Being on the receiving end of this, especially for post 50 skills, I will tell you right now, this will not be the case. Between "adding complexity for the sake of it" and "adding skills for the sake of it", the latter is a bigger waste of data space honestly.i honestly dont mind they give me a feint II
it is not about "rational"
it is the feeling that unlocking FC, WT at 56 58 which literally do the same thing with different position, it feel "SE could do better than that"
even it is a useless feint II, i still feel "wow something new"
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Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
Wouldn't even get a useful ability at most you would get something stupid dragoons are already tanky as it is. SE won't give them another defensive CD.Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
DRG already has the best survivability out of the melee classes...Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
DRG doesn't need anything that could add any utility or dps to their job at the moment, already clear cut #1 melee class. This is such a blown up thing that isn't a big deal at all. NIN wishes their biggest problem with the job is they have a RNG set of abilities at 56 and 58 and somehow feel cheated because they didn't get a different ability at 58.
I'll give you an A for creativity on that xDAdding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
IDK about the likelihood of something like that, though. Like, I have almost 15k HP with food in raid, add another 4k effective HP onto that and we'd have more hp than most tanks lol. As for another defensive CD, it doesn't really fit the mantra of Alex savage considering most AOE are designed to be one shot moves. A1 laser, (not sure how much resin hits for if you stand in the aoe, but the dot damage is pretty high). A2 jagd doll aoe are one shot even for tanks. A3 aoe will kill you too. Not sure about a4 but I'd imagine it's close to the same. Nearly every aoe in Rav Ex adds vulnerability.. So the trend will likely continue.. Second wind and bloodbath are enough to survive most things you might accidentally be caught in, though I do think a more powerful self heal would be good and very much welcomed, as with some way to spend our giant MP pool.
LEAVE THE DEAD HORSE ALONE!!! PLEASE!!!!! IT DOESN'T DESERVE TO BE TREATED THIS WAY!!!! lol
This thread just sums up the general opinion on dragoons.As noobs who picked the class becuase it was easy and now cry because it has more positions.
It's the most popular dps class probably but look at whats happend due to Dragoons acting like babies.Heavy thrust used to have to be from flank to get the damage.People moaned over and over and it got changed to not having to flank for bonus.
Then you have fang and wheel.People cried so much over 2 easy positions and devs gave goon a huge buff meaning you don't even have to bother on position.
Dragoon is the most overpowered dps class in game and still people crying about how it needs changes.It's one of the easiest dps classes to play if not the easiest.It's about on par with Bard in terms of difficulty.
DRG already most survivable. And knowing when to press jump in a fight is integral to mastering the class.Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
Your suggestion is making DRG easier; the complete antithesis of BOTD.
Levelling DRG is awkward by default. BOTD is weird without F&C, WT and most importantly Geirskogul.
No amount of goon tears in the world is able to match the qq you're doing over nin lolOn the contrary, ninjas overall dps is lower because they have the utility from the expac, whereas since heavesward released, theyve done nothing but relax the positional reqs for your two new abilities, and missing your positional still refreshes blood. its still just as reliable, its just a matter of whether YOURE good enough to land the pos for extra potency
qq more dragoons, your tears fuel us
Sry, completely offtopic, but I couldn't resist. ^^
This thread just sums up the general opinion on dragoons.As noobs who picked the class becuase it was easy and now cry because it has more positions.
It's the most popular dps class probably but look at whats happend due to Dragoons acting like babies.Heavy thrust used to have to be from flank to get the damage.People moaned over and over and it got changed to not having to flank for bonus.
Then you have fang and wheel.People cried so much over 2 easy positions and devs gave goon a huge buff meaning you don't even have to bother on position.
Dragoon is the most overpowered dps class in game and still people crying about how it needs changes.It's one of the easiest dps classes to play if not the easiest.It's about on par with Bard in terms of difficulty.
Those changes are justified. Heavy Thrust's buff is central in the Dragoon rotation and if a mechanic doesn't allow us to be from the flank (for example Ravana EX), you're screwed. Same for FaC and WT.
And i disagree with the "now you can ignore positionnal lol". Ignoring positional mean you loose 70 (HT) + 50 (CT) + 100 (4th) + 100 (4th) = 320 potency on your opener as of today.
Before the last buff it was 500 potency loss, and losing 500 because of mechanic is silly. Now you still lose potency because of mechanics, but it's less painful.
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