I suppose you guys forgot about the Gold Saucer Chocobo races, the Triple Triad, the in-coming 3.1 in November with Lord of Verminion, Void Ark, whatever 2 duns, maybe another primal AND the sky islands with the Aetherial gears?
I suppose you guys forgot about the Gold Saucer Chocobo races, the Triple Triad, the in-coming 3.1 in November with Lord of Verminion, Void Ark, whatever 2 duns, maybe another primal AND the sky islands with the Aetherial gears?



NMs coming with 3.1

I was just talking about this last night. I wish they would make the HM dungeons more like raid difficulty. After one run through for story purposes and to unlock HM roulette, there is no reason to run them again. The should actually make the mobs hard enough to were you can't speed run the dungeons. I remember reading in a different forum that mobs would get a buff based on how many mobs there are attacking. I think this would be a great idea. And to the person who said the thing about the pyramid NM pops. No. Just plain no. It sucked in FFXI, it would suck in FFXIV. It was an incredible pain to get those pop items and the people together to kill the NM/HNM. Please don't repeat that horror SE! PLEASE!
I see players making victims of themselves. Git gud.
This is the real premise, the "there's nothing to do, there is a lack of variety" is the false premise. One is the player's on choice, the other blames the dev for not creating content, but there is obviously content as you are acknowledging the existence of content, all the while you are making the choice to not do it.
Solidifying that the ulterior argument being made, a personal choice, and not the fault of the devs. Dev's have created content, the ones complaining are simply choosing to not participate for personal reasons. It's your choice but don't make it sound like the dev's made a victim out of you.
The opposite, I pay SE. Just because you don't enjoy a game for what it is, doesn't mean others cannot.
Partial reason why the weekly tome/scrip caps are a mere 450.
No please. I m 28 years old and I play video games since I'm 4. I know how to make the distinction between sloppy game design (current FFXIV) and good game design (a whole lots of video games, and even in recent ones). Also the only HW content I have yet to complete (outside scripts and PVP, seriously, who even takes seriously FFXIV's pvp ?) is alexander savage (because I'm a veteran raider from FFXI, wow and FFXIV V 2.X and I don't find the encounters to be interesting and worth the time investment).Solidifying that the ulterior argument being made, a personal choice, and not the fault of the devs. Dev's have created content, the ones complaining are simply choosing to not participate for personal reasons. It's your choice but don't make it sound like the dev's made a victim out of you.
I'm far from being alone in critics I have to formulate towards FFXIV. As an example, an encounter where you have to cheese a mechanic to get trough it (A4S) is not a well designed encounter.
I don't even farm tomes/scripts. The only reason I'm still subbing is because I support FFXIV since V1.0 because I see the potential in what SE can make (but doesn't currently) with FFXIV.Partial reason why the weekly tome/scrip caps are a mere 450.
Last edited by Stanelis; 09-25-2015 at 04:37 AM.



I guess we haven't forgotten about it (atleast I haven't). There's just always too much hype about any content and it then ends up being quite simple and lacking any complexity/ replayability.
Last edited by StrejdaTom; 09-25-2015 at 04:46 AM.
Will not deny that, expecting such is not such a bad thing. Tho at least the new mini-game looks interesting to play for a bit (or more than just a bit).
I will at least explore those sky islands, and if they turn out to be a pretty descent way to gear up all those jobs I have around on the waiting line for the weekly caps then oh hell if I will not be replaying them... for one.
Just wanting to point out that this is KIND OF what they're implying the airship content will be like. Translated word choice can either make or break that implication lol. It just seems like they're doing a tiered Dynamis (FFXI) style, but open, combat system. The hunts A-rank mobs being the lowest level of mob there, all the way up to what might be considered SSS-type difficult mobs. Loot drops from all mobs, but being dependent on what level/rank of mob is killed. Again, that's just what it seems like they're hopefully implying.OK, how about the 3.x series introduces tiered force pop NMS.
there are 12 tier 1 NM which lead to 6 tier 2 NM which lead to 3 tier 3 NM which lead to 1 tier 4 NM. each tier is progressively harder than the previous.
Each tier 1 NM is preceded by a need of two pop items which can be obtained from a quest or mob farm (if done by quest there can be a lock out of X hours/days/week before accepting again) or have it go through the leve system where you spend x amount of leves to pop a tier 1 NM.
After defeating a tier 1 NM they drop loot and 1 of two pop items to force pop a tier 2 NM. defeating a tier 2 drops loot, and 1 of 2 items to pop a t3, the T3 drops more loot and 1 of 3 items to pop the mega boss which drops the best loot.
so it's a pyramid
4
/ | \
3 3 3
/ \ / \ / \
2 2 2 2 2 2
/\ /\ /\ /\ /\ /\
11 11 11 11 11 11
Have this system set up in several zones.
Or have 8 man dungeons with hard trash pulls, which need to be off tanked or CC'd with slows, binds, sleeps, which leads to boss fights which have more than dodge mechanics, I would love to see some utility skills actually be put to some use. the whole dungeon culminates in a hard boss fight, not dictated by an enrage timer.
Make encounters challenging, but not DPS racing a clock. I'm sick of it.
Well there's two counter arguments. 1) Due to the inflated costs to produce AAA games to the expected standard, publishers have to play it safer to cover costs and makea profit. Only real innovation you see in gaming is with Indie titles.
2) When a company tries to do something different, highlighted heavily in MMOs. First things you get is players complaining and asking for it to be more like their previous MMO.
Players want innovation until they get it, then they want it back to how it was.
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