I'd agree with the OP and say it is unnecessarily orbish, random clouds of smoke/explosions would look a bit funkier.http://www.youtube.com/watch?v=aOhHrqHdv-8
this ability? idk about the evade part since i dont have this ability yet but i dont understand everyones problem with the way it looks.... it looks just like every other flashy effect from FFXI-FFXIV.
the game is horribly subdued as it is, you want the spell/ability effects even more subdued than they already are?
so far this is the only ability that ive seen that isnt as boring as LNC effects.
First off, what Murugan said about ST bein situational is 100% correct, but even as such it has it's use. You seem to be under the impression that Jarring Strike is better than ST in any circumstance when tanking - which actually leads me to believe that evading is something relatively rare for you when you tank on PGL.Lol, well not using Jarring strike instead of ST makes you very inefficient when you solo. Same with tanking, why not negate the potential damage and save the healer some time. So, yeah as a damaged filler, Victimize II is a much more sound option, but that's after you apply 3 stacks of tue concussive blow debuff.
I'm curious what you have your evasion and DEX at, because honestly you should be evading often enough to not feel like you messed up unless you use Jarring Strike II as your counter of choice for the opportunity.
If I have near-max HP and 3k TP when I evade, in most situations I will go for Simian Thrash because I have no trouble building TP or evading.
I'll repeat again: I'm not exactly arguing ST is perfect as is. I simply disagree with the notion that removing the evasion requirement will make ST better - unless of course they decide to keep the damage buffed as it is now, effectively ignoring any measure of class balance.
You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.
I do hate the purple sun though.
I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.First off, what Murugan said about ST bein situational is 100% correct, but even as such it has it's use. You seem to be under the impression that Jarring Strike is better than ST in any circumstance when tanking - which actually leads me to believe that evading is something relatively rare for you when you tank on PGL.
I'm curious what you have your evasion and DEX at, because honestly you should be evading often enough to not feel like you messed up unless you use Jarring Strike II as your counter of choice for the opportunity.
If I have near-max HP and 3k TP when I evade, in most situations I will go for Simian Thrash because I have no trouble building TP or evading.
I'll repeat again: I'm not exactly arguing ST is perfect as is. I simply disagree with the notion that removing the evasion requirement will make ST better - unless of course they decide to keep the damage buffed as it is now, effectively ignoring any measure of class balance.
In my testing I have done 900-1k+ damage on enemies that took 650-700 damage from a vic2 (including 3+ enfeebs on target.) I assure you, if the damage amount ST has on Vic2 was not significant I wouldn't be discussing this here with you right now. However, as it stands, when ST out-damages Vic2 it out-damages Vic2 quite drastically.I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
Not to mention one can argue ST not only has generally better accuracy, but also does not require enfeebs on the target to compare. One can argue in most situations the target should have enfeebs anyway, but when soloing you may find yourself in a situation where ST really calls out to be the proper choice.
Besides, if you evade enough and build TP properly anyway you'll have more than 250 TP and be ready to stun the target again real soon.
From what I can tell, people just want a nice shiny ultimate skill they can use whenever they want like other classes instead of being limited to a condition. Only reason I can think of them not seeing that in Victimize II and looking for ST to be made free to use is because Vic2 doesn't have a fancy, pink animation. Really?..
Also, ridding yourself of potential damage is not always more efficient when soloing/tanking. Again you have to think of this in a much more broad window. Many times, especially in soloing, a solid offence is the best defense.
That is something very stupid to do that one taunt could wipe your while pt.... Taunt ogre and he uses cone attack and kills all of your mages yeah.. great idea....
I would also like to Add Gath that Victimize 2 will heal you more also cause of BloodbathI evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
yeah when i solo with pgl I almost never have to use Cure cause i rotate between Bloodbath and Second wind. I usually get 600-750 heals from bloodbath solo.
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