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  1. #51
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Hmm... What about making it Not guaranteed?
    As it seems, it could be that I take some +3 items and mix them together, do a Hasty Hand and GG, got my +3. What about giving it more challenge by making it Not Guaranteed, maybe with a higher chance of success, but you still need to boost up your Quality in order to do it better?
    It could be guaranteed that your item is a +1, but not a +2 or +3.
    (0)

  2. #52
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    Quote Originally Posted by Renshi View Post
    Hmm... What about making it Not guaranteed?
    As it seems, it could be that I take some +3 items and mix them together, do a Hasty Hand and GG, got my +3. What about giving it more challenge by making it Not Guaranteed, maybe with a higher chance of success, but you still need to boost up your Quality in order to do it better?
    It could be guaranteed that your item is a +1, but not a +2 or +3.
    There is no +2 and +3 anymore. Remember when SE did that stupid thing? Well.. for finished items, anyways.

    But yeah, what needs to happen is: they need to include SOME randomness so HQing is not always guaranteed. But they need to make it so there is much less randomness with high quality. For example, if you get 760+ quality then you should pretty much GET an HQ. 700+ quality is pretty hard to get on recipes even 20 ranks below your rank. So people who get 700 deserve an HQ. The algorithm needs to be tweaked such that those who get high quality get a much higher CHANCE at HQ.

    Notice the word chance.

    We need randomness both for materials and finished items. But since you can't touch-up on materials, the algorithm needs a bit of tweaking.

    Speaking of randomness though, guaranteed HQ for finished items is the stupidest thing I ever heard. Crafters might as well just standard-bash their way to success. Ridiculous.

    How is this promoting skilful play? It's basically just removing all the depth and excitement from crafting. Obviously the people in charge of developing this game have never played it or something.

    I literally just stared in stunned disbelief the first time I heard about those changes. Like I couldnt get over how stupid it was. Why ruin the good aspects of crafting?

    Nobody likes standard-bashing, that's why 50% of the population bots now.
    (1)
    Last edited by User201109011315; 09-13-2011 at 08:39 PM.

  3. #53
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    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by User201109011315 View Post
    Guaranteed HQs with HQ mats promotes unskilful play.

    Too much randomness promotes unskilful play.

    Solve this issue please without screwing something else up in the process.
    Make it a mini-game!!! Something that takes skill!
    (0)

  4. #54
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Yeah, you got that right.
    Still, it would be really shocking seeing the Dev team giving HQ items to the players for free. I'm not expecting them to cheese up the HQ system. If that happens, then we can say that the DoH has been nerfed.
    Don't do that, Dev team! Keep up making it challenging, so our efforts will be rewarded!
    (0)

  5. #55
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    Mar 2011
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    Gridania
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    Quote Originally Posted by darkstarpoet1 View Post
    yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

    just go for getting a hq iron ingot for the metal crafts they mentioned.

    Iron Ingot = Blacksmith (12)
    Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

    the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

    if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

    we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
    I think that you are pointing out a valid issue with the proposed 100% chance to HQ finished items method proposed for patch 1.20, IF the current recipes are retained.

    The problem has two solutions. Change the HQ process, or change the rank of the synthesis that makes the ingredient. Personally, I think that having a component (that is a rank 12 synth) for a rank 49 recipe synth is just is broken as having a component (that is a rank 40 synth) for a rank 15 recipe synth. It's just broken in the opposite direction.

    The devs' current thinking along this line appears to be in this direction:

    • Revisions to Materials and Intermediary Materials
    While there are numerous types of materials and parts in existence, low market demand has resulted in shortages for a large number of items. In addressing this problem, we will gradually do away with intermediate materials that find little use, leaving only those that are central to synthesis. At the same time, we will narrow the gap between the requirements to equip and synthesize gear (across all steps).
    Text bolded for emphasis. I think that this means that the synths to create the ingredients for finished gear will have ranks close to the finish synth itself. The cobalt sabaton recipe looked like it was built that way.
    (0)

  6. #56
    Player
    Anty's Avatar
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    Mar 2011
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    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by TonyMontana View Post
    NQ pine chips

    Oh well gotta take the good with the bad. Just kinda sucks my highest quality ever on a synthesis makes a NQ item
    lol you did shout that didnt you.. ive seen your shout
    (0)

  7. #57
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Make it a mini-game!!! Something that takes skill!
    Hot&Cold mini-game? Oh wait...

    Just an idea, maybe when entering an attempt to make a HQ item the view could switch to first person, your mouse pointer then controls the crafting tool you are using and you move it around the item click on certain things in some kind of way that would seem feasible for the relative craft, which could result in failure or success.

    E.G/ Move a culinaries frying pan around on the hob trying to find the 'hot-spot'.
    Cut a certain part of a bow using the carpenters saw to saw out it's imperfections.

    This is how many hand-made crafts in real-life try to better improve their items and their skill at making these items. It's how a blacksmith learns how to make a straighter sword blade or an armourer learns how to make a better curved shoulder plate.
    (0)
    Last edited by Konachibi; 09-13-2011 at 09:15 PM.

  8. #58
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
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    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I did make a thread regarding this when the Synthesis changes were announced, which was ignored lol.

    But basically I would prefer to see just NQ or HQ materials (and not +2 or +3 equivalents - just straight forward either NQ or HQ), maintain the ability to produce +1, +2 or +3 gear and have each HQ item used in a synth add a percentage to the chance of HQing the finished product.

    (http://forum.square-enix.com/ffxiv/t...apons-and-gear)

    I would personally prefer that they did not make using HQ materials and instant guaranteed HQ item. I think it should still have some luck/randomness to do with the quality, but for them to really fix the quality system in regards to synthing.
    How boring is it going to be for everyone to be running around in HQ gear because all they did was hit "go" on a synth where they happened to have all of the HQ components?

    I also don't agree with only being able to HQ an item with all HQ materials, which is why I suggested that they have each HQ item used in a synth add a base % chance each time you use touch-up and depending on the quality that you have at the end.
    All vintage gear is made from NQ base materials (e.g. torn coif as my example), so has it been confirmed if all vintage +1, +2 etc gear is going to be downgraded after the patch?
    (0)

  9. #59
    Player
    Archadius's Avatar
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    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    lol figures you'd get an NQ. Man crafting sucks, can't wait for the 1.19 and 1.20 changes to it.
    (0)

  10. #60
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    Aug 2011
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    Quote Originally Posted by Archadius View Post
    lol figures you'd get an NQ. Man crafting sucks, can't wait for the 1.19 and 1.20 changes to it.
    The upcoming patches are not aimed at fixing this specific problem. They are apprently aimed at producing more problems. Believe it or not.
    (0)

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