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  1. #131
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    In 2.xx BRD was my wifes 2nd job and she says she enjoyed it more then her main. Which is Warrior.
    Post 3.0 we are both 60 but she hasn't even really started on a 2nd job.. Really we aren't playing anything much after capping eso. She has just lost interest in getting a DPS to 60.

    I play bard. But with WM and the added rotation, I think my effectiveness has gone down...
    (3)

  2. #132
    Player
    Fluffya's Avatar
    Join Date
    Jan 2015
    Posts
    47
    Character
    Fluffya Appleton
    World
    Gilgamesh
    Main Class
    Archer Lv 67
    I can do with WM, what i can no longer stand in dungeon runs is the new rotation:

    Switch target, switch target, switch target, iron jaws, switch target, switch target, iron jaws.
    Every 10 seconds...

    Also the mini game "where is Waldo" is coming soon with the Void Ark
    (0)
    Last edited by Fluffya; 09-29-2015 at 01:16 AM.

  3. #133
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Ah, but unless things changed since I played, I do recall still being able to move while charging my shots.

    Quote Originally Posted by Daralii View Post
    TERA archers are also slowed by like 60% when charging.
    (0)

  4. #134
    Quote Originally Posted by RocheKat View Post
    Anyone think that maybe they removed the mobility of bard because they wanted to remove the mobility and not to make the job interesting?
    yes, but it doesn't matter what they wanted if they do it poorly.
    (1)

  5. #135
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    You know I still don't get the argument, I haven't leveled either so please correct me if I am wrong. This is based on the mobility issue.

    When there is no mechanics going on, your still anyway so why not embrace the stance to do more dps. If a mechanic requires you to move cancel stance and carry on pew pew 2.0 mode until mechanics are done then back to stance - as far as I can see there is no mobility issue, you should have been standing still anyway when there was no reason to move.
    (0)

  6. #136
    Player
    Muin's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    17
    Character
    Masaki Moui
    World
    Balmung
    Main Class
    Bard Lv 60
    Please redesign any cast times post-50 to reflect the play style of BRD originally as it was meant to be. I agree with the OP: this is a matter of play style. Keep bard a physical and mobile DPS with consistent but fast-paced damage please.

    I feel it's important to point out that since 2.0, BRD has seen so many dev tweaks that it's got a permanent identity crisis. This has only made it worse. If you want to create a sniper-style, aiming technique in which we have to pause as a part of the job's role, that's fine, but make it represent physical+ranged+melee and get rid of this quirky casting dynamic. Even Ninja with their mudras are able to cast on the go as physical DPS.

    Lastly, from a social standpoint running Duty Finder dungeons, there are too many other players who feel it's necessary to micromanage every aspect of your play especially as a DPS. It's already an obnoxious habit of those who'll boss you around on something like Mage's Ballad or Foe Requiem as if you haven't discerned enough about your own job for 50+ levels. Add to this the use of Wanderer's Minuet and associated skills and it's just a mood killer, a shot to morale, a downer, yes a mood killer!
    (2)
    Last edited by Muin; 09-29-2015 at 05:08 AM. Reason: edited to add a bit about melee DPS and casting like ninjas

  7. #137
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    Normally i would aprove this but since i have 5 days in a row in Shiva Trial roulette where all bards and MCH die because they are runin like idiots, im sorry xD.

    Really the only thing they should fix its the problem with Probs in Bard skills. Sicerily before the Expansion i hope they do something like this but instead of Casting Bar a skill Toggle where they gain like +30% damage but they cant move until you desactive the toggle. ( No cooldown)
    (0)

    I know my english its bad, don't bully me T_T.

  8. #138
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kathyz View Post
    Normally i would aprove this but since i have 5 days in a row in Shiva Trial roulette where all bards and MCH die because they are runin like idiots, im sorry xD.

    Really the only thing they should fix its the problem with Probs in Bard skills. Sicerily before the Expansion i hope they do something like this but instead of Casting Bar a skill Toggle where they gain like +30% damage but they cant move until you desactive the toggle. ( No cooldown)
    with how GCD and animation lock work in FFXIV that would kill more bards than Titan players in all his life :P

    what SE need to fix is the clunky gameplay and finally boost bow/gun WD so is on par with every other job ~~ , casting sucks? yeah , but isnt going anywhere.

    p.d btw Tera archers used glyps to remove the penalty while casting
    (0)

  9. #139
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    Bard was one of my favorites until I unlocked Wanderer's Minuet. The casting simply doesn't fit, and I was expecting, you know, an actual song. Like, why wasn't WM made into a song that reduces enemy resistance to physical damage? What are we doing? Enchanting each arrow before we fire them? It's just too weird.
    (1)

  10. #140
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by rappa View Post
    180 wep bard = 63 Weapon Damage
    180 wep nin-mnk-drg = 70 Weapon Damage.
    +7 WD

    190 wep bard = 65 Weapon Damage
    190 wep nin-mnk-drg = 72 Weapon Damage.
    +7 WD

    200 wep bard = 67 Weapon Damage
    200 wep nin-mnk-drg = 74 Weapon Damage.
    +7 WD

    210 wep bard = 68 Weapon Damage
    210 wep nin-mnk-drg = 76 Weapon Damage.
    +8 WD

    That is the problem, nor potency, nor skills. Our weapon damage is less than others
    dps and the difference is increased final wep stage.

    Too afraid to stay the +7 WD difference?
    something interesting to note; bards/mch have 11 more main stat(dex) then the other jobs. for a while, i thought ninja was missing dex, but its just that the base is higher.
    (0)

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