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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    3.x series needs a variety of endgame content.

    Like the title says, the 3.x series needs more than 1 path of end game content. Alexander being coil redux was such a huge let down. My whole static split, amicably; over the disappointment that we were essentially repeating 2.0 all over again. It's not that we weren't up for a challenge, it's just that we spent the last two years doing time attack boss fights.

    It's time for alternative paths for challenging end game events.

    I'm hoping that the whole airship exploration thing becomes another path for advancement on the same level of COIL I mean Alex.

    I love FFXIV, I've been sticking with it since Alpha 1 in 2010. We saw a huge change from 1.0 to 2.0, I wasn't expecting a similar change going into 3.0 but didn't think SE, no this team would just regurgitate endgame content for us. Where is the EXPAND in this expansion?
    (30)

  2. #2
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Tooooooooooooo much 'we neeeeeeeed thisssssssss' threads with no actual valid points other than a. it sucks and b. this sucks more lol If you want something to be added, be more constructive and pitch some actual ideas to the devs.

    And don't tell me that's their job and not yours to do, obviously whatever they do, they aren't satisfying whatever your needs are. Your pretty telling them they suck at their job, albeit indirectly.
    (27)

  3. #3
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by xXRaineXx View Post
    Tooooooooooooo much 'we neeeeeeeed thisssssssss' threads with no actual valid points other than a. it sucks and b. this sucks more lol If you want something to be added, be more constructive
    This right here^^ if you feel this games far to much like 2.0 then say something that can give good ideas not ohhh vent vent this sux
    (7)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by xXRaineXx View Post
    If you want something to be added, be more constructive and pitch some actual ideas to the devs.
    OK. You know what I want? Treasure Maps.

    We already have those? Bah! I hate how you either have to wait 18 hours between each map, or basically just throw Gil away to do these... They're not exactly perfect as they are, but it's certainly something they could expand upon easily... Guildhests too, never understood why we never got an endgame level set of those... Probably combine the two into one thing, with a map that lets you enter an instance... I think I'd rather like it if old content had something like that attached to it... Cleared Ifrit (Extreme)? Here's an item that lets you enter a Guildhest-style instance against some elite Amalj'aa, with Lv60 rewards. Not something on the Duty Finder, just something you can farm up and then go do, instead of queuing for dungeons all day... Anyone who remembers BCNMs in XI probably knows exactly what kind of thing I'm talking about here...

    I should probably also give a shout-out to Hamlet Defense, because it's certainly about time that got a coat of 2.0 paint... Besieged was an interesting event in XI, Hamlet Defense always felt like an ambitious take on that, but limited by 1.0... I really hope that the developers don't think some of those FATEs are an adequate replacement... They mentioned wanting to add new content around new Grand Company ranks, so hopefully something like Hamlet Defense can be involved in that...
    (20)
    Last edited by Nalien; 09-24-2015 at 02:42 PM.

  5. #5
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    [/QUOTE]
    I should probably also give a shout-out to Hamlet Defense, because it's certainly about time that got a coat of 2.0 paint... Besieged was an interesting event in XI, Hamlet Defense always felt like an ambitious take on that, but limited by 1.0... I really hope that the developers don't think some of those FATEs are an adequate replacement... They mentioned wanting to add new content around new Grand Company ranks, so hopefully something like Hamlet Defense can be involved in that...[/QUOTE]

    This guy is onto something, though I can't agree with adding endgame guild heists since they're more of a training tool. However something similar and probably better tailored to endgame is assault. Add in some skirmish which I don't know why the took out with the 1.0 > 2.0, and throw in BCNM's or ZNM's
    (1)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nalien View Post
    OK. You know what I want? Treasure Maps.

    We already have those? Bah! I hate how you either have to wait 18 hours between each map, or basically just throw Gil away to do these... They're not exactly perfect as they are, but it's certainly something they could expand upon easily...
    Chocobo Hot&Cold from FF9 make it happen SE!

    https://www.youtube.com/watch?v=YQLzmrJ30p4

    PS: More content that involves your companion is always welcome imo.
    (2)
    Last edited by Synestra; 09-26-2015 at 12:21 AM.

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Synestra View Post
    Chocobo Hot&Cold from FF9 make it happen SE!

    https://www.youtube.com/watch?v=YQLzmrJ30p4

    PS: More content that involves your companion is always welcome imo.
    This would be nice... Perhaps have it so when you've summoned your Chocobo Companion, you can "Dig" while riding it, similar to Chocobo Digging in Final Fantasy XI. Just throw in the odd chance to find a Treasure Chest (perhaps have the Digging animation/noise act as a Hot/Cold hint to follow towards a Chest) for an allowance-less Treasure Map style encounter, with reduced rewards to balance it out. Enough Tomestones to make it rewarding enough (but not so rewarding that it can replace dungeons/etc., this is still a MMO, not a solo adventure), but nothing like the crafting materials and minions that give current Treasure Maps their 18 hour allowance, maybe throw in a Chocograph if you're lucky... Though what Chocographs could result in I'm not sure... Either something like the Unhidden Maps we currently get, or perhaps something new entirely... I'd quite like the idea of Chocographs granting you access to special instances, for a Chocobo Dungeon style mini-event; More Tomestones, but a lot of Companion EXP thrown in as well.

    You'd basically summon your Companion, ride around farming Fine Sand (not since Culinarian Desynthesis have we had such a Fine Sand boon!), happen upon a Treasure Chest, dismount and fight the mobs, get some Tomestones/Companion EXP for it. Remount and continue digging for Fine Sand (stuff like Duskborne Aethersand would be nice too) until you finally get a Chocograph, then you go to the location and enter a fun little instance.
    (1)
    Last edited by Nalien; 09-26-2015 at 02:56 AM.

  8. #8
    Player
    Besudo's Avatar
    Join Date
    Nov 2013
    Posts
    8
    Character
    Ziero Cicuta
    World
    Malboro
    Main Class
    Warrior Lv 50
    Quote Originally Posted by xXRaineXx View Post
    Tooooooooooooo much 'we neeeeeeeed thisssssssss' threads with no actual valid points other than a. it sucks and b. this sucks more lol If you want something to be added, be more constructive and pitch some actual ideas to the devs.
    Alright, I'll bite. I never bother posting on the forums, never care much. But the attitudes that are popping up on here to defend the lack of content is disappointing. Criticizing something you like doesn't mean you hate it- it means you want it to become better so you can like it even more.

    I would like to see raids that actually have more than one boss. People say "oh we have 4 Alex raids." No, we have 4 bosses, not 4 raids. Having one boss with a small amount of trash is not an entire raid; it's a single boss. Why can't we have content that has the bosses in the same place? Is it to make it look like we have more than we do? I took issue with this in Coil as well- they did not add full raids, just bosses. We could have had them all in the same place like CT raids, then have it with the weekly reset with the lockout on it. Then they could have added another raid, perhaps with the same amount of bosses so we could at least have 2 different raids and get rid of the illusion of the wealth of raiding content. A lot of people like pvp, maybe a raid similar to WoW's Wintergrasp, where you have to control the pvp area to be able to access the raid. That would put a little more focus on the GC than there is now and expand people to a different part of the game that some shy away from. Sure, pvp isn't everyone's thing (I suck at it myself) but the gear from the raid would be a welcome new source. And it's not required, just something that would help you but you have other choices. This would mean a tweak to the system of changing GC but they could simply extend the cool down and increase the cost. There would be ways to prevent hoppers from just moving to be able to raid.

    I would also like to see larger raids. As a healer, I dislike alliances, like in CT. I think they could be much better implemented. I know that you get a bunch of randoms in your CT run but it's frustrating that basic spells don't work on other alliances and it kinda makes you shrug and just heal yours because you know the other healers aren't helping out with your group (side note- it's not needed in the CT series most of the time but if someone messed up your group with bad raid mechanics, how many raids wiped because the other healers never moved to heal anyone else?). If they had a better system for alliances and made them like they were actually a part of your group and not just a bunch of weirdos that happen to be in the same run as you, I think a lot more people would be on board with the larger size. Yeah, it's not easy to get that many people to work together. But other games do it, I think that we can too. Plus, that would help with larger sized groups that have too many people for the current raids. I was told that FF11 allowed you to bring more with you, why was that left on the wayside? Or maybe have different loot and difficulty between a larger set raid and smaller set raid. There are definitely many options here they could look into that would be an improvement over our current system. And they don't have to retroactively change the old content, they can just post that it's a new thing going forward.

    So there aren't a lot of people running savage right now (I would really like to see a new official census on this though). I thought that, when they released Alex, there would have three tiers of difficulty. Just like with WoW (I guess people hate that but you have to take some things from it), they have the easy LFR version that is currently the DF version we have. I thought we would have a savage mode that was just a normal mode of the dungeon. And then an ex mode for the hard core raiders (like the world first people and the ones that dedicate large amounts of time to raiding and want a hard challenge, similar to the Coil savage but with actual rewards instead of titles). Having that extra step would have been nice. Most of the people I know either dislike the current Alex savage because it's boring to them or can't get into it because the pugs aren't being run like they were with coil and it's harder for them to get good enough players to get the runs knocked out. This leads to lots of players taking breaks and that's something that all players should be worried about. Why? Because the more people that decide "eh, I'm just not going to resub" after their break effects the bottom line for SE. And while that isn't an issue NOW, down the road, it might be. Less development, less patches, less everything. A community should be concerned about this sort of thing and balance the desire to defend the game they like with the understand that losing players means bad things in the long run. I'm not saying cater to their every whim, far from it- but the dismissive attitudes on the forums make me sad to see such dislike for when someone even hints they're not happy with something. Anyway, a middle ground would have been nice for those that aren't hardcore with raiding and would have given people who aren't as good something to work on, instead of just being walled on savage for various reasons.

    As for the new primals, there is no reason to run them when eso tomes came out. You miss the first boat on that sort of stuff, with no rewards to re run it? Too bad, you're out unless you have friends or an FC that will take you. "That's your fault for not making friends in the game." That's a lame excuse. Yeah, everyone would love to make friends in the game but I know a lot of people that don't like to run with FCs- I don't like them much myself. There needs to be something besides ponies to get people back in older content- more glamour options, tokens to redeem for rare items or hard to get mats for crafters (an easier way to get the harder items you need, not another new mat that's hard to get), or just overall more enjoyable mechanics. And think about this for a moment- content that is current level that has decent progressive gear is already considered old. I feel bad for new players and have stopped recommending people come play. Besides the monster of level 50 (not the stuff before it, JUST the level 50 mess) content you have to get through to even get to the new expac (this is ignoring if you want to play any of the 3 new classes), the sad fact remains that no one wants to run old content unless there is something cool they can get and glamour doesn't appeal to everyone. There needs to be something besides a relic introduced or ponies to get people back to the current level older places.

    And what about gear progression? I feel that each step we take with new content completely kills the last step. No one needs to grind hunts to get the seals for upgrades because you just buy them straight from the vendor now. Couldn't we have given hunts something else to get than just killing them? Content can be repurposed, why are we not seeing that? And why couldn't we have other sources of gear? Why is each content patch almost erasing the last step in counter productive way? Yes, I know that gear gets outdated and needs to be replaced but it feels like, if you get a bit behind on your tomes, you could just shrug and wait for the next patch that will be the equalizer and give you some easy items to catch up. When did having to work for gear to be able to do new content become a bad thing? This would help out with getting people back in older place- stop introducing new tome gear, let's look to new avenues for gear to explore. And what about dungeon drops being actual upgrades? I actually had my hopes up when I first hit level 60 and saw that there were drops in the dungeons I could use. That was swiftly killed since I just got tome and hunt gear. Why even drop gear at all (excluding new players)? Grinding dungeons for rng drops isn't what most people want to do but it's still something. Maybe a token at the end of the dungeon you can save up so you can get a similar version of the item that isn't a good? There's no shame in having the exact same gear piece that has lesser stats. Just make it a different color and marked that it's not the full blown item with a small ilevel difference. I would rather be spending my time running a dungeon for a sweet drop and collecting tokens to cash in to help out with that than just logging in once a day to do a single roulette, shrug, and then go play a different game. Materia could have played a part in tweaking gear stats and set bonuses would be nice. There is little to almost no play with these mechanics, outside of relic and crafted gear for the materia. Having materia slots for actual gear is something that I expected and am constantly surprised they didn't implement. Again, lots of options they could look at here that would be much better than what we have.

    I'm sure I'll get told I'm dumb for wanting more but it doesn't really matter; it's one of those things you even wonder why you bother since it feels like the devs don't actually read any of this stuff. I just think there are much more options to make content better than we currently have. This is coming from someone that has multiple alts (no, not leveled classes on the same toon, actual different characters) on the same and different servers. I like this game but the luster is leaving it. And the excuses of "oh it's only be out for xx" doesn't work either- what about FF11? Does the exp the company have from that not count? This isn't their first mmo. They can do better and I'm sure they know it.
    (17)

  9. #9
    Player
    Jonditaru's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Jondi Taru
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Besudo View Post
    snip
    It's a shame posts like this get ignored. Everything said here is pretty spot on with great suggestions on how things could make this game so much better.
    (2)

  10. #10
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Gears of Wars sucks, I thought the Devs would bring something new with 2 and 3, but it's the same as 1! You just run from point a to b, shoot some aliens, watch cutscenes, save the world. 3 times over! STOP REHASHING!

    Said no one ever.
    (3)

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