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  1. #71
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    In my group I don't cast a single heal until the 4 dolls (wave 7), and even then I stance dance waves 7, 8 and 9, finishing on 800-900 dps for the encounter. We get no ballad or paeon, this fight is all about singing Foe's. (Though we never get ballad in any fight anyway, haha.) Our normal group is 2 DRGs, 1 BRD and 1 BLM, but one of our DRGs switches to SMN for A2 as it doubles the DPS she puts out.

    95% of my Aetherflow stacks go on Bane or Energy Drain, and I try to only Lustrate in waves 8 and 9.

    Wave 4 adds should be stunned, then the car driver can get 2-3 recharges off the gobbie car before it dies if you time it right.

    I personally Dissipate 30 seconds before wave 9, so that I can swap to Eos for some extra healing, allowing me to stance dance more (I use Selene until wave 9).

    TL;DR: Moar SCH deeps, ballad is not required
    (0)
    Last edited by DarkerOrange; 10-07-2015 at 05:00 AM.

  2. #72
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Rin_Kuroi View Post
    Makes sense. I might be hesitating with regen too much because I'm worried about agro. A couple of regens on myself and the tanks could do it. Divine Seal as needed.

    Good point. Not considering mana, I feel its possible for me to solo heal through wave 5. Regens on the tanks. Cure spam back and forth between the two. The fairy helps. At the very least I should be able to give the sch some time to dot up and bane between the prey mechanics. I dunno. It's entirely possible we could have kept going through phase 8 but both our mana pools were dry. We had a smn, blm and mnk. Things were melting. I guess its on us to figure out a non-conventional healing method so we can endure.
    Yeah, don't worry about regen aggro so much, the tanks have so much snap aggro going on. Kind of look it as well in a way to getting the most bang for your buck on MP. You can pretty much solo to Wave 5 no problem and even beyond. As AST I will start to use Synastry in Wave 5 to help with not only both tanks but also MP management. SCH may use end up using some Eos buffs, and mitigation cooldowns at that point while they can still DPS. Basically until you get to see enrage or close to clearing wave 9, I would focus more on getting that endurance run with your other healer helping where they can.
    (1)

  3. #73
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Hey guys,

    We got to the final wave and wiped with around 20% on the last widow. My big question is how do you guys handle the vuln stacks? Our off tank eats them and holy buckets is he hard to heal at 4 to 5 stacks. It makes solo healing wave 5 and 6 pretty very difficult at points. My sch often has to help. Once the stacks fall off in wave 5 its trivial to keep the tanks alive so our sch goes back to dps. Our war takes a lot of damage during wave 6 as he gathers up the adds. We also have our pld taunt the doll in wave 6 while the war finishes off the walker. That stacks on wave 9 are also kind of a nightmare.

    Any suggestions?
    (0)

  4. #74
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    When you transition into Wave 5, whomever was tanking the Walker in Wave 4 should be shielded to reduce the damage when they pick up the Widow. If you have a WAR doing this, also make sure they don't have Raw Intuition up when moving to prevent those crits. They should only have the vuln stacks for a few auto attacks before they fall off.

    In Wave 6, my group normally has our PLD (who has the remaining Widow from Wave 5) picks up the Doll and our WAR solo tanks the walker. This keeps the majority of damage on our PLD as the Walker by itself doesn't hit too hard (even with five stacks). Try to see if that works for you.

    Also, keep in mind that the Walker goes Inert at sub 15%, so you can stop healing whomever is on the Walker at that point. At the same time, all DPS should be shifting to the next add at that point as eventually the Walker will just kill itself from the Stun+DoT it gives itself.

    For Wave 9, you don't necessarily need to keep your DPS on walker duty. Once you get to the final two adds with one of the adds getting close to death, have a full set of vuln stacks on both and have your walker Self Destruct. Then go ham on the two adds as well to help spike DPS and possible prevent an enrage. If you've been doing this already, great! If not, I believe the stacks last for 25s on reapplication, so gauge appropriately.
    (1)

  5. #75
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ghishlain View Post
    snip
    Thanks. This is also most exactly what we do. How much does your sch heal during wave 5 and 6? Mine will help some at the start of each wave. He does switch over to dps after things stabilize. Should I worry about having to 100% solo heal all of that? Early tank deaths concern me especially at the start phase 6. I think I can do wave 5. Our war goes into that phase with 3 vuln stacks (sometimes he gets 4 and takes a lot more damage). Pre-regen, drop asylum early, pom and/or divine seal until the stacks fall off then its easy sailing. There's also a burst of damage at the start of wave 6 while our war gets adds into place but before the doll is taunted off him. I worry about him dropping there too if I were to solo.
    (0)

  6. #76
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You should have the other tank provoke off the gobwalker if they about 3 stacks in wave 9, or if's a PLD getting the stacks they can just Hallowed Ground first to buy some time then provoke. Hopefully the kill order is something like soldiers+snipers>gobwalker>doll>widows.

    Quote Originally Posted by Ghishlain View Post
    When you transition into Wave 5, whomever was tanking the Walker in Wave 4 should be shielded to reduce the damage when they pick up the Widow. If you have a WAR doing this, also make sure they don't have Raw Intuition up when moving to prevent those crits. They should only have the vuln stacks for a few auto attacks before they fall off.
    You can have the WAR pair-up Raw Intuition with Awareness to nullify the crit chances from flank/rear. It's good to use Raw Intuition actively since it gives them a stack, and pairing it up with that skill makes it even better.
    (0)

  7. #77
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Rin_Kuroi View Post
    Hey guys,

    We got to the final wave and wiped with around 20% on the last widow. My big question is how do you guys handle the vuln stacks? Our off tank eats them and holy buckets is he hard to heal at 4 to 5 stacks. It makes solo healing wave 5 and 6 pretty very difficult at points. My sch often has to help. Once the stacks fall off in wave 5 its trivial to keep the tanks alive so our sch goes back to dps. Our war takes a lot of damage during wave 6 as he gathers up the adds. We also have our pld taunt the doll in wave 6 while the war finishes off the walker. That stacks on wave 9 are also kind of a nightmare.

    Any suggestions?
    If your group has time to spare before enrage, make them burst down the gobwalker first. If the gobwalker dies way before the next wave appears, the stacks will fall off before wave 5.

    For wave 6, you can have the gobwalker pilot inflict insanity on the goblin something-helm and only tank the gobwalker. The widow before that should be dead before this wave appears, so there's not much to tank aside from the gob walker. The melee should be able to solo the goblin X-helm before insanity falls off, otherwise have the ranged help out.
    In a more step-by-step description:
    Wave 4
    Kill gobwalker before focusing on the lesser goblins
    Finish off lesser goblins

    Wave 5
    Focus down the tank's Widow that has to pick up the gobwalker

    Wave 6
    The tank who still has the widow should grab the jagd doll
    The tank who isn't tanking till now grabs the gobwalker where it appears
    The one in the gobwalker (friendly) inflicts insanity on the goblin X-helm that appears in the corner and the melee burns that down (with help if necessary)

    As for wave 9:
    Have the paladin grab a widow and the gobwalker
    Caster LB everything, no need to tank the lesser goblins
    inflict insanity on them
    focus down the soldiers and gobwalker first
    When the paladin approaches 5 stacks: Hallowed Ground -> Whichever buffs he/she deems necessary after those 10 seconds
    Save virus for after hallowed ground on the gobwidow

    And more importantly: Remember what was mentioned about endurance last time. If solo healing makes you incapable of healing the last wave, this will be the primary cause of the wipe. Just make the scholar heal more.
    (0)

  8. #78
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Thanks for the great advice everyone. A2S down. Onward to the static breaker!
    (0)

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