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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Konachibi View Post
    What you are proposing is a player-operated leve system.

    This sounds like a very good idea (b'.')b

    When I first began to read your post I was thinking you were going to suggest a 'craft finder' tool to the option menu.

    As it turned out what I was thinking you were thinking and what you were actually thinking were quite different, and your idea is far better. Also I'd end up spending hoooouuuurs hanging around at the weavers guild just making and handing over the needs of the many.

    This also means that crafters would be seen as a more beneficial part of the game, as you wouldn't be forced to only be able to buy the things they choose to create and sell, you could dictate the thing you want and I'm sure crafters would be only too happy to go along with it for the means of gaining gil, xp and guild marks.
    exactly. that's also the reason i wanted it to show who placed the order and show the person buying who filled the order. it would break down some of the language barriers and allow you to see who needs help and who is willing to help. i think the game needs more ways to interact with each other because more interaction means more chances to make friends and in a mmo a friend can be a great thing.

    the xp, gil, and guild marks would just be a way for you to entice more crafters to take part and help out. most would likely do so already, but an extra incentive never hurts.
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    http://crystalknights.guildwork.com/

  2. #2
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    Aug 2011
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    Quote Originally Posted by darkstarpoet1 View Post
    exactly. that's also the reason i wanted it to show who placed the order and show the person buying who filled the order. it would break down some of the language barriers and allow you to see who needs help and who is willing to help. i think the game needs more ways to interact with each other because more interaction means more chances to make friends and in a mmo a friend can be a great thing.

    the xp, gil, and guild marks would just be a way for you to entice more crafters to take part and help out. most would likely do so already, but an extra incentive never hurts.
    That's what was so good about this game at release when the population was high. You could go to any crafting guild and ask someone to make you something.

    I made so many aquiantances this way, english and japanese alike.

    If they streamlined it with an actual hard-coded system, that would probably help a lot of people.
    (1)

  3. #3
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by User201109011315 View Post
    That's what was so good about this game at release when the population was high. You could go to any crafting guild and ask someone to make you something.

    I made so many aquiantances this way, english and japanese alike.

    If they streamlined it with an actual hard-coded system, that would probably help a lot of people.
    yes, when the population was high and you went into any guild there was 20+ people in there of all ranging levels someone was always willing to help. the problem i run into now is although i can make most of my own items the server is dead. i am always making items for friends for free and mostly only ask for the cost of the guild support or shard cost or materials. i just enjoy helping people. on my server if you go into a guild and ask for help there's usually only 1-2 people in the guild and maybe one is high enough to help.

    at least this way if you go in and nobody is there you could order it and an inflated price(it'd have to be for the market to not get destroyed by buying from a npc) and it could stay up for a set amount of time. this would keep people from sitting in the guild and waiting for someone to come in to help them out. i stated inflated, but i am not talking about a drastic increase, but a small amount higher than that item can be expected to be purchased in the wards.
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    http://crystalknights.guildwork.com/

  4. #4
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yeah I have heard similar ideas to that one being tossed around a few times. It would be a pretty great way to buy/sell gear that's a color no one ever makes.

    I'm really not too sure how you would make Quality/Touchups mean much without having it influence HQ chance, although it didn't really seem to matter anyway... That's why I wondered if it had anything to do with making applying Materia less risky. When precious gear is at stake, any chance at getting that gear super-powered but greatly reducing the risk would be a huge deal.
    (0)

  5. #5
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    Yeah I have heard similar ideas to that one being tossed around a few times. It would be a pretty great way to buy/sell gear that's a color no one ever makes.

    I'm really not too sure how you would make Quality/Touchups mean much without having it influence HQ chance, although it didn't really seem to matter anyway... That's why I wondered if it had anything to do with making applying Materia less risky. When precious gear is at stake, any chance at getting that gear super-powered but greatly reducing the risk would be a huge deal.
    as a pretty much full time crafter i can promise quality and touch ups did mean alot. the luck factor is and has always been too high and had too much of a bearing on the outcome though. that was why i posted the above example of a way in which they could have had all of those ideas relevant and worked together.

    i just wanted to feel like i accomplished something by taking my time and working hard on a craft to get it super high quality. neither the method before nor the method coming is really doing anything to increase the feel of satisfaction of actually taking that time and effort. one was way too completely luck based and the other is too predetermined for my taste.
    (1)


    http://crystalknights.guildwork.com/

  6. #6
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    Guaranteed HQs with HQ mats promotes unskilful play.

    Too much randomness promotes unskilful play.

    Solve this issue please without screwing something else up in the process.
    (0)

  7. #7
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    リムサ ロミンサ
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    Quote Originally Posted by User201109011315 View Post
    Guaranteed HQs with HQ mats promotes unskilful play.

    Too much randomness promotes unskilful play.

    Solve this issue please without screwing something else up in the process.
    Make it a mini-game!!! Something that takes skill!
    (0)

  8. #8
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    Konachibi's Avatar
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    Aug 2011
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    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Make it a mini-game!!! Something that takes skill!
    Hot&Cold mini-game? Oh wait...

    Just an idea, maybe when entering an attempt to make a HQ item the view could switch to first person, your mouse pointer then controls the crafting tool you are using and you move it around the item click on certain things in some kind of way that would seem feasible for the relative craft, which could result in failure or success.

    E.G/ Move a culinaries frying pan around on the hob trying to find the 'hot-spot'.
    Cut a certain part of a bow using the carpenters saw to saw out it's imperfections.

    This is how many hand-made crafts in real-life try to better improve their items and their skill at making these items. It's how a blacksmith learns how to make a straighter sword blade or an armourer learns how to make a better curved shoulder plate.
    (0)
    Last edited by Konachibi; 09-13-2011 at 09:15 PM.

  9. #9
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Hmm... What about making it Not guaranteed?
    As it seems, it could be that I take some +3 items and mix them together, do a Hasty Hand and GG, got my +3. What about giving it more challenge by making it Not Guaranteed, maybe with a higher chance of success, but you still need to boost up your Quality in order to do it better?
    It could be guaranteed that your item is a +1, but not a +2 or +3.
    (0)

  10. #10
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    Quote Originally Posted by Renshi View Post
    Hmm... What about making it Not guaranteed?
    As it seems, it could be that I take some +3 items and mix them together, do a Hasty Hand and GG, got my +3. What about giving it more challenge by making it Not Guaranteed, maybe with a higher chance of success, but you still need to boost up your Quality in order to do it better?
    It could be guaranteed that your item is a +1, but not a +2 or +3.
    There is no +2 and +3 anymore. Remember when SE did that stupid thing? Well.. for finished items, anyways.

    But yeah, what needs to happen is: they need to include SOME randomness so HQing is not always guaranteed. But they need to make it so there is much less randomness with high quality. For example, if you get 760+ quality then you should pretty much GET an HQ. 700+ quality is pretty hard to get on recipes even 20 ranks below your rank. So people who get 700 deserve an HQ. The algorithm needs to be tweaked such that those who get high quality get a much higher CHANCE at HQ.

    Notice the word chance.

    We need randomness both for materials and finished items. But since you can't touch-up on materials, the algorithm needs a bit of tweaking.

    Speaking of randomness though, guaranteed HQ for finished items is the stupidest thing I ever heard. Crafters might as well just standard-bash their way to success. Ridiculous.

    How is this promoting skilful play? It's basically just removing all the depth and excitement from crafting. Obviously the people in charge of developing this game have never played it or something.

    I literally just stared in stunned disbelief the first time I heard about those changes. Like I couldnt get over how stupid it was. Why ruin the good aspects of crafting?

    Nobody likes standard-bashing, that's why 50% of the population bots now.
    (1)
    Last edited by User201109011315; 09-13-2011 at 08:39 PM.

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