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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gath View Post
    Not often a PUG solo's unless he is farming @R50, and not often will a PUG take the bit of DMG over a stun if they're tanking in a group. It just keeps Simian Thrash as a less needed ability when compared with Jarring Strike, and as far as I'm concerned, Stun from evade > DMG from an evade.
    Sure it is situational. More often than not the stun is preferred. Hell I keep Haymaker, Jarring Strike & Simian Thrash on bar. Most of the time when tanking I will use Haymaker > Jarring Strike on an evade but given the TP and the desire to do damage Simian Thrash is a very viable option.

    Making it just another WS, like I said earlier, makes it another Victimize II with a long, flashy animation. It takes away any unique aspect it had to it.

    In my opinion, situational high damage counter > long animation Victimize II.

    Also, when compared to Jarring Strike II, Simian Thrash adds more than just a "bit of damage."
    (0)
    Last edited by NoctisUmbra; 08-13-2011 at 11:46 AM.

  2. #2
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Agreed with the OP. It's lame that the strongest Pugilist attack can really only be used if they're soloing or being a tank, while other "ultimate" weapon skills such as Chaos Thrust have no such requirement.

    From what I recall from the whole class balancing thing Yoshida said he's gonna make Pugilist into more of a pure DD class, so maybe it'll change.
    (0)

  3. #3
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Luls "ultimate" ability talks, I feel bad for MRD!
    (0)

  4. #4
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Keftenk View Post
    Luls "ultimate" ability talks, I feel bad for MRD!
    Well Marauder gets screwed ten ways from Sunday anyway, they need a LOT of fixing come the class rebalance.
    (0)

  5. #5
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yea, but SE is terrible at balancing, it'll never be made into what it should be.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    I think they will have PUG and MRD balanced out, they know MRD needs tweaking, at least I hope they know.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    http://www.youtube.com/watch?v=aOhHrqHdv-8

    this ability? idk about the evade part since i dont have this ability yet but i dont understand everyones problem with the way it looks.... it looks just like every other flashy effect from FFXI-FFXIV.
    the game is horribly subdued as it is, you want the spell/ability effects even more subdued than they already are?
    so far this is the only ability that ive seen that isnt as boring as LNC effects.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    http://www.youtube.com/watch?v=aOhHrqHdv-8

    this ability? idk about the evade part since i dont have this ability yet but i dont understand everyones problem with the way it looks.... it looks just like every other flashy effect from FFXI-FFXIV.
    the game is horribly subdued as it is, you want the spell/ability effects even more subdued than they already are?
    so far this is the only ability that ive seen that isnt as boring as LNC effects.
    I'd agree with the OP and say it is unnecessarily orbish, random clouds of smoke/explosions would look a bit funkier.

  9. #9
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Or they can just finally put in the real man's WS, Asuran Fists.
    (0)

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Madruk View Post
    Or they can just finally put in the real man's WS, Asuran Fists.
    Yea I look forward to Asuran Fists as well - probably going to be a MNK skill though.
    (0)

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