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  1. #41
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Eekiki View Post
    All hail the Anarchic Commune of Sexylvania!
    Makes me want to ride naked bareback on a my little pony
    (1)

  2. #42
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    (0)

  3. #43
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SydeBeheln View Post
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    That wont help cause the move is still useless in group play...cant evade whats not hitting you
    (8)
    Last edited by Firon; 08-06-2011 at 03:08 AM.

  4. #44
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Firon View Post
    That wont help cause the move is still useless sin group play...cant evade whats not hitting you
    This. You're winner!
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by SydeBeheln View Post
    They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.

    I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
    I'm all hoorah about strategy and all, but a lot of times a PUG is not tanking and if they are they use jarring strike. And Lancers, I mean where's the tactic in Chaos Thrust?
    (3)

  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Now that I'm back from work, I can actually type without the crappy Iphone typing.

    If they don't want to take away the evade, at least let us do Hammertime after we kill the mob that we used Simian Thrash on.
    (1)

  7. #47
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    yo bey could we please get a response on this issue it really sucks we can't use our strongest move in party combat
    (0)

  8. #48
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Definitely /signed on this one. SE can increase the cooldown on it if they feel that it'd make us too strong (lol). Also, its a damned shame that simian thrash has such a great animation, but it is completely blocked by the purple sun of seizure inducing death so you can see little of it. I want to see my punches connect!
    (1)

  9. #49
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I like the op's post.

    I think the evade trigger should be removed. Every class should be allowed to do their "strongest" move if TP is allocated and the cooldown is up on the move.

    Lancers have Chaos Thrust
    Archers have Bloodletter
    Marauders have Maim
    Gladiators have Rage of Halone

    Another alternative would be to BUFF Victimize. NEW ANIMATION, BUFFS IT DAMAGE MORE.

    Either fix Simian Thrash or Redo Victimize, otherwise pugilist will be the kid on the short bus imo.
    (1)

    Vicious Linkshell
    www.viciouslinkshell.com

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Shyd View Post
    I like the op's post.

    I think the evade trigger should be removed. Every class should be allowed to do their "strongest" move if TP is allocated and the cooldown is up on the move.

    Lancers have Chaos Thrust
    Archers have Bloodletter
    Marauders have Maim
    Gladiators have Rage of Halone

    Another alternative would be to BUFF Victimize. NEW ANIMATION, BUFFS IT DAMAGE MORE.

    Either fix Simian Thrash or Redo Victimize, otherwise pugilist will be the kid on the short bus imo.
    Yep, PUG definitely is the kid on the short bus, at least till they decide to address this, but right now, Victimize is better use use than Simian Thrash, but it makes me want to headbutt the pointy end of a pencil when I see the animation. At least make it a "This is Sparta!" type of kick action, then, I would be pleased.
    (1)

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