Quote Originally Posted by Aiselia View Post
Right, and I said "whether you need it or not". It doesn't reduce your DPS to use it in your opener, but it helps to give the tank a wider lead in threat, allowing them to use more DPS skills/stance if it wasn't needed, or get more threat if it is. It's part of working as a team rather than just working in a group.
It's the same reason you should expect your Ninja to throw Silhouette on you as the Main Tank on the pull, every pull. Because you can pop it pre-pull, so why not? It's also the same reason you should expect your Ninja to be ready to throw Smoke Balls at parts where your healer threatens hate or toss one on the other melee on pull to slow their hate generation and let the MT open with more dps moves. As a DPS, you should work *with* the party, not against it.

As Dragoon, if I'm running casual content and my MT dies and I have hate, the second I see hate switch to the OT, I hit Elusive Jump, even if it's a dps loss. I pass my lead to them and give myself a buffer to not worry about pulling it back. Everyone breathes easier and I lose 10-15 dps. Which is still 10-15 more than other dps lose by using Quelling Strikes.


Like, yeah. The tank SHOULD be able to hold against you without Quelling, but if you USE it, you help the raid as a whole without doing a single thing to hinder yourself. I don't see how this is something that needs to be debated.