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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    (2)
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    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    Wouldn't even get a useful ability at most you would get something stupid dragoons are already tanky as it is. SE won't give them another defensive CD.
    (0)

  3. #3
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    DRG already has the best survivability out of the melee classes...

    DRG doesn't need anything that could add any utility or dps to their job at the moment, already clear cut #1 melee class. This is such a blown up thing that isn't a big deal at all. NIN wishes their biggest problem with the job is they have a RNG set of abilities at 56 and 58 and somehow feel cheated because they didn't get a different ability at 58.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    I'll give you an A for creativity on that xD

    IDK about the likelihood of something like that, though. Like, I have almost 15k HP with food in raid, add another 4k effective HP onto that and we'd have more hp than most tanks lol. As for another defensive CD, it doesn't really fit the mantra of Alex savage considering most AOE are designed to be one shot moves. A1 laser, (not sure how much resin hits for if you stand in the aoe, but the dot damage is pretty high). A2 jagd doll aoe are one shot even for tanks. A3 aoe will kill you too. Not sure about a4 but I'd imagine it's close to the same. Nearly every aoe in Rav Ex adds vulnerability.. So the trend will likely continue.. Second wind and bloodbath are enough to survive most things you might accidentally be caught in, though I do think a more powerful self heal would be good and very much welcomed, as with some way to spend our giant MP pool.
    (0)

  5. #5
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Cabalabob View Post
    Adding WT at 56 and a new ability at 58 doesn't mean the new ability would have to be a new dps ability to be something useful. How about spirit barrier: damage is inflicted upon MP instead of HP, wears off when MP is depleted. Something that would help DRG survive an AoE if they jumped right as one got used, or allow them to tank an add. This would at least have been something that would add to the job in a beneficial way.
    DRG already most survivable. And knowing when to press jump in a fight is integral to mastering the class.

    Your suggestion is making DRG easier; the complete antithesis of BOTD.

    Levelling DRG is awkward by default. BOTD is weird without F&C, WT and most importantly Geirskogul.
    (0)