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  1. #991
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    You don't need to spam RB that much. I typically RB a couple times on waves 2-4 each and one more time during the additional wave of adds in the middle of the 4 dolls. I only RB sparingly since as a monk I'm mainly responsible for burning priority adds fast. Doing RB every time there are still 3 or more adds up is overtaxing on tp. Save that for the ranged dps.
    (1)
    Last edited by Sailysium; 09-24-2015 at 07:24 AM.

  2. #992
    Player
    Wannman's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Wannbhar Falksyn
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Thank you. Also, for when we get to A3S (and hopefully A4), are most monks using the frontal accuracy caps, or can we stay on the flanks of adds in A3?
    (0)

  3. #993
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Wannman View Post
    Thank you. Also, for when we get to A3S (and hopefully A4), are most monks using the frontal accuracy caps, or can we stay on the flanks of adds in A3?
    A3 it depends on strat. A lot of times you'll be able to go avoid frontals just because you're a melee, who by default pick up the vulnerability up debuff off the MT, but your group might ask you to come in for the cleaves if you didn't get the debuff, depending on gear levels. The boss does swivel a bit, from tanks moving it and magnets causing it to chase the tank, but it shouldn't cause misses too often if ever.

    A4, also strat dependent but less so. If your group stacks in front for the big ball (not really sure why they made front = facing the center other than the boss is technically looking towards the center, immobile, but it's annoying), or if your group has you picking up a doll to feed, you should just gear for frontal. Also it's not uncommon for melee to steal aggro off OT occasionally for Quarantines.
    (0)

  4. #994
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by GageRage View Post
    At i206 with i210 weapon I'm ranging 1450-1500, crit rng dependant. Sometimes I dip in and out of that range but that's the ballpark figure as of now. That's with no pty/pots/food and no use of fracture.
    on the dummy no party buff i200 weapon i202 im about 1300-1350 so i guess its about right?
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  5. #995
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Also im looking at the first post and their opener is very different to mine. Its the following:

    (PB) Demo --> Snap --> Snap (B4B) --> DK (IR) --> TwS (Pot) --> ToD (Elixir Field) --> Boot (Steel Peak) --> True (Howling Fist) --> Snap (Forbidden C) --> DK --> TWS --> Demo (Pot falls off).

    Question is why not start with Steel Peak --> Demo ? Or is this Double Demo at the start? If that's the case doing a 2nd Snap Punch be waste no as your already at GL3?

    My opener is slightly different at present:

    ST --> Demo --> (PB) SP (B4B) --> SP (IR) --> TwS (StP) --> DK (HF) --> SP (EF) --> ToD --> FC --> BS --> TrS --> Demo (not fully pot optmized yet but yeah. Its what i currently use
    (0)
    Last edited by KaosPrimeZero; 09-24-2015 at 05:10 PM.

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  6. #996
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by KaosPrimeZero View Post
    on the dummy no party buff i200 weapon i202 im about 1300-1350 so i guess its about right?
    Hmm seems a bit low, I was doing 1300-1350 at ilvl 195 with higher up crits, and at 198 with average crits. I want to say you should be closer to 1370s with 202. I havent really been doing any tests when I got 200.


    Quote Originally Posted by KaosPrimeZero View Post
    Also im looking at the first post and their opener is very different to mine. Its the following:

    (PB) Demo --> Snap --> Snap (B4B) --> DK (IR) --> TwS (Pot) --> ToD (Elixir Field) --> Boot (Steel Peak) --> True (Howling Fist) --> Snap (Forbidden C) --> DK --> TWS --> Demo (Pot falls off).

    Question is why not start with Steel Peak --> Demo ? Or is this Double Demo at the start? If that's the case doing a 2nd Snap Punch be waste no as your already at GL3?

    My opener is slightly different at present:

    ST --> Demo --> (PB) SP (B4B) --> SP (IR) --> TwS (StP) --> DK (HF) --> SP (EF) --> ToD --> FC --> BS --> TrS --> Demo (not fully pot optmized yet but yeah. Its what i currently use
    There is no double demo, its just PB at the start, no stance dance, just straight into your rotation from PB. You're probably going to clip 2 dots from demo if you put it that early on.

    This is why they delay their buffs til the last Snap punch or Tws so that the buffs will last til the 2nd demolish which is pushed back.
    (1)

  7. #997
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Thanks for the response, i should add this on burst i go +1700 however at around 3min/tp starve mark its around that figure

    and ugh my question was wrong hahaha, meant to say why not start with shoulder tackle --> Demo...
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  8. #998
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Your opener is the traditional 3.0 opener and it's still fine. It's minutely behind the optimal opener and over the course of a fight won't make a lick of difference. Just use whatever you're comfortable with. The optimal opener is based on the idea that you run into the boss with the tank and pop PB just before you engage so you don't use ST. If that feels awkward for you, I'd just stick with what you know. The benefit is you don't have to load up coeurl form but I still use the same opener you do for the most part.
    (1)

  9. #999
    Player
    zlol365's Avatar
    Join Date
    Feb 2015
    Posts
    8
    Character
    Serena Lenafore
    World
    Tonberry
    Main Class
    Miner Lv 70
    question, generally i go with this rotation just to check will it work? its mostly similar to the traditional 3.0 ver, just that:

    TS>Demo>PB>Snap>B4B>Snap>pot>DK>ST>TS>(the close range stun)>Demo>Forbidden>ToD>Howling>BS>EF>True>Snap>Refresh as necessary

    I went with stance dance to the 2nd form, so that I can twin snake, for the damage buff. There's a few cons i think, just that I picked it up from someone and I found it preferable to the traditional one @_@"
    (0)

  10. #1000
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by zlol365 View Post
    question, generally i go with this rotation just to check will it work? its mostly similar to the traditional 3.0 ver, just that:

    TS>Demo>PB>Snap>B4B>Snap>pot>DK>ST>TS>(the close range stun)>Demo>Forbidden>ToD>Howling>BS>EF>True>Snap>Refresh as necessary

    I went with stance dance to the 2nd form, so that I can twin snake, for the damage buff. There's a few cons i think, just that I picked it up from someone and I found it preferable to the traditional one @_@"
    Well that opener certainly won't be detrimental to your DPS, but delaying stacks of GL is not the most advisable route. Each stack of GL is worth more than anything else so pushing those out isn't doing you any good. However, across the course of a fight the opener isn't that big of a deal as long as you are getting GL3 quickly. Everyone likes to always go on and on about the opener, but as long as you get GL3 and start rolling all your CDs that's all that's really important and the difference between the common openers will be extremely small on an extended fight. The opener is really all there is to debate on monk for the most part since our combo structures are very straight forward. So try not to get too caught up on the opener. However, I would drop Twin Snakes as your first move.
    (2)

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