tactical depth cause speed doesn't cover lack of tactics. Get rid of Auto-attack and GCD and this game's combat is close to Dark Souls if enemies were smarter. I'd prefer the combat to be closer to 1.23 or FFXI personally. Let TP/MP dictate when I use a skill not some timer to Sadam Hussein my rotation or flow.
    (2)
    Last edited by Sandpark; 10-08-2015 at 04:19 AM.

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