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  1. #71
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Colorful View Post
    There are extreme people on both sides, and trying to argue reasonably is going to get you shouted at no matter what you say. Can't remember if it on Reddit or here, but I suggested a 3 tier difficulty raid: Normal, Extreme and Savage. Extreme would be the first to come out, after a month both Normal and Savage would be released so the casuals (including myself) have a place to go, and the best of the best have Savage. This would satisfy all groups at the cost of a little bit more development time. Want to know what I got in response? The same things you see in this thread, "normal was a mistake", "you should have to work for story", and "Alexander normal should have never happened" so I don't even bother anymore. I don't know why people feel so threatened about the majority seeing content they funded.
    You and me both...

    This is exactly why I avoid any discussions about endgame raiding as much as possible. Granted, I find myself posting in these discussions anyway though. Despite that, something bothers me about endgame raiding discussions... and I can't quite put my finger on it... Perhaps I should just go back to never posting in endgame raiding discussions. Because from my own personal experiences on forums, these types of discussions never end well.
    (5)
    Last edited by TruebladeNuke; 09-26-2015 at 08:29 AM. Reason: Changed reasoning a bit to be more clear.

  2. #72
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    This raid tier has been incredibly disappointing. SE has taken away almost everything that made raiding fun with the exception of difficulty.

    No more unique gear.
    No more unique fights.
    No more story.
    No more awe the first time you step in and see the boss yourself.
    No more suspense in the first time killing a boss - after all, you've killed him n times already.

    I hope the next raid tier is more fun, because this one has been a complete bust.
    (8)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  3. #73
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zumi View Post
    Go compare final coil, in 2.4 before all he nerfs and easy upgrade items came out. 2.5 which made final coil much easy, tons of upgrade items in WoD, 135 reilcs you could get before even beating bahamut and 20% echo. You see we are at the 2.4 stage back then not many groups were beating final coil per all nerfs.

    When 3.1 comes out and we get tons of upgrade items, relics a lot more people will find savage alex a lot easier.
    You must not raid because alex savage is an entirely different beast than final coils.

    Full ilvl 210 is not going to bail groups out of the coordination checks and performing under pressure.

    The clear rates for t13 were at least around 3% before the nerfs. The clear rates for a4s are sub 1%. Full 210 is not going to bring the same level of clears to a4s that full ilvl130 brought to final coil.

    Also, t13 had an significant gear checks, so more gear made that easier. A4s is not difficult by virtue of gear checks, it's difficult by virtue of mechanics.
    (6)

  4. #74
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    "No more unique gear.
    No more unique fights.
    No more story."

    There's no point creating exclusive content for 5-10% of the playerbase. No point at all.
    (20)

  5. #75
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zumi View Post
    Go compare final coil, in 2.4 before all the nerfs and easy upgrade items came out to alex savage now. 2.5 which made final coil much easy, tons of upgrade items from CT quest line, 135 reilcs you could get before even beating bahamut and 20% echo. You see we are at the 2.4 stage back then not many groups were beating final coil per all nerfs.

    When 3.1 comes out and we get tons of upgrade items, relics a lot more people will find savage alex a lot easier. DPS checks will be a joke again you can have full vit tanks cause everyone will have full 210 and probably a relic if they haven't beat a4s.
    Sorry i'm still in a state of shock that you compared final coil to savage alex... I don't remember taking acid today.
    (2)

  6. #76
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by zosia View Post
    You must not raid because alex savage is an entirely different beast than final coils.

    Full ilvl 210 is not going to bail groups out of the coordination checks and performing under pressure.

    The clear rates for t13 were at least around 3% before the nerfs. The clear rates for a4s are sub 1%. Full 210 is not going to bring the same level of clears to a4s that full ilvl130 brought to final coil.

    Also, t13 had an significant gear checks, so more gear made that easier. A4s is not difficult by virtue of gear checks, it's difficult by virtue of mechanics.
    No i do raid check my profile you can see i have 210 gear.

    The mechaincs aren't that hard its the dps checks, like hand of pain, having enough dps to kill the adds, beating the enrage timers on the boss in general. We have the most problems with dps checks and not mechancis, our set up is pld war mnk nin bard smn whm sch. No drg lost lot of dps and I don't play dark and no blm so thats a lack of burst dps when we need to bust stuff down like hand of pain.

    We have no problems with mechanics its always been the dps checks for us. We did beat T13 pre nerfs.
    (0)
    Last edited by Zumi; 09-26-2015 at 08:20 AM.

  7. #77
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Colorful View Post
    There are extreme people on both sides, and trying to argue reasonably is going to get you shouted at no matter what you say. Can't remember if it on Reddit or here, but I suggested a 3 tier difficulty raid: Normal, Extreme and Savage. Extreme would be the first to come out, after a month both Normal and Savage would be released so the casuals (including myself) have a place to go, and the best of the best have Savage. This would satisfy all groups at the cost of a little bit more development time. Want to know what I got in response? The same things you see in this thread, "normal was a mistake", "you should have to work for story", and "Alexander normal should have never happened" so I don't even bother anymore. I don't know why people feel so threatened about the majority seeing content they funded.
    Yeah, they totally went wrong with this, I still think for once they should had released both savage and normal at the same time, but savage is extremely hard, the jump of difficulty from AS2 to AS3 is insane, the ammount of dedication you need to clear it is too much, it's not that it's not doable, but it's something that if you play 3 days at night on a static for 2 hours it's gonna take a while to acomplish fine tunning and literally making no mistakes, and to top it off, the tanks and healers have to do extra work and it's taxing on them because they have to also DPS besides doing their role, this is an horrible design choice. The perfect balance of dificulty was Second coil bahamut and his Savage dificulty, as you stated, Savage being the normal dificulty and the later implemented savage dificulty would be the extreme dificulty. Instead, they took it this opposite way they make normal mode, something that people literally cleared even normal players a few hours after it was released and then you have Savage which is something extremely dificult and in no way it compares to binding coil of bahamut.

    It absolutely does not help the fact, that the story of Alexander, is the most bland and uninteresting story so far going on, if you compare Alexander on key Final Fantasy games 9 or 11 it's just plain unimpresive, it doesn't help that they literally slap these uninteresting and boring bosses designs, with bland looks, bland areas, the boss mechanics are horrendous since they are DPS checks FOR THE NON DPS, which is trully bizarre. On top of that, it can't be stressed enough that the mechanics are just really poorly made, when you compare at what they did with coils, the mechanics of alexander savage aren't challenging they are just DPS sponges, you could go back to binding coil of bahamut and notice the changes between normal mode and savage and notice that the dificulty lies with dealing with mechanics, small DPS checks here and there but not smashing your buttons until you get carpal tunnel, because otherwise you aren't really going to progress.

    Overall, Alexander is the worst content we have seen since 2.0 and hence why people is unmotivated to clear it, even if they had raided before, they just don't care, I don't care anymore, what's the point on me clearing A4S? there's trully nothing, gear will get replaced soon, but it's mainly that it's bland and boring that it doesn't help at all, and thus why people feels that Normal ruined it, which isn't the reason at all.
    (7)

  8. #78
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zumi View Post
    No i do raid check my profile you can see i have 210 gear.
    Just by comparing world 1st groups and their completion of FCoB and Savage alex, you would know that these raid tiers are far from the same. It did not take nearly as long for t13 to go down the 1st time as it did a4s.
    (3)

  9. #79
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Ideally you'd make Normal mode only unlock after the world first clears occur.
    It's the hardcore raiders gift to the community they did all the hard work so you don't have too <3
    (3)

  10. #80
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fevelle View Post
    "No more unique gear.
    No more unique fights.
    No more story."

    There's no point creating exclusive content for 5-10% of the playerbase. No point at all.
    Except it isn't exclusive. Everyone has access to it. It just comes down to the fact whether you want to do it or not.
    (10)
    I'm just some guy...

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