tbh I think the issue with tankiness vs DPS is mostly problematic due to the gearing. It's a double whammy. Not only are tanks expected to regularly drop their -20% damage tanking stance, they're also expected to forego health at all costs and wear slaying accessories where possible.

I think it's both of these together that grates on the minds of the "immovable wall" focused tanks. Wearing high damage gear but keeping full use of your defensive abilities feels fine. Wearing a suit of super tough tank gear and temporarily reducing your defenses to deal damage also feels fine because you can swap back into max turtleness when needed. But wearing glass cannon gear AND forgoing defensive abilities together just feels wrong to a number of players who were attracted to the tanking role out of a desire to be that solid wall of indestructibility.

It's just a perception thing really. Healers don't really feel it as much because whilst they ARE expected to DPS as much as humanly possible, their DPS gear is their maximum healing gear in the most part so they dont feel they're losing much when they turn Clericstance off and go back to healing. As mentioned, I think you'd find similar whines from the healers if they were expected to stack Intellect Accessories to augment their damage at the cost of their healing output.