
Tanks - it would be not being able to hold enmity while also not wearing armor that gives you a sufficient defense rating.
DPS- Not putting out the absolute most damage that your class can put out at your level and not trying to grab enmity away from the tank.
Healer- Not healing effectively and not casting buffs such as protect that provide adequate support for the party
In General- Getting hit by attacks that have visible markers or tells that otherwise make them easier to dodge, pumping stat points into attributes not appropriate for your class and job, equipping armor and weapons that aren't appropriate for your level just because they look cool (there's glamour for that)
The only bad players are the ones who refuse to improve, the ones satisfied with mediocrity. I'll help someone who has no idea what to do as long as they want to learn, as long as they try. What I can't stand is repeatedly wiping because of players that won't perform mechanics or fail to meet dps checks because they're playing the game "their way"


Bad Player: Someone who refuses to acknowledge their faults and does not attempt to get better. Often has a toxic behavior or causes party wipes on a whim because "f*ck it."
(IE: Healers who would rather DPS than Heal, Tanks that don't hold aggro on all mobs, DD who think they can tank xP and bards/mch who don't sing. did I miss anyone?)
Unskilled Player: someone who just can't comprehend mechanics and takes longer than others to perfect them. Tries reaaaally hard but just can't reach that job's optimal (not maximum) potential.
(IE: Bard who isn't used to the new changes and can't keep up. Mnk/Drg/Nin who can't memorize their rotations and just spam 123. Tanks who over mitigate or under mitigate because they don't understand that only Superman tier geared players can eat a Tank Buster/a ton of mobs via speed run)
People who treat everything likes its a raid or something. People who think everyone should know every fight 100% and never screw up. No, I'm not defending the other bad players (the ones who can't avoid an AoE circle to save their life or can't play their class at all) but not everything has to be done like its Alexander Savage or something. People screw up, we are only human. But, as someone from this forum has said before, you could make a game about holding hands and running through a field of flowers together and there would still be that one guy telling you you're doing it wrong.
A bad player doesn't want to improve but this generally goes for anything in life. That's all there is to it.
I think the ones who kick and the ones who complain about DPS that leave party after they die once or try to explain why they are out performing someone when they died instead of the person who dodged everything but ends up getting kicked is a bad player.
Reason, they need someone who is good to push them past that content, if they don't get anyone good after the first kick they leave or disband the party instead of trying.
This tells me one thing, they need help, can't do it without someone who can out perform them even though that's what they are complaining about that they out perform others.
Yet they need help from someone else but they cant help the person who is lagging behind.
then say oh they are wasting time they aren't doing the right DPS and I just want the job done, no you are bad and need help accept it.
Help from program, help from actually good players who don't say a word they just come in do job don't complain and leave.
Last edited by Zeonx; 09-24-2015 at 06:36 AM.


I had an odd case recently where the tank was new. We struggled through the dungeon and eventually let him go on the last boss over the difference in playstyle rule. I felt terrible about it afterward (to the point I looked him up later to see if he was on my server so I could run him down and give him advice) but the tank was not moving the boss and was standing in all the AoEs (all of them, I mean every single one) and the dps had threat more often than he did. We did try, numerous times, but made zero progress and when we gave him a recommendation he'd say "okay" and proceed to not do it and made no visible attempts TO do it.
I believe, firmly and absolutely, in giving everyone a chance. But in these bizarre situations it can start to feel like the problematic player is holding you prisoner.
Were they bad? I don't know. Maybe just new. But they never asked for pointers or asked what they could be doing better. As a rule if someone is asking and seems genuinely interested in doing better I will put up with an endless amount of pain alongside them. If they are silent and ignoring directions...my patience runs thin.


After coming out of my Trials Roulette this evening in Greg 1.0 with a MNK that can only be described as "special" - here's my specific rundown of what this person did which I would consider making them a bad player:
- Wore gear completely unrelated to the job at hand (a VIT earing, INT bracelet, INT ring, and DEX earrings) so obviously has no interest in reading what basic stats do.
- Wore vastly underleveled gear for their level (level 28 accessories at level 50 is not good enough. Period.)
- Made no attempt to speak or communicate with the party.
- Made no attempt to do mechanics (this person died 4 times - every single time being eaten by a chicken).
- Had no idea on what abilities do, or made no effort to perform anything resembling a "rotation" (Bootshine spam doesn't count).
I could go on for hours about more generalized ways people are bad, but I fear I'd give myself an aneurysm in the process. These kind of players are getting more and more commonplace and it scares me.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.


One thing this game does that I love is have class specific quests. I feel like these quests could be used for story AND to teach people base mechanics a bit better.
What if the first quest as a Thaumaturge involved you learning how Astral Fire and Umbral Ice worked? What if, for Gladiators, the quest where you fend off the mercenaries for your companion had the companion explaining Flash in lore friendly ways? It is surprising how many tanks I encounter don't use Flash at low levels (Glad tanks specifically, I know Marauders might not have it). What if the early Pugilist quests taught you how to dance and weave around your enemies and pointed out, plainly, that it is the best way to play your class?
These things won't eliminate lazy, but they'd be a resource for those willing to learn the game.
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