

			
			
				That wont help cause the move is still useless in group play...cant evade whats not hitting youThey should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
Last edited by Firon; 08-06-2011 at 03:08 AM.


			
			
				You can taunt to make the mob hit you once in party play. Taunt gives only a small amount of enmity , the debuff on the mob makes it attack you.
I do hate the purple sun though.


			
			
				That is something very stupid to do that one taunt could wipe your while pt.... Taunt ogre and he uses cone attack and kills all of your mages yeah.. great idea....
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