i can agree with part of your philosophy Konachibi, but what i was talking about is it may be harder for a r12 to get r12 items hq, but the high level crafters will still likely be able to get that hq part much easier.
nobody has said the system in place is perfect. i know i've said it's got a long way to go, but i think taking any of the luck factor and skill factor out of the process completely was the wrong way to go. granted, luck should never have made as much impact on the process as it did, but i don't think that will be changing at all with the making of parts. they will just be removing the luck factor in crafting the finished item.
i made a suggestion a few months ago on the removal of the overwhelming luck factor i still see as the easiest way to have made all groups happy. here's a few things that could have been changed to the process and made things alot more towards rewarding skillful crafts.
1. removal of the added bonus to the final quality for just adding a hq mat. no reason for a craft to begin with a 350 quality. each synth would start with a quality of 0.
2. the bonus for hq materials would all be put into durability. this would give extra chances for bold synthesis and using abilities to increase quality.
with just those 2 changes they could have put in place a hq system that did reward the skillful process of making high quality(hq) finished items. since every synth started with 0 quality you would have to work for the high quality on finishing the item and this is just an example of what i mean.
0-100 quality = nq with a possibility of a hq +1 result.
100-175 quality = +1 with a chance of a hq +2 result.
175-250 quality = +2 with a chance of a hq +3 result.
250+ quality = +3 result on completion
this would encourage people to do more than just standard bash the final item and actually make people put their time and effort into a craft. if you got a 250+ quality +3 hq you would be allowed to sign that item and from then on anyone that checked the item when someone was wearing it would be able to see who actually made that finished product.
i was just hoping for a way that would encourage people to do more than just standard bashing to cap and then standard bashing finished items and then doing 20+ touch ups to complete the item. to me the biggest issue is the fact that there is too much luck involved and it takes away from the doing a great job on a craft, but with the above method it would actually encourage people to take the time to complete the item.
i understand they are removing the +1 +2 +3 versions, but they completely have taken away the chance to get a hq because quality and touching up an item no longer have any value. i just threw numbers in there so don't think that's an actual number, but more of just an example of what i was talking about. maybe you will see what i mean about rewarding skillful crafting out of it anyways. yes, my method would still involve a luck factor, but it's only luck to get one spot above what you have earned and not losing everything you put your time and effort into.
i'd be in favor of anything that actually rewarded getting higher quality and putting effort into the item. i'm just not into the idea of standard bashing to completion for hq results all the time. i do agree with you on the luck factor is way too overbearing atm though.