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  1. #61
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Yet, at the moment, Simian Thrash offers NO viable options other than doing DMG when you solo, and when you solo Concussive Blow is a must, so that's 3Ktp, which, for a PUG is nothing, then the need/want for Jarring Strike. Victimize is left last in between Jarring Strike after evades.

    EDIT:
    Actually, if you want to make things fine and dandy trhat would make ST useful, take the evade off of Jarring Strike and offer a longer CD on it, then you can spend your evade on ST.
    You seem to be under the impression that the Stun is amazing - so amazing that doing 3x the damage of Jarring Strike II on a counter is not worth it without the Stun.

    From what I can tell the Stun is most useful in interrupting the mob's WS. Otherwise you basically slow him down just a bit - and that's assuming you evade so often you effectively keep him unable to do anything. For that purpose, when tanking in a party, I don't see how it is much better than Shock Spikes being cast on you.

    The Stun from Jarring Strike is very useful - more useful for certain battles (ie. vs Deepvoid Slave) and when soloing - but I wouldn't say it negates Simian Thrash entirely.

    Simian Thrash does more damage than any current WS. It is an effective tool to use when you reach 3k TP. If you use Invigorate II when tanking on PGL like I do, then you will gain 3k TP even with liberal use of Jarring Strike II on evades. Then firing off a Simian Thrash will make quite the dent on the enemy.

    Simian Thrash has a purpose: massive damage as punishment to the enemy. Removing the evade requirement removes the purpose.

    Also, doing the same to Jarring Strike II will have a similar result. They will increase the TP cost to 1k and up the CD on it considerably. Spamming a Stun move is broken. Certain awesome skills are only that awesome because they require awesome evasion.

    Evade a mob 8x in a row (which is awesome btw) and you can keep his ass stunned all the way. I've done this. It feels great.

    I'm all for creative changes. Removing the evade requirement is not creative. It simply makes it into another boring WS.
    (1)

  2. #62
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by NoctisUmbra View Post
    You seem to be under the impression that the Stun is amazing - so amazing that doing 3x the damage of Jarring Strike II on a counter is not worth it without the Stun.

    From what I can tell the Stun is most useful in interrupting the mob's WS. Otherwise you basically slow him down just a bit - and that's assuming you evade so often you effectively keep him unable to do anything. For that purpose, when tanking in a party, I don't see how it is much better than Shock Spikes being cast on you.

    The Stun from Jarring Strike is very useful - more useful for certain battles (ie. vs Deepvoid Slave) and when soloing - but I wouldn't say it negates Simian Thrash entirely.

    Simian Thrash does more damage than any current WS. It is an effective tool to use when you reach 3k TP. If you use Invigorate II when tanking on PGL like I do, then you will gain 3k TP even with liberal use of Jarring Strike II on evades. Then firing off a Simian Thrash will make quite the dent on the enemy.

    Simian Thrash has a purpose: massive damage as punishment to the enemy. Removing the evade requirement removes the purpose.

    Also, doing the same to Jarring Strike II will have a similar result. They will increase the TP cost to 1k and up the CD on it considerably. Spamming a Stun move is broken. Certain awesome skills are only that awesome because they require awesome evasion.

    Evade a mob 8x in a row (which is awesome btw) and you can keep his ass stunned all the way. I've done this. It feels great.

    I'm all for creative changes. Removing the evade requirement is not creative. It simply makes it into another boring WS.
    Lol everything you said is wrong, your existence is wrong...just saying.
    Anyhoo....When you have a lot of other abilities that take priority over ST, when you eventually get to where you can use a damage filler, people just use Victimize II.

    My 1 gil is worth more than your 1 gil.
    (0)

  3. #63
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Lol everything you said is wrong, your existence is wrong...just saying.
    Anyhoo....When you have a lot of other abilities that take priority over ST, when you eventually get to where you can use a damage filler, people just use Victimize II.

    My 1 gil is worth more than your 1 gil.
    I don't know I'd definitely say it is situational. Victimize II's main advantage is that it can be used in a BR, after 1.19 that won't be the case so I think Simian Thrash would be a much better full TP move because it does better damage.

    I already use it when soloing, but I could easily fit it into my DD setup or tanking setup. Being our highest damaging ability, and given how fast we are capable of generating TP it isn't really filler. Just maybe a more advanced move to pull off, but all/most classes in the game have this. You just need to know when/how to use it.
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Murugan View Post
    I don't know I'd definitely say it is situational. Victimize II's main advantage is that it can be used in a BR, after 1.19 that won't be the case so I think Simian Thrash would be a much better full TP move because it does better damage.

    I already use it when soloing, but I could easily fit it into my DD setup or tanking setup. Being our highest damaging ability, and given how fast we are capable of generating TP it isn't really filler. Just maybe a more advanced move to pull off, but all/most classes in the game have this. You just need to know when/how to use it.
    Lol, well not using Jarring strike instead of ST makes you very inefficient when you solo. Same with tanking, why not negate the potential damage and save the healer some time. So, yeah as a damaged filler, Victimize II is a much more sound option, but that's after you apply 3 stacks of tue concussive blow debuff.
    (0)

  5. #65
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Agreed with the OP. It's lame that the strongest Pugilist attack can really only be used if they're soloing or being a tank, while other "ultimate" weapon skills such as Chaos Thrust have no such requirement.

    From what I recall from the whole class balancing thing Yoshida said he's gonna make Pugilist into more of a pure DD class, so maybe it'll change.
    (0)

  6. #66
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Luls "ultimate" ability talks, I feel bad for MRD!
    (0)

  7. #67
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Keftenk View Post
    Luls "ultimate" ability talks, I feel bad for MRD!
    Well Marauder gets screwed ten ways from Sunday anyway, they need a LOT of fixing come the class rebalance.
    (0)

  8. #68
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yea, but SE is terrible at balancing, it'll never be made into what it should be.
    (0)

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    I think they will have PUG and MRD balanced out, they know MRD needs tweaking, at least I hope they know.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    http://www.youtube.com/watch?v=aOhHrqHdv-8

    this ability? idk about the evade part since i dont have this ability yet but i dont understand everyones problem with the way it looks.... it looks just like every other flashy effect from FFXI-FFXIV.
    the game is horribly subdued as it is, you want the spell/ability effects even more subdued than they already are?
    so far this is the only ability that ive seen that isnt as boring as LNC effects.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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