They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
That wont help cause the move is still useless in group play...cant evade whats not hitting youThey should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
Last edited by Firon; 08-06-2011 at 03:08 AM.
I'm all hoorah about strategy and all, but a lot of times a PUG is not tanking and if they are they use jarring strike. And Lancers, I mean where's the tactic in Chaos Thrust?They should just add a skill that lets you "evade the targets next attack" with a 100% activation rate. Then pairing that up with simian thrash would be much easier, and because we have that potency increase, makes it useful.
I don't mind the counter type skills, it applies some form of strategy where players have to watch the flow of battle to initiate specific skills. I'm not sure if it already does this or not, but does simian thrash light up in the action bar when you've met the requirement(Evade)?
Now that I'm back from work, I can actually type without the crappy Iphone typing.
If they don't want to take away the evade, at least let us do Hammertime after we kill the mob that we used Simian Thrash on.
yo bey could we please get a response on this issue it really sucks we can't use our strongest move in party combat
Definitely /signed on this one. SE can increase the cooldown on it if they feel that it'd make us too strong (lol). Also, its a damned shame that simian thrash has such a great animation, but it is completely blocked by the purple sun of seizure inducing death so you can see little of it. I want to see my punches connect!
I like the op's post.
I think the evade trigger should be removed. Every class should be allowed to do their "strongest" move if TP is allocated and the cooldown is up on the move.
Lancers have Chaos Thrust
Archers have Bloodletter
Marauders have Maim
Gladiators have Rage of Halone
Another alternative would be to BUFF Victimize. NEW ANIMATION, BUFFS IT DAMAGE MORE.
Either fix Simian Thrash or Redo Victimize, otherwise pugilist will be the kid on the short bus imo.
Vicious Linkshell
www.viciouslinkshell.com
Yep, PUG definitely is the kid on the short bus, at least till they decide to address this, but right now, Victimize is better use use than Simian Thrash, but it makes me want to headbutt the pointy end of a pencil when I see the animation. At least make it a "This is Sparta!" type of kick action, then, I would be pleased.I like the op's post.
I think the evade trigger should be removed. Every class should be allowed to do their "strongest" move if TP is allocated and the cooldown is up on the move.
Lancers have Chaos Thrust
Archers have Bloodletter
Marauders have Maim
Gladiators have Rage of Halone
Another alternative would be to BUFF Victimize. NEW ANIMATION, BUFFS IT DAMAGE MORE.
Either fix Simian Thrash or Redo Victimize, otherwise pugilist will be the kid on the short bus imo.
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