
Originally Posted by
Jetstream_Fox
I still don't see why people are crying about this, it's insane, like as if this was the first game to offer two different difficulty levels of the same content. Have any of you even played Diablo? Same game all the way through, change the difficulty and you get better gear drops. Even Metal Gear Solid 5 does this with the Substenance, Extreme and Total Stealth difficulties on certain missions, completing them results in a higher payout and higher skilled soldiers for base raiding. Savage has different mechanics then Normal mode as well, so it's basically like doing Savage Coil and Normal Coil and I haven't heard anyone complain about there being two SCoB difficulties, I mean Savage SCoB didn't even drop gear, only a title and people still did it. Raiding has never been exclusive in this game either, but people act like it always was and should be, I seriously don't understand this whole "Savage should have came first because I'm a raider" mentality either. Honestly more people would raid if T5 didn't leave such a bad taste in people's mouths from bad design. Furthermore raiding for gear is a pointless reason as I've stated that it only slightly boost our stats and ilv, it doesn't exactly make you a good player, knowing your skills is what ultimately lead to clears and make you a great player, as is your attitude towards others. It's like members of this community have only played this game in their entire lives, it's painful almost as painful as blaming a raid on your burn out, when the entire game is depleted and a utter mess thanks to bad planning and developer design ideology. So if you think that locking out story from everyone, the reason we all bought this in the first place is a good idea, you're almost as delusional as Donald Trump.