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  1. #141
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yurihyuga View Post
    You know I still don't get the argument, I haven't leveled either so please correct me if I am wrong. This is based on the mobility issue.

    When there is no mechanics going on, your still anyway so why not embrace the stance to do more dps. If a mechanic requires you to move cancel stance and carry on pew pew 2.0 mode until mechanics are done then back to stance - as far as I can see there is no mobility issue, you should have been standing still anyway when there was no reason to move.

    There is no problem with mobility, at least there isn't any worth talking about. Mobility shouldn't even be a factor considering casters and melee still outdamage bards in 2.0 despite the latter's un-restrained/free dps on the go.

    The problem that most former-BRD mains (me included) is how the cast times interact with your traits and abilities, causing them to not function properly or work against it.
    (2)
    ____________________

  2. #142
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    I've started learning to play with WM, mostly because I feel the way SE designed it, intentionally or not, we have to keep it on all the time. there is a point you can start moving while casting. charging? I kinda feel that having a UI element to alert when buffs or debuffs are wearing off better would help but that requires SE to put on Addon support. And SE seems to be putting that on the backburner to everything else.

    I feel the fix for WM would likely involve auto-attack. If SE can adjust it somehow so they can give that back to bard, it would appease many of the players. the lose of auto-attack is far too great I feel with the way bard was originally re-designed in 2.0. dps tracking is going to register any movement from bards as dps lose when WM is up, which we have to keep up all the time.
    (0)
    Nocturne of the Gods

    Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
    En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
    Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
    Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
    Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

  3. #143
    Player
    Yosho's Avatar
    Join Date
    Sep 2012
    Posts
    55
    Character
    Yosho Demonshout
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Just got bard to 60, and enjoy using WM. I never moved much during 2.x while attacking anyway so the only difference to me is things take a bit longer to fire. No big deal. Adjust and move on.
    (3)

  4. #144
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    MCH main here. And the more I use Gauss Barrel, the more I like how it works. Actually, that statement applies to the whole class altogether.

    I'm sort of a fan of stance-dancing. I like the feeling of being able to choose between mobility and power, because there are definitely moments in endgame content where one or the other is called for.

    It's me, I am the Rifle Wizard.
    (2)

  5. #145
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mahri View Post

    It's me, I am the Rifle Wizard.
    If only Machinists had the options to use Rifles....
    I would switch in a heartbeat from Bard.


    ....unless of course Bards had the option to use Crossbows.

    then w_w;;
    (0)



  6. #146
    Player
    Kore_Hyperion's Avatar
    Join Date
    Sep 2014
    Posts
    55
    Character
    Kore Alexaire
    World
    Hyperion
    Main Class
    Weaver Lv 54
    I think the cast times are fun. I'm not sure how BRD works, but at least MCH can still move and shoot while on a proc. So I can still move around a bit while shooting. Even so, I find it challenging and fun to actually think about where I'm standing, where I need to be, and timing the movement.
    (0)

  7. #147
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by UltimateAoe2 View Post
    If only Machinists had the options to use Rifles....
    then w_w;;
    Rifles, blunderbusses, musketoons, carbines, uh...whatever else they're called...



    (this is how my retainers feel about me)
    (0)

  8. #148
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Nah OP, you're gonna stand there like everyone else and DPS or turn off WM/GB and do your subpar DPS. This was fix I wanted for BRDs and I'm happy.
    (0)

  9. #149
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    Nah OP, you're gonna stand there like everyone else and DPS or turn off WM/GB and do your subpar DPS. This was fix I wanted for BRDs and I'm happy.
    Are you referring to the fact that during 2.x Bards pretty much defined themselves by being the ones who ran around like annoying spazzes, frequently pulling aggro and preventing anyone except ranged (i.e. non-tanky) classes from helping out and actually getting the thing done?

    Because yeah.

    In light of that, Minuet is the most beautiful addition to FFXIV possible.
    (1)

  10. #150
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Muin View Post
    Please redesign any cast times post-50 to reflect the play style of BRD originally as it was meant to be. I agree with the OP: this is a matter of play style. Keep bard a physical and mobile DPS with consistent but fast-paced damage please.

    I feel it's important to point out that since 2.0, BRD has seen so many dev tweaks that it's got a permanent identity crisis. This has only made it worse. If you want to create a sniper-style, aiming technique in which we have to pause as a part of the job's role, that's fine, but make it represent physical+ranged+melee and get rid of this quirky casting dynamic. Even Ninja with their mudras are able to cast on the go as physical DPS.

    Lastly, from a social standpoint running Duty Finder dungeons, there are too many other players who feel it's necessary to micromanage every aspect of your play especially as a DPS. It's already an obnoxious habit of those who'll boss you around on something like Mage's Ballad or Foe Requiem as if you haven't discerned enough about your own job for 50+ levels. Add to this the use of Wanderer's Minuet and associated skills and it's just a mood killer, a shot to morale, a downer, yes a mood killer!
    As I've repeatedly said in the past, the true compromise between both sides would be to make the cast bars fill while moving (WoW's Steady Shot works like this). The only issue then would be that long-time BRDs would still feel the change in pace.

    Another option would be to redesign of ARC to be in line with 3.0's BRD design. A general rule of thumb that works well enough is for the heavy damage shots to have the cast times, while DoTs and essentially filler shots being instant. Following this idea, Heavy Shot would get a cast time, Straight Shot would get a cast time (Straighter Shot procs would remove the cast time), Windbite and Venomous Bite would remain instant. Have Wide Volley and Quick Knock get cast times, but have Straighter Shot procs remove the cast time (obviously the proc would have to be renamed). WM would have to be changed to something else or still be required to use Iron Jaws/Empyreal Arrow, but not add cast times. Iron Jaws would have to become instant. Leave Sidewinder and Empyreal Arrow as is.

    Yet another option would be to leave the 1-50 gameplay as is and redesign the HW abilities to be in line with how the job played 1-50. This is where it can get a bit messy, but there are several ways to go about it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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