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  1. #71
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    http://www.youtube.com/watch?v=aOhHrqHdv-8

    this ability? idk about the evade part since i dont have this ability yet but i dont understand everyones problem with the way it looks.... it looks just like every other flashy effect from FFXI-FFXIV.
    the game is horribly subdued as it is, you want the spell/ability effects even more subdued than they already are?
    so far this is the only ability that ive seen that isnt as boring as LNC effects.
    I'd agree with the OP and say it is unnecessarily orbish, random clouds of smoke/explosions would look a bit funkier.

  2. #72
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Lol, well not using Jarring strike instead of ST makes you very inefficient when you solo. Same with tanking, why not negate the potential damage and save the healer some time. So, yeah as a damaged filler, Victimize II is a much more sound option, but that's after you apply 3 stacks of tue concussive blow debuff.
    First off, what Murugan said about ST bein situational is 100% correct, but even as such it has it's use. You seem to be under the impression that Jarring Strike is better than ST in any circumstance when tanking - which actually leads me to believe that evading is something relatively rare for you when you tank on PGL.

    I'm curious what you have your evasion and DEX at, because honestly you should be evading often enough to not feel like you messed up unless you use Jarring Strike II as your counter of choice for the opportunity.

    If I have near-max HP and 3k TP when I evade, in most situations I will go for Simian Thrash because I have no trouble building TP or evading.

    I'll repeat again: I'm not exactly arguing ST is perfect as is. I simply disagree with the notion that removing the evasion requirement will make ST better - unless of course they decide to keep the damage buffed as it is now, effectively ignoring any measure of class balance.
    (1)

  3. #73
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Firon View Post
    That wont help cause the move is still useless in group play...cant evade whats not hitting you
    You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.

    I do hate the purple sun though.
    (1)

  4. #74
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by NoctisUmbra View Post
    First off, what Murugan said about ST bein situational is 100% correct, but even as such it has it's use. You seem to be under the impression that Jarring Strike is better than ST in any circumstance when tanking - which actually leads me to believe that evading is something relatively rare for you when you tank on PGL.

    I'm curious what you have your evasion and DEX at, because honestly you should be evading often enough to not feel like you messed up unless you use Jarring Strike II as your counter of choice for the opportunity.

    If I have near-max HP and 3k TP when I evade, in most situations I will go for Simian Thrash because I have no trouble building TP or evading.

    I'll repeat again: I'm not exactly arguing ST is perfect as is. I simply disagree with the notion that removing the evasion requirement will make ST better - unless of course they decide to keep the damage buffed as it is now, effectively ignoring any measure of class balance.
    I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
    (1)

  5. #75
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
    In my testing I have done 900-1k+ damage on enemies that took 650-700 damage from a vic2 (including 3+ enfeebs on target.) I assure you, if the damage amount ST has on Vic2 was not significant I wouldn't be discussing this here with you right now. However, as it stands, when ST out-damages Vic2 it out-damages Vic2 quite drastically.

    Not to mention one can argue ST not only has generally better accuracy, but also does not require enfeebs on the target to compare. One can argue in most situations the target should have enfeebs anyway, but when soloing you may find yourself in a situation where ST really calls out to be the proper choice.

    Besides, if you evade enough and build TP properly anyway you'll have more than 250 TP and be ready to stun the target again real soon.

    From what I can tell, people just want a nice shiny ultimate skill they can use whenever they want like other classes instead of being limited to a condition. Only reason I can think of them not seeing that in Victimize II and looking for ST to be made free to use is because Vic2 doesn't have a fancy, pink animation. Really?..

    Also, ridding yourself of potential damage is not always more efficient when soloing/tanking. Again you have to think of this in a much more broad window. Many times, especially in soloing, a solid offence is the best defense.
    (0)

  6. #76
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sylkis View Post
    You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.

    I do hate the purple sun though.
    That is something very stupid to do that one taunt could wipe your while pt.... Taunt ogre and he uses cone attack and kills all of your mages yeah.. great idea....
    (0)

  7. #77
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gath View Post
    I evade more than often enough, but still, if you can get a stun off at any time it takes away POTENTIAL damage, and when you're tanking/soloing then ridding yourself of any damage, even if it is potential is more efficient, as of right now, Victimize II is close to ST in damage, so why not save the evade ability for a stun if a damage ability you can use at any time is just as viable, and I say this because Victimize II is piercing damage, and at this point, piercing damage outweighs the damage of other types of damage, be it slashing or blunt.
    I would also like to Add Gath that Victimize 2 will heal you more also cause of Bloodbath
    (0)

  8. 09-13-2011 06:07 AM
    Reason
    poof

  9. #78
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Firon View Post
    I would also like to Add Gath that Victimize 2 will heal you more also cause of Bloodbath
    I actually never tried that with Bloodbath, if that's the case the more formt he heal would make it better for survivability. With soloing survivability is what you want, eh?
    (0)

  10. #79
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gath View Post
    I actually never tried that with Bloodbath, if that's the case the more formt he heal would make it better for survivability. With soloing survivability is what you want, eh?
    yeah when i solo with pgl I almost never have to use Cure cause i rotate between Bloodbath and Second wind. I usually get 600-750 heals from bloodbath solo.
    (0)

  11. #80
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Firon View Post
    yeah when i solo with pgl I almost never have to use Cure cause i rotate between Bloodbath and Second wind. I usually get 600-750 heals from bloodbath solo.
    Yeah, that would keep you up quite well. Also can be used quite often. Again, helps with survival.
    (0)

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