Many people here have suggested the same thing, problem is, that the thread is cluttered by rant and will never reach devs.
Making another suggestion thread just with this thing and no rant would probably help.. hopefully someone will have nerves for that one day.
99%'ers DID ask for the 'exclusives'. Why do you think they made a normal mode to begin with? Because people couldn't see the Coil story, even after several nerfs.the bolded part sure seems to imply that you don't want others to get story mode, because now you have no motivation to do savage due to "no exclusivity".
but sure whatever you say.
PS: no 99%er is asking for the exclusives from savage to be handed to them. Just the 1%er trying to remove content from the 99%er
I do Savage because there really isn't anything else, but it does not stop it from being any less boring, because I've already seen the content. -That- is my complaint.
I take issue with people claiming because I'd like the content I'm doing to be considered fresh as "egotistical", when they sit there and say the content "doesn't actually matter" while being in the camp begging SE for easier versions so they can experience the content, the exact content, they just said doesn't matter. I believe begging all content to be catered down to your own personal level is egotistical and selfish, and that kind of mentality is what makes current raid content boring and stale before it's even matured.
Normal mode has it's place, and I think everyone should experience the content, but not implemented the way SE has, because it makes the raid content boring.
Last edited by Verius_Nox; 09-28-2015 at 09:40 AM.
I still don't like that version as at the time, 180 was the best gear you could have had going in, so Normal would still be part of a raider's progression path, just done concurrently in addition to raiding much like ESO. If it was released at the same time, then I think it should have had i180 gear. Otherwise, doing both at the same time would probably end up being even worse than what we have now.
Last edited by dejavutwo; 09-28-2015 at 09:33 AM.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
FFXIV has never done, and never will do anything like that so I don't know why anyone expects it. It's always a set dance that you have to learn, but you also have to perform your rotation to the best of your ability while dealing with the mechanics which is where the challenge lies. Even games with enemies who perform based off of the player like Dark Souls boil down burning their move sets into your brain, the moment you see them lift their weapon a certain way you know what they'll do. What do you suggest exactly? Because as far as I'm aware, every game is like this one way or another.
First off, can we avoid the name calling and insults? I get tired of seeing them, honestly.expect had they done that noone would complain which goes to the whole "i want gear no one else has" thing which whiny E-peen people have a probelm with at this point. and i agree with you that that how it should have been you should of just had a shitter version of alex be story only and alex savage should of been how coil was with the clearly updated better loot system alex savage has minus the whole "need 8 week just to buy a item if it doesnt drop because rng and dropping the same item every single time" and i only metion CT because anyone who would later try to do it would end up in again hr long queues because noone in there right mind would waste there time on it because of the fact after the frist week its dead content.
and the obvious reason part was point to people in this game being bad and probrarly never even get to clear AS1 and 2 because they ether just dont know they do shit dmg or have the whole "i pay for this game ill play how i want"
You say it's the way thing should have been done but you sound like you're arguing against it so I can't tell if it's sarcasm or just... as confusing as it looks to me. I'm really not sure what you're getting at.
And again, I think the comparison to CT is a little off-base because the hard mode primals are a much closer parallel and they seem to be working fine. If alexander followed the hm/ex primals design relationship, they would presumably also work fine.
Um, isn't that backwards? They didn't make normal mode. It's always been there for Binding Coil of Bahamut, Second Coil of Bahamut, and Final Coil of Bahamut. What they did make, was Savage, because players wanted more challenge. They just happened to make normal mode easier this time around so more players can experience the story. They also put item rewards in Savage this time, and now everyone is going crazy trying to shoehorn Savage into the "progression track" because of said item rewards.
Hard Mode Primals work becasue they are part of the main story quest and you can't progress in the story without completing them. Unless SE makes Alexander Normal Mode apart of the main story quest then it should still drop gear.First off, can we avoid the name calling and insults? I get tired of seeing them, honestly.
You say it's the way thing should have been done but you sound like you're arguing against it so I can't tell if it's sarcasm or just... as confusing as it looks to me. I'm really not sure what you're getting at.
And again, I think the comparison to CT is a little off-base because the hard mode primals are a much closer parallel and they seem to be working fine. If alexander followed the hm/ex primals design relationship, they would presumably also work fine.
the did not ask for the exclusives, they just want to be able to enjoy the story in a story centric game. They did not ask for the gear, the title or the minion from coil. You still have those exclusives. They asked for a story mode, because most are not interested in hardcore raiding. SE gave them that in normal mode, and for those who like hardcore raiding SE gave them savage.
I take issue with people claiming because I'd like the content I'm doing to be considered fresh as "egotistical", when they sit there and say the content "doesn't actually matter" while being in the camp begging SE for easier versions so they can experience the content, the exact content, they just said doesn't matter.so asking for story to be exclusive in a story centric game isn't egotistical?
asking for a raid to be catered down to your own personal opinion is not egotistical and selfish?
you still have the challenge of savage, the exclusive dyable gear, the exclusive mount. Only the story is shared with others. Your hardcore raiding is still there, you're just sore because now other people can actually enjoy the story.
then don't watch the story when you clear normal, you can skip cutscene.
watch them when you clear the savage version to keep it fresh. Don't ask others to suffer from your choices.
yea I'm not sure there's any game that has the type of AI you want.Artificial Difficulty is 90% of this game when you look at instant kill mechanics, add spawns, general enemy AI and even things as simple as camera angles obstructing the view of the target. Actual difficulty is when the player must learn a method to overcome each enemy in the respective game AND the game reacts to this with making the enemy more aware of the engagement.
For instance Halo, Elites have energy shielding, when the shield is depleted the Elite will at times get into cover to regenerate the shield, or charge the player. Brutes would become enraged once another Brute would die. The AI here is real and not artificial, in Dark Souls the entire game changes as you can't just run and gun or spray and pray if you will, you have to learn weaknesses within yourself and the enemies and look for openings. Nothing is guaranteed unless you use your actual skill to out play the AI.
Artificial Difficulty in this game isn't as clear cut but it's there once you step back and look at the way the game is designed. When a Tank grabs aggro the AI automatically locks on to the tank and thinks that the Tank is the sole enemy, despite a Healer and DPS doing much more then the Tank. Because this game is built with the trinity game design every encounter in this game is already designed to be tackled the same way, what makes it appear harder isn't the mob breaking off and fighting the Healer or DPS, but things like raid wide wipes, mass debuffs, more add spawn. Giving the initial encounter increased difficulty, while the AI is not actually adapting to the player and the situation.
Turning the game into something else? No, not at all. Variety is what this game needs, since the game can't add things like elemental properties, enemy strengths and weaknesses, and gear abilities, without redeveloping everything for a 3rd time, have more battles like Steps of Faith... Despite it proved this community can't handle anything outside the normal circular room boss fights. Making a raid where players need to defended areas points, complete puzzles, deal with traps and utilize key items. Might be to much.
even your halo example is not AI, it's basically the same as when bosses change phases as in "if action A happens execute action B or C"
And even dark souls is not a game aware AI, it just follows a very strict and unforgiving pattern that you need to work around on.
what you're describing I think is true AI. which learns from every encounter and adapts to everything. I don't think that's possible yet.
Have you tried T13 yet? That fight is not like T9 with it's abundance of insta death mechanics. T13 actually has very simple mechanics but forces you to play your role to its maximum capabilities. Before unsynced at least xD
And about more fights like steps, I actually agree with you. Fights with interesting mechanics that I've seen so far are mostly in the CT raids, mostly in LoTA and WoD.
But as long as FF14 uses the trinity system then the fights will be designed revolving around that system
Last edited by hagare; 09-28-2015 at 11:22 AM.
If Alexander Normal has to drop gear for people to do it, it has to be released after the Savage version, because grinding the easy mode of a fight so you can do the hard mode of the same damn fight once the gear you actually want drops is a big factor in why Alexander Savage is uninteresting and people were burned out on it before even entering. Alex Normal gear could be i200 with a lockout and the raid could be added in the catch up patch rather than 2 weeks before Savage.
EDIT: It doesn't help that practically everybody hated the loot system for Alex Normal for the first few weeks, when it dropped only 2, randomly chosen Gordian Pieces.
Come on guys and girls, it's just one more month. We'll get through this...
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.
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