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スレッド: 716 quality synthesis!

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  1. #1
    Player
    登録日
    2011/08/31
    投稿
    684
    Guaranteed HQs with HQ mats promotes unskilful play.

    Too much randomness promotes unskilful play.

    Solve this issue please without screwing something else up in the process.
    (0)

  2. #2
    Player
    登録日
    2011/03/08
    Location
    リムサ ロミンサ
    投稿
    1,084
    Quote 引用元:User201109011315 投稿を閲覧
    Guaranteed HQs with HQ mats promotes unskilful play.

    Too much randomness promotes unskilful play.

    Solve this issue please without screwing something else up in the process.
    Make it a mini-game!!! Something that takes skill!
    (0)

  3. #3
    Player
    Konachibi's Avatar
    登録日
    2011/08/31
    投稿
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    弓術士 Lv 50
    Quote 引用元:Sonic_the_Hedgehog 投稿を閲覧
    Make it a mini-game!!! Something that takes skill!
    Hot&Cold mini-game? Oh wait...

    Just an idea, maybe when entering an attempt to make a HQ item the view could switch to first person, your mouse pointer then controls the crafting tool you are using and you move it around the item click on certain things in some kind of way that would seem feasible for the relative craft, which could result in failure or success.

    E.G/ Move a culinaries frying pan around on the hob trying to find the 'hot-spot'.
    Cut a certain part of a bow using the carpenters saw to saw out it's imperfections.

    This is how many hand-made crafts in real-life try to better improve their items and their skill at making these items. It's how a blacksmith learns how to make a straighter sword blade or an armourer learns how to make a better curved shoulder plate.
    (0)
    2011/09/13 21:15; Konachibi が最後に編集