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  1. #51
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Misutoraru View Post
    i honestly dont mind they give me a feint II
    it is not about "rational"
    it is the feeling that unlocking FC, WT at 56 58 which literally do the same thing with different position, it feel "SE could do better than that"
    even it is a useless feint II, i still feel "wow something new"
    Being on the receiving end of this, especially for post 50 skills, I will tell you right now, this will not be the case. Between "adding complexity for the sake of it" and "adding skills for the sake of it", the latter is a bigger waste of data space honestly.
    (0)
    ____________________

  2. #52
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #53
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    Wouldn't even get a useful ability at most you would get something stupid dragoons are already tanky as it is. SE won't give them another defensive CD.
    (0)

  4. #54
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    DRG already has the best survivability out of the melee classes...

    DRG doesn't need anything that could add any utility or dps to their job at the moment, already clear cut #1 melee class. This is such a blown up thing that isn't a big deal at all. NIN wishes their biggest problem with the job is they have a RNG set of abilities at 56 and 58 and somehow feel cheated because they didn't get a different ability at 58.
    (0)

  5. #55
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    I'll give you an A for creativity on that xD

    IDK about the likelihood of something like that, though. Like, I have almost 15k HP with food in raid, add another 4k effective HP onto that and we'd have more hp than most tanks lol. As for another defensive CD, it doesn't really fit the mantra of Alex savage considering most AOE are designed to be one shot moves. A1 laser, (not sure how much resin hits for if you stand in the aoe, but the dot damage is pretty high). A2 jagd doll aoe are one shot even for tanks. A3 aoe will kill you too. Not sure about a4 but I'd imagine it's close to the same. Nearly every aoe in Rav Ex adds vulnerability.. So the trend will likely continue.. Second wind and bloodbath are enough to survive most things you might accidentally be caught in, though I do think a more powerful self heal would be good and very much welcomed, as with some way to spend our giant MP pool.
    (0)

  6. #56
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    LEAVE THE DEAD HORSE ALONE!!! PLEASE!!!!! IT DOESN'T DESERVE TO BE TREATED THIS WAY!!!! lol
    (1)

  7. #57
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    This thread just sums up the general opinion on dragoons.As noobs who picked the class becuase it was easy and now cry because it has more positions.
    It's the most popular dps class probably but look at whats happend due to Dragoons acting like babies.Heavy thrust used to have to be from flank to get the damage.People moaned over and over and it got changed to not having to flank for bonus.
    Then you have fang and wheel.People cried so much over 2 easy positions and devs gave goon a huge buff meaning you don't even have to bother on position.
    Dragoon is the most overpowered dps class in game and still people crying about how it needs changes.It's one of the easiest dps classes to play if not the easiest.It's about on par with Bard in terms of difficulty.
    (0)

  8. #58
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    DRG already most survivable. And knowing when to press jump in a fight is integral to mastering the class.

    Your suggestion is making DRG easier; the complete antithesis of BOTD.

    Levelling DRG is awkward by default. BOTD is weird without F&C, WT and most importantly Geirskogul.
    (0)

  9. #59
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kaisersoke View Post
    On the contrary, ninjas overall dps is lower because they have the utility from the expac, whereas since heavesward released, theyve done nothing but relax the positional reqs for your two new abilities, and missing your positional still refreshes blood. its still just as reliable, its just a matter of whether YOURE good enough to land the pos for extra potency

    qq more dragoons, your tears fuel us
    No amount of goon tears in the world is able to match the qq you're doing over nin lol

    Sry, completely offtopic, but I couldn't resist. ^^
    (2)

  10. #60
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Metalwrath View Post
    This thread just sums up the general opinion on dragoons.As noobs who picked the class becuase it was easy and now cry because it has more positions.
    It's the most popular dps class probably but look at whats happend due to Dragoons acting like babies.Heavy thrust used to have to be from flank to get the damage.People moaned over and over and it got changed to not having to flank for bonus.
    Then you have fang and wheel.People cried so much over 2 easy positions and devs gave goon a huge buff meaning you don't even have to bother on position.
    Dragoon is the most overpowered dps class in game and still people crying about how it needs changes.It's one of the easiest dps classes to play if not the easiest.It's about on par with Bard in terms of difficulty.

    Those changes are justified. Heavy Thrust's buff is central in the Dragoon rotation and if a mechanic doesn't allow us to be from the flank (for example Ravana EX), you're screwed. Same for FaC and WT.
    And i disagree with the "now you can ignore positionnal lol". Ignoring positional mean you loose 70 (HT) + 50 (CT) + 100 (4th) + 100 (4th) = 320 potency on your opener as of today.
    Before the last buff it was 500 potency loss, and losing 500 because of mechanic is silly. Now you still lose potency because of mechanics, but it's less painful.
    (3)

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