This is the only game, video or otherwise, I have ever played where watching or reading guide is considered mandatory by a significantly self important minority of players who are to damned impatient and self absorbed to help people learn by doing.
Especially since you *can't*.
It falls under "fair use". It has the dangerous repercussions of destroying your "let's play" fanbase as well, who tend to be one of the biggest advertisers for games.
Youtube had all kind of shit with this when they started automatically taking down videos when it picked up the BGM as copyrighted works.
The only game I've ever played that didn't have guides already on the internet for fights was EQ2.
You must have only ever played this one then. Or maybe FFXI.


My solution to this would be to keep normal mode and swap the implementation. Savage comes first and then story mode. Kind all like with coil and then coil nerfed with echo. Except you wouldn't need to need savage.

Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
If you don't intend to put different bosses then don't release the story mode.
That kinda defeats the purpose of it.Please Square Enix if you're going to release a story mode of end game raid again, at least put different bosses in the savage mode. Alexander savage would have been really more appealing if we haven't already seen the bosses in story mode.
If you don't intend to put different bosses then don't release the story mode.
You were burnt on it because of the loot system, not because the fights were largely the same.
YOU were the one that ran it 400 times to get the drops you needed because the loot system is shit and encourages you to do so.
Hopefully they just use the Savage loot system for the next one so people won't be compelled to run it 20 times a week.



I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.
But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
You obviously don't get it. That shit is illuminati cheese!!!! It's really important!!!I totally agree that releasin NM before Savage was a bad idea (I don't run Savage btw, scheduling and lack of any desire). Mostly because they used it as a stepping stone. There aren't too many people who wouldn't be burnt out by that.
But I think there is much more to it than that. It doesn't have anywhere near the epic feel of coil. I mean the whole intro cutscene was about Bahamut running wild and destroying everything. Now you are investigating these wreckages where you could run into this monster at the end. While the actual playable areas in coil were small, the visuals were epic and expansive. It had a whole "Whoa!" feel to it. Alex on the other hand, "Hey look! A foot! Lets go inside." With the enemy being the comedic relief race, who wants nothing more than smelly cheese... coil was so much more.
![]()
Last edited by Whocareswhatmynameis; 10-01-2015 at 06:02 AM.



Aha! All the pieces are now falling into place!
But, I see from your avatar that you are a goblin sympathiser, and not to be trusted!
While its not my first raid (I am actually a very casual FFXIV player, other games I've played hard in.), you can't deny that Coil had a much "bigger" and much more important feel to it. I mean goblins...
Last edited by Whiteroom; 10-01-2015 at 06:24 AM.
In comparison to Alex, perhaps, but neither of them have that epic feel to me.Aha! All the pieces are now falling into place!
But, I see from your avatar that you are a goblin sympathiser, and not to be trusted!
While its not my first raid (I am actually a very casual FFXIV player, other games I've played hard in.), you can't deny that Coil had a much "bigger" and much more important feel to it. I mean goblins...
I've gone through mountains to kill dragons, mountains bigger than the entirety of all of Coil.
I've gone through complexes housing old gods designed by the giant race that shaped the planet.
I've been through caves where dragons go to die and Djinni palaces.
Coil and Alex are just.. bland in comparison.
This game's focus isn't raiding though, so I expect it.
I actually fully agree with Taei. And playing with randomers are more fun than playing with the same people over and over again , Alex allows that. You have more of a challenge and you get to educate others on the game mechanics , allowing THEM to share the same experience.
I'm EXTREMELY happy with HW raid system and I thanks Yoship for that. The community feels more open to help everyone.
Keep the NM mode and "SAVAGE" mode.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


