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  1. #131
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Evangela View Post
    Except the players can vote kick the one who refuses to follow the playstyle of the others.
    Sure they can; that comes down to "difference of opinion", and if the majority want to run the duty a certain way, they have the right to vote-kick the one (or ones, in case of 8-man duties) who disagrees.

    That does not make the minority bad players. It simply means they are the minority and have been voted off that particular island.

    If the tank is new-ish to tanking, and unsure of how to do their job (or undergeared for the duty), it's often better to underpull than overpull, no matter what type of DPS the damage dealers are best at. If said tank pulls as much as the damage dealers dictate, and is then unable to hold aggro on all the mobs, or unable to handle his or her cooldowns properly to mitigate enough damage to allow the healer to keep them on their feet... That doesn't necessarily make them a bad player, just one without the confidence to say, "I'm sorry, but no. I'm going to pull at the speed I'm comfortable with."

    Being allowed to votekick someone due to a difference of opinions does not mean being allowed to call said player bad.

    Quote Originally Posted by xXRaineXx View Post
    I hate Tanks who avoids aoe circles and let's it go to waste. OK, this is officially a troll post. Shadow Flare/Flaming Arrows. *Tank pulls mobs to side* FUUUUUUUUUUU
    I agree that those situations are very frustrating, and I do try to keep mobs inside AoE circles as much as possible. (Or myself, in case of healing/defensive circles.) But like I said in an earlier post, it can easily be turned to:
    "DPS who place AoE circles before the mobs are positioned."
    (Easiest example from WP normal. One of the long pulls involves a bunch of 'melee mobs' plus three 'ghosts' who are ranged. All too often, I see DPS place their circles where the final group of tonberries stand, making me cry inside as I pull the melee mobs back to where the ranged ones stop, leaving the circle empty. Since it's a dead-end, there's no way to get the ghosts to the circle, and no way to keep aggro on them if they're outside my range as a tank.)

    Quote Originally Posted by Kaiser-Ace View Post
    Can anyone tell me how to post an image in the forum cause I have a perfect Yoda Meme for this statement.
    use the tags [ IMG ] image url [/ IMG ] (without the spaces). Or click the tiny icon above the post field that looks like an image (hover tooltip says "Insert image"). =)
    This assumes you have an image already uploaded to the internet, of course ^^;
    (1)

  2. #132
    Player
    Xanikk999's Avatar
    Join Date
    Jun 2015
    Posts
    425
    Character
    Kalorea Redtail
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    A bad player in my opinion is one who refuses to learn or improve his game. There is nothing wrong with being new or making mistakes however when pointed out in a polite and non confrontational way if they respond with "mind your own business" or "I do what I want" or some variation of then they are bad players in my book.
    (0)

  3. #133
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kosmos992k View Post
    A bad player is (not a complete list);
    • Players who regardless of any other factor, will not move out of an AoE/dodge a mechanic because it might disrupt their positionals. (It doesn't matter whether you overgear a fight or not, this is lazy play, and encourages new players to attempt the same strategy even though they are not geared enough to handle it.)
    Thing is if a DPS knows the limits of their class they can pull this off. Does it make them bad? No, they're simply being more efficient with their damage output. Does it put unnecessary strain on the healer(s)? Sure, but if said healer has been stance dancing and helping DPS the entire run then it's safe to say they can handle it (not to mention there are abilities a DPS can use to mitigate damage or self heal). Basically all it boils down is a judgement call, as well as knowing which fights or parts of a fight they should / should not do it in.
    (1)

  4. #134
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ShanaShirayuki View Post
    Thing is if a DPS knows the limits of their class they can pull this off. Does it make them bad? No, they're simply being more efficient with their damage output. Does it put unnecessary strain on the healer(s)? Sure, but if said healer has been stance dancing and helping DPS the entire run then it's safe to say they can handle it (not to mention there are abilities a DPS can use to mitigate damage or self heal). Basically all it boils down is a judgement call, as well as knowing which fights or parts of a fight they should / should not do it in.
    In which case, if for some reason said DPS dies, there should be no one to rage at but them self for eating AoEs to maintain their DPS. The 1st responsibility we should all have in a battle is avoiding avoidable damage. Still, as I said, ignoring mechanics is a negative thing IMHO because it teaches new players that is how it's done, when in fact it's not - unless you're quite well overgeared.
    (2)
    Last edited by Kosmos992k; 09-24-2015 at 07:32 AM.

  5. #135
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I think the ones who kick and the ones who complain about DPS that leave party after they die once or try to explain why they are out performing someone when they died instead of the person who dodged everything but ends up getting kicked is a bad player.

    Reason, they need someone who is good to push them past that content, if they don't get anyone good after the first kick they leave or disband the party instead of trying.

    This tells me one thing, they need help, can't do it without someone who can out perform them even though that's what they are complaining about that they out perform others.

    Yet they need help from someone else but they cant help the person who is lagging behind.

    then say oh they are wasting time they aren't doing the right DPS and I just want the job done, no you are bad and need help accept it.

    Help from program, help from actually good players who don't say a word they just come in do job don't complain and leave.
    (1)
    Last edited by Zeonx; 09-24-2015 at 06:36 AM.

  6. #136
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ShanaShirayuki View Post
    ...
    This is a battle design flaw from SE. If someone needs to take avoidable damage to maintain a certain amount of DPS just to get past some content, they're going against everything the quests and tips from the game taught the players from the very beginning: dodging is more importante than casting/attacking.

    About the one who kicks people because they're not speedrunning: grow up. This a MULTIPLAYER game, you don't get to decide if someone should or should not play a content because you are a hasty little gal. There is nothing like a "standard" of the community, because the DF converge players from all servers on a datacenter, of all skill levels.
    (2)

  7. #137
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Fevelle View Post
    About the one who kicks people because they're not speedrunning: grow up. This a MULTIPLAYER game, you don't get to decide if someone should or should not play a content because you are a hasty little gal. There is nothing like a "standard" of the community, because the DF converge players from all servers on a datacenter, of all skill levels.
    I get to decide, with the majority of the party who want to speedrun. Even SE staffs said that we're allowed to.
    (0)

  8. #138
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Evangela View Post
    I get to decide, with the majority of the party who want to speedrun. Even SE staffs said that we're allowed to.
    There's no "I" in a majority, though =D And likewise, if the majority don't want a speedrun, they can kick you for wanting one.
    What I'm mostly opposed to, though, is the whole "If you don't want to speedrun, you're a bad player" statement this argument started out with, which you haven't a single time addressed. Whenever people comment on it, you ignore the posts, unless they specifically try to argue against the one 'fact' you have -- that SE allows vote-kicking for differing opinions on how a duty should be run.
    (4)

  9. #139
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evangela View Post
    I get to decide, with the majority of the party who want to speedrun. Even SE staffs said that we're allowed to.
    No, what they said was that it's technically possible and difficult for them to do anything about, so they won't. They didn't give you a seal of approval to kick people simply because they don't want to do a speed run. You've never addressed that point and instead cling to the technicality, which reveals to me what kind of person you are.
    (2)

  10. #140
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I had an odd case recently where the tank was new. We struggled through the dungeon and eventually let him go on the last boss over the difference in playstyle rule. I felt terrible about it afterward (to the point I looked him up later to see if he was on my server so I could run him down and give him advice) but the tank was not moving the boss and was standing in all the AoEs (all of them, I mean every single one) and the dps had threat more often than he did. We did try, numerous times, but made zero progress and when we gave him a recommendation he'd say "okay" and proceed to not do it and made no visible attempts TO do it.

    I believe, firmly and absolutely, in giving everyone a chance. But in these bizarre situations it can start to feel like the problematic player is holding you prisoner.

    Were they bad? I don't know. Maybe just new. But they never asked for pointers or asked what they could be doing better. As a rule if someone is asking and seems genuinely interested in doing better I will put up with an endless amount of pain alongside them. If they are silent and ignoring directions...my patience runs thin.
    (3)

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