Great job on building this.

Few things that could be added to the list from dev posts:

Content:
- Darkhold party members required changed to 4-8 members (instead of 8)
- Toto-Rak party members required changed to 2-4 members (instead of 4)
- Introduction of beastmen strongholds - Amal'jaa (Ixali and Kobold were in 1.19 taks list)


Other things that were in the 1.19 task list:

Content:
- New quests and storyline quests
- New Grand Company quests, ranks and exchangeable items
- New Grand Company supply and replenishment objectives
- October seasonal event
- Ifrit Battle (level 30 and level 50)
- Caravan escort system (level 20)
- Public low-level dungeon

Battle / Armory System:
- Fundamental program-side revisions to the battle system
- Overhaul of the damage algorithm
- Adjustment of class-specific motions to accompany auto-attack
- Adjustments to positioning algorithms of enemies in relation to PCs
- Adjustments to ranged attack algorithms of enemies
- Revisions to the distribution formula for skill points (experience points) in battle
- Changes to ennemy attributes and drops
- New ennemy: Coeurls
- Ennemy distribution adjustments, focus on lower level ennemies of 6 areas
- Further changes to enhance class uniqueness
- Adjustment of range of effect for actions (single target or area)
- Adjustment of recast time and MP cost for actions
- Development of unique motions and effects for certain weapon skills

Guildleves and behest:
- New Grand company leves
- Changes to less popular behests and reward balance

Synthesis / Gathering:
- Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes
- Rebalancing of character growth primarily for Disciples of the Land

General:
- Early-game Tutorials
- Addition of treasure chests for field areas