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  1. #1
    Player
    Rin_Kuroi's Avatar
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    Aug 2013
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    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I just want to say thanks to everyone in this thread. We now have a sch and he's great! We still haven't downed opp yet but we're consistently getting to enrage. We've had some heartbreaking wipes at < 5%. We still have two dps slots that we haven't filled and PF has given us an endless stream of derpgoons.
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  2. #2
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Rin_Kuroi View Post
    I just want to say thanks to everyone in this thread. We now have a sch and he's great! We still haven't downed opp yet but we're consistently getting to enrage. We've had some heartbreaking wipes at < 5%. We still have two dps slots that we haven't filled and PF has given us an endless stream of derpgoons.
    How much health is left on the oppressor before 0.5 appears? Because this would make-or-break the attempt.
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  3. #3
    Player
    Rin_Kuroi's Avatar
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    Aug 2013
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    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    How much health is left on the oppressor before 0.5 appears? Because this would make-or-break the attempt.
    We've had him well under 60% before the split. That's because the dps in our static is doing more then enough damage to make up for the underperforming pugs. Our two dps usually stay on the oppressor and he dies well before the enrage. Sadly 0.5 always has 5% - 10% (sometimes more) hp left. What's even worse is the new sch and I can keep everyone alive until the enrage. We worked it out with the tanks where all of us take an add. We had one 2% wipe where the pug ninja went after an add in the final phase instead of staying on the boss. We wanted to punt him to bad (yes he was a lalafel :P).

    Well... this sure turned into a rant. Sorry.
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  4. #4
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rin_Kuroi View Post
    We've had him well under 60% before the split. That's because the dps in our static is doing more then enough damage to make up for the underperforming pugs. Our two dps usually stay on the oppressor and he dies well before the enrage. Sadly 0.5 always has 5% - 10% (sometimes more) hp left. What's even worse is the new sch and I can keep everyone alive until the enrage. We worked it out with the tanks where all of us take an add. We had one 2% wipe where the pug ninja went after an add in the final phase instead of staying on the boss. We wanted to punt him to bad (yes he was a lalafel :P).

    Well... this sure turned into a rant. Sorry.
    If your two static DPS are consistently out performing the two PuGs, you should consider putting them onto 0.5. Usually all four DPS pummels 1.0 until 0.5 becomes vulnerable and by the time that happens, the divide is already like 3-5%. So, that'll help with that.

    Also are you actually hitting the hard enrage? It sort of sounds like you're killing 1.0 too fast and once 1.0 dies, 0.5 starts its hard enrage mechanic (or vice versa if 0.5 dies first), so make sure they die about the same time. Save LB3 for whichever has more HP to help bring it down further. Though to help mitigate damage one of them should die in the final part before the missiles are at risk of exploding just to help the healers out.
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  5. #5
    Player
    Rin_Kuroi's Avatar
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    Aug 2013
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    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ghishlain View Post
    If your two static DPS are consistently out performing the two PuGs, you should consider putting them onto 0.5. Usually all four DPS pummels 1.0 until 0.5 becomes vulnerable and by the time that happens, the divide is already like 3-5%. So, that'll help with that.
    We've done that too (ie our static's dps split so only one pug is on each). It leads to both being around 5% or so. I'll suggest having our dps switch to 0.5 while the pugs stay on opp. They could handle switching better then the pugs I'm willing to bet.

    Quote Originally Posted by Ghishlain View Post
    Though to help mitigate damage one of them should die in the final part before the missiles are at risk of exploding just to help the healers out.
    Saying opp dies "well before the enrage" is probably being too generous. We've had three attempts where opp died before the final prey. That's pretty close to the hard enrage iirc.
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  6. #6
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rin_Kuroi View Post
    Saying opp dies "well before the enrage" is probably being too generous. We've had three attempts where opp died before the final prey. That's pretty close to the hard enrage iirc.
    Yeah, it's pretty close. I recall having maybe 10s more after doing the final laser mechanic if you do that route. If DPS is being pushed hard enough I'd say try to go for the kill. If anything, one dying literally suspends all the other mechanics when it casts self destruct. We've had a point where all the missiles in the arena kinda floated in the air, completely suspended as though held up by the telekinetic might of the remaining Oppressor as it attempts to go out in a glorious blaze of fire. lol..
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  7. #7
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ghishlain View Post
    Yeah, it's pretty close. I recall having maybe 10s more after doing the final laser mechanic if you do that route. If DPS is being pushed hard enough I'd say try to go for the kill. If anything, one dying literally suspends all the other mechanics when it casts self destruct. We've had a point where all the missiles in the arena kinda floated in the air, completely suspended as though held up by the telekinetic might of the remaining Oppressor as it attempts to go out in a glorious blaze of fire. lol..
    Interesting. If opp dies in the middle of casting missiles will 0.5 finish the cast before self destruct? I'm not sure if I'm reading the above right.
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    Last edited by Rin_Kuroi; 09-30-2015 at 02:02 AM.