So you're saying that the community's perception inflated an otherwise minor issue? Interesting, I wonder what else that could be applied to.Warrior was 100% fine after the fixes and could solo tank anything that a paladin could. If you want to whine about the stupid community not doing it, that's fine, but warrior's defensive weakness was a myth. I also think some of what Anima posted is a little dubious (paladin as a required MT for bahamut prime when switching off was way better) but whatever.



I'm saying that community perception created an issue out of nothing, because there was no real difference in performance and there was no minor issue to inflate. That is different than paladin's current situation where it is noticeably worse and you are actively hurting your group by choosing it.

IMO its not the PLD that is broken, its the unbalanced content that needs adjustments. Setting a skill level measured only on enrage timers and magical damage tank busters is bad content design, not bad PLD skill design..
That being said I think PLD could welcome a small DPS Buff indeed. But not as much as the content needs fixing. I team up with a PLD in my static and yeah it sucks when the DPS checks arent met, but I fully understand him saying "No i won't change my main to WAR just because the designers went over the top with their enrage timer checks..
Also, a tank shouldn't have to meld his crafted accessoires to beat the content (I did but I can fully understand those who wont), whats the fending accessoires in the game for then? Bad bad design flaw imo.
Last edited by Parasite; 09-22-2015 at 03:07 AM.
Its kinda mix of both altho i would use term unfinished instead broken, since 2.0 whole job felt like it was half done.
Biggest thing i have been waiting since 2.0 are oGCD stances that doesnt brake comboes, that alone will make whole job feel more fluid and frequent stance swapping makes your mana matter more. They could make it 5s recast due mana cost, and this could be upped to cost up to 1k+ if needed because of balance(Grit needs same treatment).
Then we get to Shield Swipe, this could be turned to be similiar to Overpower/Reprisal where it is oGCD proc-based cone AoE with short cooldown to give small boost for PLD's AoE DPS, remove pasification from it if needed(rip melee silence in pvp).
Now that our only "TP" restore skill is removed there needs to be new proper one in place(DRK's need proper one too, BW was just a band-aid fix), maybe copy-cat WAR and add 100TP restore to Clemency or in Tempered Will so that gets more usage than it currently gets. I would personally add it to Shelltron and replace mana with TP(we already have Riot for mana), and instead it could give something like 20-30TP because it has so short CD(also why not add magic block gimmick to this one skill just so you can get TP even on magic heavy fights).
DV also needs recast time reduction to make it more usefull and maybe remove the proc requirement, and generally some CD's could use slight recast reductions to make PLD's this so called "King of Migitation". And instead of having a cast Clemency could be insta-cast on CD if it also has that TP restore effect(TP or not insta-cast would be nice)or cut the cast time by 50%.
I dont want to touch on DPS subject as i suck in math but maybe lower ShO penaly lil bit to boost tank stance DPS so its slightly closer to WAR/DRK.
Last edited by Synestra; 09-26-2015 at 09:17 PM.
I'm not saying you have to meld nor am I forcing or telling people to do so by any means. But the development team stated before savage even came out it is going to be hard and gear checks will need to be met so that I couldn't realistically be beaten in a week like FCoB was. Melded accessories give you roughly 150ish extra strength that you otherwise wouldn't have, which is why world first groups do this form of stat. All I'm trying to say is the dps checks are high on purpose so you really shouldn't say a job is bad because it needs high level gear by design that's how it was created.
Player


Pally changes will be nice. I doubt it will be any fundamental changes to their design.
I lol every time I see someone imply "the sooner everyone agrees with my opinion on what is wrong, the sooner pally will get more raid utility"
I'm just over here like... Yeahhhhhh okay bud. Lol


someone posted in another thread that the big issue with pld is the threat they lose dps-ing, and i agree with that statement (in as far as what ive experienced overall) One solution would be to move warriors potency out of the threat combo and into the debuff combo, but while this might be fair it would also be boring. Warrior is the aggressive tank and the way its dps rotation works now is a testament to that, so i would rather see changes to pld along the lines of it "stalwart" nature. For example i would like it if provoke had a gld/pld trait that made it work off the pld itself and had a higher threat modifier in such instance (aka ff 11 style voke), tweaks to its base threat combo to allow more freedom in using royal authority, changes to shelltron to have it "reflect" magic, as in mitigates inc magic damage similar to how it would deal with a physical block and returns some attack power formula of magic damage back (something along the lines of a 300-450 pot attack)

Increase block rate with shield oath decrease it with sword oath, make shield swipe offgcd.



Also I have to say I find the idea of paladins being upset because they're "losing their MT spot" laughable. Paladin players are still MTing, they're just doing it on Dark Knight instead.
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