Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 78
  1. #51
    Player
    Beyondgrave's Avatar
    Join Date
    Sep 2013
    Posts
    122
    Character
    Moonest Gainsbourg
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Sorry I didnt record our A1S clear back then...I thought I did but didnt haha. Anyways,I dps the entire first phase while the whm solo heal everything. Once 0.5 comes out, I go into full heal mode. For prey, you have the same system as me. I have Selene on manual the entire fight. I think that the best time to use her fey wind is right after prey, the boss will do 2 big line aoe..at that point, Selene is in the center of the stage and I'll pop Fey Wind which should hit everyone and will give everyone the max up time with the dps since not much moment is needed after that. When the boss lift off, I adlo the war and DT it to the entire group. While we are running, I would pop ET and succor right when we get to the edge. That should go off right when the boss hit and should top everyone off with a medica and just rins and repeat. Ill record our next run if you would still like to see it. I do have an A2S vid but I dont think that would do you any good yet.
    (0)

  2. #52
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Assize would likely be up again if you get the final set of adds before enrage to grab some. Ideally both should likely die before the adds but it's good to have this planned should you get close to enrage so DPS can ignore the mechanics (save for resin) and burn the bosses.
    (0)

  3. #53
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I just want to say thanks to everyone in this thread. We now have a sch and he's great! We still haven't downed opp yet but we're consistently getting to enrage. We've had some heartbreaking wipes at < 5%. We still have two dps slots that we haven't filled and PF has given us an endless stream of derpgoons.
    (0)

  4. #54
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Rin_Kuroi View Post
    I just want to say thanks to everyone in this thread. We now have a sch and he's great! We still haven't downed opp yet but we're consistently getting to enrage. We've had some heartbreaking wipes at < 5%. We still have two dps slots that we haven't filled and PF has given us an endless stream of derpgoons.
    How much health is left on the oppressor before 0.5 appears? Because this would make-or-break the attempt.
    (0)

  5. #55
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    How much health is left on the oppressor before 0.5 appears? Because this would make-or-break the attempt.
    We've had him well under 60% before the split. That's because the dps in our static is doing more then enough damage to make up for the underperforming pugs. Our two dps usually stay on the oppressor and he dies well before the enrage. Sadly 0.5 always has 5% - 10% (sometimes more) hp left. What's even worse is the new sch and I can keep everyone alive until the enrage. We worked it out with the tanks where all of us take an add. We had one 2% wipe where the pug ninja went after an add in the final phase instead of staying on the boss. We wanted to punt him to bad (yes he was a lalafel :P).

    Well... this sure turned into a rant. Sorry.
    (0)

  6. #56
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rin_Kuroi View Post
    We've had him well under 60% before the split. That's because the dps in our static is doing more then enough damage to make up for the underperforming pugs. Our two dps usually stay on the oppressor and he dies well before the enrage. Sadly 0.5 always has 5% - 10% (sometimes more) hp left. What's even worse is the new sch and I can keep everyone alive until the enrage. We worked it out with the tanks where all of us take an add. We had one 2% wipe where the pug ninja went after an add in the final phase instead of staying on the boss. We wanted to punt him to bad (yes he was a lalafel :P).

    Well... this sure turned into a rant. Sorry.
    If your two static DPS are consistently out performing the two PuGs, you should consider putting them onto 0.5. Usually all four DPS pummels 1.0 until 0.5 becomes vulnerable and by the time that happens, the divide is already like 3-5%. So, that'll help with that.

    Also are you actually hitting the hard enrage? It sort of sounds like you're killing 1.0 too fast and once 1.0 dies, 0.5 starts its hard enrage mechanic (or vice versa if 0.5 dies first), so make sure they die about the same time. Save LB3 for whichever has more HP to help bring it down further. Though to help mitigate damage one of them should die in the final part before the missiles are at risk of exploding just to help the healers out.
    (0)

  7. #57
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ghishlain View Post
    If your two static DPS are consistently out performing the two PuGs, you should consider putting them onto 0.5. Usually all four DPS pummels 1.0 until 0.5 becomes vulnerable and by the time that happens, the divide is already like 3-5%. So, that'll help with that.
    We've done that too (ie our static's dps split so only one pug is on each). It leads to both being around 5% or so. I'll suggest having our dps switch to 0.5 while the pugs stay on opp. They could handle switching better then the pugs I'm willing to bet.

    Quote Originally Posted by Ghishlain View Post
    Though to help mitigate damage one of them should die in the final part before the missiles are at risk of exploding just to help the healers out.
    Saying opp dies "well before the enrage" is probably being too generous. We've had three attempts where opp died before the final prey. That's pretty close to the hard enrage iirc.
    (0)

  8. #58
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rin_Kuroi View Post
    Saying opp dies "well before the enrage" is probably being too generous. We've had three attempts where opp died before the final prey. That's pretty close to the hard enrage iirc.
    Yeah, it's pretty close. I recall having maybe 10s more after doing the final laser mechanic if you do that route. If DPS is being pushed hard enough I'd say try to go for the kill. If anything, one dying literally suspends all the other mechanics when it casts self destruct. We've had a point where all the missiles in the arena kinda floated in the air, completely suspended as though held up by the telekinetic might of the remaining Oppressor as it attempts to go out in a glorious blaze of fire. lol..
    (0)

  9. #59
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ghishlain View Post
    Yeah, it's pretty close. I recall having maybe 10s more after doing the final laser mechanic if you do that route. If DPS is being pushed hard enough I'd say try to go for the kill. If anything, one dying literally suspends all the other mechanics when it casts self destruct. We've had a point where all the missiles in the arena kinda floated in the air, completely suspended as though held up by the telekinetic might of the remaining Oppressor as it attempts to go out in a glorious blaze of fire. lol..
    Interesting. If opp dies in the middle of casting missiles will 0.5 finish the cast before self destruct? I'm not sure if I'm reading the above right.
    (0)
    Last edited by Rin_Kuroi; 09-30-2015 at 02:02 AM.

  10. #60
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rin_Kuroi View Post
    Interesting. If opp dies in the middle of casting missiles will 0.5 finish the cast before self destruct? I'm not sure if I'm reading the above right.
    Ahhh, no, not quite xD

    So, you know when the missiles are about to detonate is a visual effect of it descending onto the battlefield. Basically if one of the oppressors starts to case Self-Destruct, it'll actually cause these descending missiles to freeze in the air and do nothing while Oppressor begins to self-destruct.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast