Isn't this like the third time this expansion they've said they don't think something is too weak, and that they were buffing it in the same interview?
Isn't this like the third time this expansion they've said they don't think something is too weak, and that they were buffing it in the same interview?
Oh boy. Super Saiyagoon training in 100x latency & hiding his power level to boot! I don't know what I expected opening this thread.
Its kinda mix of both altho i would use term unfinished instead broken, since 2.0 whole job felt like it was half done.
Biggest thing i have been waiting since 2.0 are oGCD stances that doesnt brake comboes, that alone will make whole job feel more fluid and frequent stance swapping makes your mana matter more. They could make it 5s recast due mana cost, and this could be upped to cost up to 1k+ if needed because of balance(Grit needs same treatment).
Then we get to Shield Swipe, this could be turned to be similiar to Overpower/Reprisal where it is oGCD proc-based cone AoE with short cooldown to give small boost for PLD's AoE DPS, remove pasification from it if needed(rip melee silence in pvp).
Now that our only "TP" restore skill is removed there needs to be new proper one in place(DRK's need proper one too, BW was just a band-aid fix), maybe copy-cat WAR and add 100TP restore to Clemency or in Tempered Will so that gets more usage than it currently gets. I would personally add it to Shelltron and replace mana with TP(we already have Riot for mana), and instead it could give something like 20-30TP because it has so short CD(also why not add magic block gimmick to this one skill just so you can get TP even on magic heavy fights).
DV also needs recast time reduction to make it more usefull and maybe remove the proc requirement, and generally some CD's could use slight recast reductions to make PLD's this so called "King of Migitation". And instead of having a cast Clemency could be insta-cast on CD if it also has that TP restore effect(TP or not insta-cast would be nice)or cut the cast time by 50%.
I dont want to touch on DPS subject as i suck in math but maybe lower ShO penaly lil bit to boost tank stance DPS so its slightly closer to WAR/DRK.
Last edited by Synestra; 09-26-2015 at 09:17 PM.
I'd not complain Shield Swipe being on GCD if they increase its potency and enmity modifier slightly behind of a combo-ed RoH since it can only be executed after each block.
Well, the interview did not say "buff". It said "changes". Besides, just because a job isn't weak doesn't mean that another job can't be stronger than it.
Edit: I think that a dev would concede that a job is weak if it was actually impossible to complete content with it.
Last edited by Donjo; 09-27-2015 at 02:44 AM.
He's not wrong. Paladin is still a strong class. It's just the raid content was clearly aimed at making sure dark knights weren't a complete flop.
The devs didn't even want to concede that Warrior was weak in 2.0, when the class was so astoundingly unfit for the existing raid content that 2.1 had to essentially redesign it entirely.
If it was so unfit why would one of the most min maxing groups in the game, Lucrezia use it for 2 floors when they had the option of 3 tanks?
This isn't like 2.0 warrior sorry.
They used it for Alex 1 because they had no clue what they had, so going in they took the tankiest tank (paladin) and warrior, and cleared it because A1S doesn't matter about tanks.
And A2S was purely physical, so why not take the paladin? A3S and A4S both had war/drk for a reason.
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