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  1. #1
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by FoxyAreku View Post
    The only way they should ever touch my lustrate is if they make it a % based heal again. God I never thought I would miss that so much...
    Again this, why is it even a thing?

    Lustrate is 600 potency. With my gear that's good for about 4600 HP recovered. If we'd go back to the 25% value, target player has to have 18400 HP to heal for the same amount. The only jobs who'd have this kind of HP would be: Fully vit oriented paladins and dark knights or warriors in defiance or full vit orientation in deliverance. In a nutshell: Lustrate's far more powerful on non-tanks, especially on casters, roughly the same for paladins and dark knights and slightly weaker on warriors. There's also the thing that Lustrate can crit now, as opposed to the flat 25% value before HW.

    The only thing that's majorly different would be that it's affected by cleric's stance now. But that's a simple matter of toggling off and toggling it back on after using lustrate. Unless you have 8 fingers amputated from both your hands, making button pressing a nightmare, how would this be an issue?
    (3)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    Again this, why is it even a thing?

    Lustrate is 600 potency. With my gear that's good for about 4600 HP recovered. If we'd go back to the 25% value, target player has to have 18400 HP to heal for the same amount. The only jobs who'd have this kind of HP would be: Fully vit oriented paladins and dark knights or warriors in defiance or full vit orientation in deliverance. In a nutshell: Lustrate's far more powerful on non-tanks, especially on casters, roughly the same for paladins and dark knights and slightly weaker on warriors. There's also the thing that Lustrate can crit now, as opposed to the flat 25% value before HW.

    The only thing that's majorly different would be that it's affected by cleric's stance now. But that's a simple matter of toggling off and toggling it back on after using lustrate. Unless you have 8 fingers amputated from both your hands, making button pressing a nightmare, how would this be an issue?
    I do savage and I literally cannot remember the last time I lustrated a non-tank.
    So that's...kind of an irrelevant point for me.

    Also keeping cleric stance on for entire fights was just nice.

    Quote Originally Posted by Nektulos-Tuor View Post
    Scholar does lose a lot of Mana at 60, unlike 50.
    You really shouldn't have mana problems as a scholar unless you're spamming adlo which is a horrible thing to do.
    (0)

  3. #3
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by FoxyAreku View Post
    I do savage and I literally cannot remember the last time I lustrated a non-tank.
    So that's...kind of an irrelevant point for me.

    Also keeping cleric stance on for entire fights was just nice.
    If you never lustrate a DPS it still makes no difference. In the other post I mentioned non-warrior tanks get healed for the same amount before the change or more, depending on their vitality orientation. It's roughly the same for heavily vit orientated tank while also more effective on full str tanks (who will have around 13000-15000 HP depending on item level). The only ones you'll be healing less for would be warriors in defiance, about 8% less or 23% of their maximum HP pool.
    (3)

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